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NO_ACTIVE_MESH の判定方法を変更 #513

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merged 3 commits into from
Aug 17, 2020
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ousttrue
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gameobject.activeSelf は prefab では false になる

#511

@ousttrue
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GameObject の activeSelf checkbox を on/off するとエディタエラーが出るのを回避。
!activeSelf のオブジェクトに対してできないことがあるぽい。

@hiroj hiroj merged commit dc11f93 into vrm-c:master Aug 17, 2020
@ousttrue ousttrue deleted the prefab_export branch August 27, 2020 02:26
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