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Arakne#27 Add effect damage on action point use
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82 changes: 82 additions & 0 deletions
82
...eux/araknemu/game/fight/castable/effect/handler/damage/DamageOnActionPointUseHandler.java
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/* | ||
* This file is part of Araknemu. | ||
* | ||
* Araknemu is free software: you can redistribute it and/or modify | ||
* it under the terms of the GNU Lesser General Public License as published by | ||
* the Free Software Foundation, either version 3 of the License, or | ||
* (at your option) any later version. | ||
* | ||
* Araknemu is distributed in the hope that it will be useful, | ||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
* GNU Lesser General Public License for more details. | ||
* | ||
* You should have received a copy of the GNU Lesser General Public License | ||
* along with Araknemu. If not, see <https://www.gnu.org/licenses/>. | ||
* | ||
* Copyright (c) 2017-2022 Vincent Quatrevieux | ||
*/ | ||
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package fr.quatrevieux.araknemu.game.fight.castable.effect.handler.damage; | ||
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import fr.quatrevieux.araknemu.game.fight.Fight; | ||
import fr.quatrevieux.araknemu.game.fight.castable.CastScope; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.Element; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.Buff; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffEffect; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.buff.BuffHook; | ||
import fr.quatrevieux.araknemu.game.fight.castable.effect.handler.EffectHandler; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.ActiveFighter; | ||
import fr.quatrevieux.araknemu.game.fight.fighter.PassiveFighter; | ||
import fr.quatrevieux.araknemu.game.fight.turn.Turn; | ||
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/** | ||
* Apply poison when action points are used | ||
* | ||
* This effect is applied on end turn | ||
* The first effect parameter (i.e. min) is the amount of AP for apply damage | ||
* The second effect parameter (i.e. max) is the damage to apply per amount of used AP | ||
* Damage are modified by {@link Element#FIRE} and other boosts | ||
* | ||
* @see BuffHook#onEndTurn(Buff, Turn) The called hook | ||
*/ | ||
public final class DamageOnActionPointUseHandler implements EffectHandler, BuffHook { | ||
private final DamageApplier applier; | ||
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public DamageOnActionPointUseHandler(Fight fight) { | ||
this.applier = new DamageApplier(Element.FIRE, fight); | ||
} | ||
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@Override | ||
public void handle(CastScope cast, CastScope.EffectScope effect) { | ||
throw new UnsupportedOperationException("Damage on action point use can only be used as buff"); | ||
} | ||
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@Override | ||
public void buff(CastScope cast, CastScope.EffectScope effect) { | ||
for (PassiveFighter target : effect.targets()) { | ||
target.buffs().add(new Buff(effect.effect(), cast.action(), cast.caster(), target, this)); | ||
} | ||
} | ||
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@Override | ||
public void onEndTurn(Buff buff, Turn turn) { | ||
final int usedAP = turn.points().usedActionPoints(); | ||
final int minAP = buff.effect().min(); | ||
final ActiveFighter caster = buff.caster(); | ||
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// Not enough AP used for apply the effect | ||
if (usedAP < minAP) { | ||
return; | ||
} | ||
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// Create a fake Buff object with computed damage to apply | ||
applier.apply(new Buff( | ||
BuffEffect.fixed(buff.effect(), (usedAP / minAP) * buff.effect().max()), | ||
buff.action(), | ||
caster, | ||
buff.target(), | ||
this | ||
)); | ||
} | ||
} |
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