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サポートシェーダーの整理 #496
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This was referenced Jul 29, 2020
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シェーダーの場所
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ousttrue
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サポートシェーダー
あたり削除。
歴史的経緯でわかりにくくなっている。
Standard, Unlit, MToon の3種類が基本。
Unity側のShader実装の都合で、UniltのUnity表現にバリエーションがある感じに。
構成
という構成にして、namespace をつける
VRMShaders
?The text was updated successfully, but these errors were encountered: