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This also updates `wgpu-core` and `wgpu-hal` to the corresponding versions (which are 0.21.x). This fixes some undefined behavior when building with Rust 1.79 and using the Direct3D 12 backend: gfx-rs/wgpu#5812 It also fixes an issue on OpenGL where non-sRGB was still using sRGB: gfx-rs/wgpu#5642
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