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remove legacy shaders #1004

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merged 2 commits into from
Jun 3, 2021
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ousttrue
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@ousttrue ousttrue commented Jun 3, 2021

#496

remove shaders

  • VRM/UnlitTexture(Unlit/Textureでよい)
  • VRM/UnlitTransparent(Unlit/Transparentでよい)
  • VRM/UnlitCutout(Unlit/Cutoutでよい)
  • VRM/UnlitTransparentZWrite(GLTF非互換で仕様化もされていない) => 半透明かつZWriteはMToonで可能なのでそちらを使ってください。

@ousttrue ousttrue added this to the v0.76 milestone Jun 3, 2021
@ousttrue ousttrue requested a review from Santarh June 3, 2021 05:57
Santarh
Santarh previously approved these changes Jun 3, 2021
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よさそう

* UniUnlit/Resources/UniUnlit.shader を UniUnlit/Runtime/UniUnlit.shader に移動
* UniGLTF/Resources/Shaders/xxx.shader を UniGLTF/IO/TextureIO/Shaders/xxx.shader に移動
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よさそう

要チェック

  • 使用ユーザに、ShaderVariantCollection の使用を推奨する
  • Resources.Load でシェーダはロードできなくなる

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2 participants