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Sound is reduced in Unity 2019.1 #85
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I am a pro user of Vimeo and this happened just before the launch of my unity app. It is not working on ios and android as well. The whole launch is now stuck up :( |
Hi @LincRead @neeraj-jaiswal Thanks for the details. just to confirm, this is happening only on Unity 2019 on Windows with the built-in Unity video player? having a hard time-replicating this issue on my macOS / Also, when in PlayMode in the editor, can you look at the child |
It was working well with Unity 2018.3, but as upgraded to 2019 version yesterday, the video is playing but without audio. I am able to replicate it on Mac Editor, Android and iOS builds. |
@neeraj-jaiswal Can you peek into the |
Thanks @neeraj-jaiswal I'll definitely continue investigating this, in the meantime I would probably stick to the 2018 versions that work for you. |
Thanks @juniorxsound , I am going back to 2018 for now. Will wait for the fix, I just hope I will not need to upgrade to 2019 for any features. Keeping fingers crossed :) |
… to avoid making a 2D RectTransform AudioSource (#85)
Hi @LincRead @neeraj-jaiswal patching the issue, it seems Unity doesn't support In the meantime here is a pre-release |
Thanks a lot @juniorxsound; the pre-release unitypackage for 0.9.5 solved the sound problem for us. |
Happy to hear it solved the problem, and thank you for the details @LincRead (cc @neeraj-jaiswal), will run some tests to see everything else is ok and create a new release 🎉 |
* Updating the Canvas Player example scene to fix Unity 2019 Audio Source on RectTransform bug 🐛 * Removing PS2 as a build target as it is no longer supported in Unity 2019 (#82) * Making the CanvasPlayer menu item create an AudioSource on the camera to avoid making a 2D RectTransform AudioSource (#85) * Fixing adaptive URL unit testing so it takes the test platform into account (#87) If it is an Apple platform expect HLS manifest, else expect a DASH manifest
This is resolved in 0.9.5 official release |
Sorry @juniorxsound , got stuck up with the Apple submission. They raised some non-technical issue :) I tested the 0.9.5 package today and the changes worked. Thanks for doing it in such a short time frame. Really appreciate it. |
Describe the issue
We've been using Vimeo Unity SDK without problems thus far, but the sound output has suddenly changed to be very low for all our videos, without us making any changes in the Unity scene or with the videos. Although, we did recently upgrade to Unity 2019.1, but I'm not sure if it's related or not.
The sound from the Vimeo video is playing and is synced, but I have to put my speakers to very high sound levels to hear it properly. All other sounds and music files in the project sound like in previous versions. We only have this issue with our Vimeo videos.
Audio Source is set to volume = 1, Stereo Pan = 0, Spatial Blend = 0.
Any ideas why this happens?
Steps to reproduce the problem
Add Vimeo Player Canvas to any scene and play any video.
Unity version
Unity 2019.1
Operating system
Windows 10
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