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Releases: visgl/deck.gl

v4.1.1: 4.1 release patch (#889)

18 Sep 21:11
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  • Make sure blend modes override layer parameters during picking (#879)

  • MapController Interaction (pinch to zoom, scrolling) bug fixes (#817)

  • GridLayer: Maximum call stack size exceeded error in grid aggregator (#868)

  • ScreenGrid Layer: Add depthTest(false) (#875)

  • S2Layer: fill color (#870)

  • S2Layer: base class and props. (#869)

  • Bump luma.gl peer dependency from 4.0.0 to 4.0.1 version (#849)

  • Update docs and examples. (#876)

  • GeojsonLayer: Update docs and forward base layer parameters (#874)

  • Fixes to examples, Brushing: fix targetPosition and Layer-browser/GeoJson : enable fp64 by default. (#884)

v4.1.0

18 Sep 21:13
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For new features added in v4.1.0 please refer to : https://uber.github.io/deck.gl/#/documentation/overview/whats-new

v3.1.1

02 Dec 07:45
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  • Correct React PropTypes usage for Layer and Effects props (#250)

v3.1.0

30 Nov 23:46
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  • LineLayer & LineLayer64: Support elevations (z coords on positions) (#241)
  • Enable updateTriggers on instanceRadius in Scatterplot, separate from positions. (#238)
  • Experimental ReflectionEffect (#233)
  • Update React propTypes (#237)
  • Build on Node 6 & 7 (#242)

v3.0.10

29 Nov 20:50
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  • Bumped viewport-mercator-project version for the unproject fix.
  • Updated dependencies (#229)
  • Added test code for attribute-manager (#213)
  • Added minMax radius for the scatterplot-layer (#230)

v3.0.8

29 Nov 20:50
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Performance optimization: remove unnecessary gl.getParameter() calls (#227)

v3.0.7

29 Nov 20:51
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Fixed precision issue for vec2_mix_fp64 function (#223)
Added mouse event object to hover and click event parameter (#255)

v3.0.6

29 Nov 20:51
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Bug fix for picking not returning x, y coordinates (#220)

v3.0.5

29 Nov 20:52
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Performance optimization: prevent redundant data calculation (#222)

v3.0.4

29 Nov 20:52
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  • Bug fixes for ScatterplotLayer not being updated with new data prop (#215)
  • Performance optimization: prevent fbo from reallocating every time (#217)