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Fix regression on OpenGL (EGL) where non-sRGB still used sRGB #5642

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merged 1 commit into from
May 3, 2024

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valaphee
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@valaphee valaphee commented May 1, 2024

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#5639

Description
Its probably worth to also include it in a patch release.

Testing
Setting https://github.com/gfx-rs/wgpu/blob/trunk/examples/src/framework.rs#L13 (SRGB) to false, and it should use the non-srgb view format, and therefore look darker.

Checklist

  • Run cargo fmt.
  • [ x Run cargo clippy. If applicable, add:
    • --target wasm32-unknown-unknown
    • --target wasm32-unknown-emscripten
  • Run cargo xtask test to run tests.
  • Add change to CHANGELOG.md. See simple instructions inside file.

@valaphee valaphee requested a review from a team as a code owner May 1, 2024 00:08
@vorporeal
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Can confirm that this fixes the issue I reported. :)

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thanks for following up on this!
a bit annoying that we duplicate this between egl.rs and wgl.rs.

@Wumpf Wumpf added the PR: needs back-porting PR with a fix that needs to land on crates label May 3, 2024
@Wumpf Wumpf merged commit 565a031 into gfx-rs:trunk May 3, 2024
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@valaphee valaphee deleted the fix-opengl-non-srgb branch May 8, 2024 19:03
vorporeal pushed a commit to warpdotdev/wgpu that referenced this pull request May 9, 2024
Wumpf pushed a commit to Wumpf/wgpu that referenced this pull request May 18, 2024
@Wumpf Wumpf mentioned this pull request May 18, 2024
6 tasks
ErichDonGubler pushed a commit that referenced this pull request May 18, 2024
jimblandy pushed a commit to jimblandy/wgpu that referenced this pull request May 23, 2024
waywardmonkeys added a commit to waywardmonkeys/vello that referenced this pull request Jul 16, 2024
This also updates `wgpu-core` and `wgpu-hal` to the corresponding
versions (which are 0.21.x).

This fixes some undefined behavior when building with Rust 1.79
and using the Direct3D 12 backend: gfx-rs/wgpu#5812

It also fixes an issue on OpenGL where non-sRGB was still using
sRGB: gfx-rs/wgpu#5642
waywardmonkeys added a commit to waywardmonkeys/vello that referenced this pull request Jul 16, 2024
This also updates `wgpu-core` and `wgpu-hal` to the corresponding
versions (which are 0.21.x).

This fixes some undefined behavior when building with Rust 1.79
and using the Direct3D 12 backend: gfx-rs/wgpu#5812

It also fixes an issue on OpenGL where non-sRGB was still using
sRGB: gfx-rs/wgpu#5642
github-merge-queue bot pushed a commit to linebender/vello that referenced this pull request Jul 16, 2024
This also updates `wgpu-core` and `wgpu-hal` to the corresponding
versions (which are 0.21.x).

This fixes some undefined behavior when building with Rust 1.79 and
using the Direct3D 12 backend:
gfx-rs/wgpu#5812

It also fixes an issue on OpenGL where non-sRGB was still using sRGB:
gfx-rs/wgpu#5642
DJMcNab pushed a commit to DJMcNab/vello that referenced this pull request Jul 16, 2024
This also updates `wgpu-core` and `wgpu-hal` to the corresponding
versions (which are 0.21.x).

This fixes some undefined behavior when building with Rust 1.79 and
using the Direct3D 12 backend:
gfx-rs/wgpu#5812

It also fixes an issue on OpenGL where non-sRGB was still using sRGB:
gfx-rs/wgpu#5642
DJMcNab pushed a commit to linebender/vello that referenced this pull request Jul 16, 2024
This also updates `wgpu-core` and `wgpu-hal` to the corresponding
versions (which are 0.21.x).

This fixes some undefined behavior when building with Rust 1.79 and
using the Direct3D 12 backend:
gfx-rs/wgpu#5812

It also fixes an issue on OpenGL where non-sRGB was still using sRGB:
gfx-rs/wgpu#5642
morr0ne pushed a commit to verdiwm/wgpu that referenced this pull request Jul 28, 2024
@cwfitzgerald cwfitzgerald removed the PR: needs back-porting PR with a fix that needs to land on crates label Jul 31, 2024
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4 participants