Skip to content

This Repository contains custom-defined (AUBIE) processor components as defined by the ModelSimPE VHDL([Very High Speed Integrated Circuit] Hardware Description Language) Simulation Environment

Notifications You must be signed in to change notification settings

zedtran/AUBIEArchitecture

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

67 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

AUBIE_CPU_Architecture

This Repository contains custom-defined (AUBIE) processor components as defined by the ModelSimPE VHDL([Very High Speed Integrated Circuit] Hardware Description Language) Simulation Environment.

This is a custom implementation of a MIPS-based, unpipelined Architecture with an atypical 32-bit datapath. The AUBIE_CPU datapath has the following schematic:

alt text

alt text

Instruction Set

The opcode for this architecture is always found in the high order 8 bits of an instruction word (bits 31-24). Instructions can be variable length (either one dlx_word long or two words long). In addition to the opcode, the first word may hold a number of register numbers for source and destination registers. The second word contains either a 32-bit immediate value for the load immediate (LDI) instruction or it holds an address for the store (STO), load (LD), jump (JMP), or jump-if-zero (JZ) instructions.

ALU Instructions

ALU Instructions are one dlx_word long (1 address) and have the following format:

Opcode Dest Op1 Op2 Not Used
Bits 31 - 24 Bits 23 - 19 Bits 18 - 14 Bits 13 - 9 Bits 8 - 0

Store Instructions (STO)

Store Instructions are two dlx_words long, stored in two consecutive addresses in memory:

Word 1 has the following format:

Opcode Dest not used Op1 Op2 not used Not Used
Bits 31 - 24 Bits 23 - 19 Bits 18 - 14 Bits 13 - 9 Bits 8 - 0

Word 2 has the following format:

Address
Bits 31 - 0

Load Instructions (LD & LDI)

Load Instructions are two dlx_words long, stored in two consecutive addresses in memory:

Word 1 has the following format:

Opcode Dest Op1 not used Op2 not used Not Used
Bits 31 - 24 Bits 23 - 19 Bits 18 - 14 Bits 13 - 9 Bits 8 - 0

Word 2 has the following format:

Address or Immediate
Bits 31 - 0

Register Indirect Load and Store (STOR & LDR)

These do load and store using the contents of a register to specify the address. For STOR, the dest register holds the address to which to store the contents of register op1. For LDR, the op1 register holds the address to load the contents from into the destination register:

Opcode Dest Op1 Op2 not used Not Used
Bits 31 - 24 Bits 23 - 19 Bits 18 - 14 Bits 13 - 9 Bits 8 - 0

Jump Operations (JMP & JZ)

Either unconditional (JMP) or condition (JZ) jump to an address given in the 2nd word of the instruction:

Word 1 has the following format:

Opcode Dest not used Op1 Op2 not used Not Used
Bits 31 - 24 Bits 23 - 19 Bits 18 - 14 Bits 13 - 9 Bits 8 - 0

Word 2 has the following format:

Address
Bits 31 - 0

OPCODES

Mnemonic Opcode Meaning
ADDU dest, op1, op2 0x00 unsigned add
SUBU dest, op1, op2 0x01 unsigned subtract
ADD dest, op1, op2 0x02 two's comp add
SUB dest, op1, op2 0x03 two's comp subtract
MUL dest, op1, op2 0x04 two's comp multiply
DIV dest, op1, op2 0x05 two's comp divide
ANDL dest, op1, op2 0x06 logical AND
ANDB dest, op1, op2 0x07 bitwise AND
ORL dest, op1, op2 0x08 logical OR
ORB dest, op1, op2 0x09 bitwise OR
NOTL dest, op1, op2 0x0A logical NOT(OP1)
NOTB dest, op1, op2 0x0B bitwise NOT(OP1)
NOOP 0x10 Do nothing
STO op1, address 0x20 Put contents of reg op1 in memory specified by address word 2
LD dest, address 0x30 Load contents of address to register destination
LDI dest, #imm 0x31 Load value immediate into register destination
STOR (dest), op1 0x22 Put contents of reg op1 in address given by contents of dest reg
LDR   dest, (op1)       0x32   Load contents of address given by register op1 into register dest
JMP address 0x40 Unconditional jump to address
JZ op1, address 0x41 Jump to address if op1 == 0

Getting Started

These instructions will get you a copy of the project up and running on your local machine for Simulation and testing purposes. The files in this repo contain a comprehensive specification list of datapath elements and Cycle-by-Cycle semantics for each instruction.

Prerequisites & Installation

In order to perform testing and evaluation of this code base, you will need to have an application that supports HDL designs and performs VHDL simulations. This project was created by and tested with ModelSim PE Student Edition, developed by Mentor Graphics. It is recommended ModelSim PE Student Edition be dowloaded onto Windows based Operating Systems as the only available download for using the program is through a .exe executable file, which would require other operating systems to perform translations and supply non-native API support.

If you choose to use their Software, navigate to their site for complete install instructions and to complete the license request form. Product demo information can be found here. Further, it should be noted there is no customer support for this edition of ModelSim.

Running the tests

Once you become familiar with how to navigate the ModelSim GUI and its menus, you can perform entity tests using the ".do" files from the VSIM Transcript Window by simply executing the following command:

<VSIM> do <ENTITY>.do

.do files are not auto-generated and simply execute on VSIM terminal commands. You can copy your "force" commands from the Transcript window and create a .do file of your own for ease of subsequent signal testing, or you may choose to manually select entity signals (add wave) to place in the "Wave - default" window and "force" signal outputs. Navigate here to see an example of how signals would appear in the Wave output window.

The component Unit Under Test (UUT) is the entity 'aubie' in the file labeled interconnect_aubie. As noted by the convention above, a sample .do file used for running the simulation is aubie.do.

It is up to the user to choose what signals they wish to appear in their simulation wave window and what order they appear on the list. The signals used in the sample simulation consists of more than what is needed for the purpose of showing the .do file syntax. The following script from the aubie.do file will run the simulation to completion for all instructions that were loaded into memory:

add wave -position insertpoint \
sim:/aubie/aubie_clock \
sim:/aubie/aubie_ctl/behav/current_state \
sim:/aubie/aubie_ctl/behav/next_state \
sim:/aubie/ir_clk \
sim:/aubie/aubie_ctl/ir_control \
sim:/aubie/aubie_ctl/behav/opcode \
sim:/aubie/aubie_ctl/behav/destination \
sim:/aubie/aubie_ctl/behav/operand1 \
sim:/aubie/aubie_ctl/behav/operand2 \
sim:/aubie/mem_clk \
sim:/aubie/memaddr_mux \
sim:/aubie/memaddr_in \
sim:/aubie/mem_readnotwrite \
sim:/aubie/mem_out \
sim:/aubie/aubie_memory/mem_behav/data_memory \
sim:/aubie/addr_clk \
sim:/aubie/addr_in \
sim:/aubie/addr_out \
sim:/aubie/pc_clk \
sim:/aubie/pc_mux \
sim:/aubie/pc_in \
sim:/aubie/pc_out \
sim:/aubie/regfile_clk \
sim:/aubie/aubie_regfile/reg_file_process/registers \
sim:/aubie/regfile_index \
sim:/aubie/regfile_readnotwrite \
sim:/aubie/regfile_in \
sim:/aubie/regfile_out 
force -freeze sim:/aubie/aubie_clock 0 0, 1 {50 ns} -r 100

run 6500 ns

Sample Instructions

Sample Instructions have already been loaded into the memory unit and can be referenced in the datapath file. The following code segment shows the loaded instructions in the order they are executed:

Alt Text

Sample Results

You can observe the register file values by evaluating the register file local values:

alt text

Some instructions also write back to memory and you can also see those changes in the memory unit local values as depicted their respective screenshots in the aubie test screenshots directory.

Built With

About

This Repository contains custom-defined (AUBIE) processor components as defined by the ModelSimPE VHDL([Very High Speed Integrated Circuit] Hardware Description Language) Simulation Environment

Topics

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published