Releases: zen-mod/GME_AR
v1.2.2
v1.2.1
Odin's Game Master Additions got rebranded as Game Master Enhanced (GME). Moreover, it got updated for Reforger 1.1.0.34.
What's Changed
FIXED:
- Fixes for Reforger 1.1 by @Kexanone in #36
- Fix compile error in Reforger 1.1.0.34 by @Kexanone in #39
New Contributors
- @mharis001 made their first contribution in #38
Full Changelog: v1.1.0...v1.2.1
v1.1.0
v1.0.6 - Fixes for Reforger 1.0
- Removed implemention of placing mines for GM, as base-game now contain it
- Fixed cycle waypoint for Reforger 1.0 release
- Fixed disable damage vehicle attribute
- Fixed layout of teleport to squadmate for Reforger 1.0
- Fixed disable damage on units for Reforger 1.0
v1.0.5
Features:
Added mines for Gamemaster to deploy directly (#20)
Toggle Visibility so Gamemaster can set units as invisible (#19)
Teleport to Squadmate context menu. Allows Gamemaster to right-click a unit and quickly teleport a player to a squadmate (#24)
Bugfixes:
Toggle Damage refactored to show in right menus for vehicles and characters, and now also work with any kind of damage source (#22)
Refactored addon structure to have custom top folder for best practices with addon compatibility (#21)
v1.0.4
- Removed delete all dead functionality as its built into reforger now
- moved stance attribute to a per character basis to allow individual ai to change stance
- added waypoint completion radius attribute
v1.0.2
-
Renamed as CrowsZeusAdditions got merged with Achillite port for a common platform for future development
-
Added stance and formation attribute for AI groups
-
Added cycle waypoint so AI can repeat patrol paths
-
Added attribute showing AI Skill level. Unknown at this point if the AI behaviour trees in the engine are currently taking the skill-level into account.
-
Fixed issue with DeleteAllDead not working in Multiplayer.