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Zeus Enhanced 1.13.0

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@mharis001 mharis001 released this 16 Mar 12:25
· 37 commits to release since this release

Requires CBA Version 3.15.8 or later and Arma 3 Version 2.12 or later.

This release adds tools that enable curators to better control AI units. First, various keybinds (unbound by default) to control AI units, including Watch Cursor, Watch Curator Camera, Force Fire, Move to Cursor, and Toggle Pathing, were added. Context menu actions such as switch the current weapons of infantry units and vehicle turrets were also added, which can be combined with the watch and force fire keybinds to create more engaging firefights. Next, the Suppressive Fire module now has a fire mode option that will make units suppress using single shots, three round bursts, or fully automatic fire.

Another highlight is the improvement to attached object editing in Zeus. Now, objects can be easily attached and detached using keybinds and currently attached objects can be edited (i.e., moved and rotated) directly, unlike before where they would immediately snap back to their attachment position.

Furthermore, the Placement Preview feature was improved to allow rotating the preview object using the regular Zeus rotation key and support placing objects through the recent tree. The Visibility Indicator can now be enabled during placement only and has a max distance setting as well.

Finally, the new Building Markers feature can automatically create grey rectangle area markers, similarly to terrain structures, for buildings placed through Zeus (must be enabled through settings). The markers are automatically updated if their corresponding object is edited by Zeus and deleted when the object is deleted. Markers can also be selectively created for specific buildings through attributes.

Change Log Summary

ADDED:

  • AI Control keybinds (e.g., Watch Cursor, Move to Cursor, and Force Fire) (#496)
  • Switch Weapon context menu actions for infantry (#520)
  • Switch Weapon context menu actions for vehicles (#537)
  • Support for CBA Extended Loadouts (#669)
  • SQFC support (#674)
  • Support editing all area markers (e.g., those created through 3DEN) (#676)
  • Fire mode option to Suppressive Fire module (#677)
  • Snow option to Change Weather module (#682)
  • Mod icons to create unit trees (#684)
  • During Placement Only mode and Max Distance setting to Visibility Indicator (#686)
  • Placement preview support to recent tree (#689)
  • Attach/detach keybinds and ability to edit attached objects directly (#691)
  • Ability to rotate placement preview objects (#703)
  • Building Markers (similar to terrain structures) (#704)
  • Toggle Object Editability keybind (#711)

IMPROVED:

  • Various aspects of the Custom Modules framework (#685)
  • Placement preview mouse position handling (#690)
  • Positioning of Teleport Players module (#693)
  • Created groups are marked for autodeletion (#698)
  • Placing aircraft in map (i.e., spawn flying when over water or off the map) (#702)

CHANGED:

  • Use maxLoad command for calculating container capacity (#673)

FIXED:

  • Unit and group tree IDCs for updated RscDisplayCurator_sections (#687)
  • Inventory being available for CAManBase objects (#697)
  • Select position ignoring overlapping controls (#707)
  • Width adjustment for context menu mouse area controls (#710)