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Console Method Dump
zeroKilo edited this page Jan 25, 2019
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1 revision
Game.radioMessage,Full Access
game.simulationRate,Full Access
game.getVipList,Unknown Access
game.getAccountNameFromNucleusId,Unknown Access
game.personaSearchStart,Unknown Access
game.personaSearchGetResult,Unknown Access
game.setPersonaVipStatus,Unknown Access
game.setPlayerVipStatus,Unknown Access
game.sayAll,Unknown Access
game.sayTeam,Unknown Access
game.sayToPlayerWithId,Unknown Access
game.sayToPlayerWithName,Unknown Access
Game.crash,Unknown Access
Game.crashSTL,Unknown Access
game.lockFps,Unknown Access
Vars.set,Full Access
demo.recordDemo,End User Access
demo.stopRecording,End User Access
demo.shutdownDemo,End User Access
demo.adjustDemoFov,End User Access
demo.restartDemo,Full Access
demo.togglePlayerDemo,Full Access
demo.toggleCameraDemo,Full Access
demo.toggleDemoPauseOrPlay,Full Access
customization.createMeshRule,Full Access
customization.addInputMesh,Full Access
customization.addInputSlot,Full Access
customization.addSlotDependency,Full Access
customization.addGeomDependency,Full Access
customization.addRemoveGroup,Full Access
customization.addReplacementGroup,Full Access
customization.setReplacementMesh,Full Access
customization.finalizeMeshRules,Full Access
customization.setFrontendFov,Full Access
customization.setFrontendCamDistDefault,Full Access
backend.setAutoLoginTimeout,Full Access
backend.dumpSoldiersCache,Full Access
magma.prodServer,Full Access
magma.devServer,Full Access
magma.dev2Server,Full Access
magma.dev3Server,Full Access
magma.dev4Server,Full Access
magma.testServer,Full Access
magma.pteServer,Full Access
magma.preprodServer,Full Access
magma.privateServer,Full Access
backendClient.addDesiredCommunityName,Full Access
backendClient.clearDesiredCommunityNameList,Full Access
renderer.listScreenModes,Full Access
renderer.screenMode,Full Access
pythonHost.reinitialize,Full Access
pythonHost.sendCommand,Full Access
reservedSlots.load,Unknown Access
reservedSlots.save,Unknown Access
reservedSlots.configFile,Unknown Access
reservedSlots.addNick,Unknown Access
reservedSlots.removeNick,Unknown Access
reservedSlots.clear,Unknown Access
reservedSlots.list,Unknown Access
sv.load,Unknown Access
sv.save,Unknown Access
sv.saveSave,Unknown Access
sv.configFile,Unknown Access
sv.serverName,Unknown Access
sv.setServerNameSave,Unknown Access
sv.serverCommunity,Unknown Access
sv.bannerURL,Unknown Access
sv.password,Unknown Access
sv.passwordSave,Unknown Access
sv.internet,Unknown Access
sv.bandwidthChoke,Unknown Access
sv.maxConnectionType,Unknown Access
sv.welcomeMessage,Unknown Access
sv.setWelcomeMessageSave,Unknown Access
sv.serverIP,Unknown Access
sv.serverPort,Unknown Access
sv.prodDataCenter,Unknown Access
sv.allowFreeCam,Unknown Access
sv.allowExternalViews,Unknown Access
sv.allowNoseCam,Unknown Access
sv.allowSpectators,Unknown Access
sv.hitIndicator,Unknown Access
sv.maxPlayers,Unknown Access
sv.maxPlayersSave,Unknown Access
sv.numReservedSlots,Unknown Access
sv.numPlayersNeededToStart,Unknown Access
sv.notEnoughPlayersRestartDelay,Unknown Access
sv.addExcludeMapTag,Unknown Access
sv.startDelay,Unknown Access
sv.endDelay,Unknown Access
sv.spawnTime,Unknown Access
sv.manDownTime,Unknown Access
sv.endOfRoundDelay,Unknown Access
sv.ticketRatio,Unknown Access
sv.setTicketRatioSave,Unknown Access
sv.roundsPerMap,Unknown Access
sv.setRoundsPerMapSave,Unknown Access
sv.timeLimit,Unknown Access
sv.scoreLimit,Unknown Access
sv.soldierFriendlyFire,Unknown Access
sv.vehicleFriendlyFire,Unknown Access
sv.soldierSplashFriendlyFire,Unknown Access
sv.vehicleSplashFriendlyFire,Unknown Access
sv.friendlyFireWithMines,Unknown Access
sv.tkPunishEnabled,Unknown Access
sv.tkNumPunishToKick,Unknown Access
sv.tkPunishByDefault,Unknown Access
sv.valorPointsForWin,Unknown Access
sv.valorPointsForLoss,Unknown Access
sv.valorPointsOnLevelUp,Unknown Access
sv.killAssistThreshold,Unknown Access
sv.votingEnabled,Unknown Access
sv.voteTime,Unknown Access
sv.minPlayersForVoting,Unknown Access
sv.allowNATNegotiation,Unknown Access
sv.interfaceIP,Unknown Access
sv.timeBeforeRestartMap,Unknown Access
sv.autoBalanceTeam,Unknown Access
sv.teamRatioPercent,Unknown Access
sv.autoRecord,Unknown Access
sv.demoIndexURL,Unknown Access
sv.demoDownloadURL,Unknown Access
sv.autoDemoHook,Unknown Access
sv.demoQuality,Unknown Access
sv.adminScript,Unknown Access
sv.sponsorText,Unknown Access
sv.sponsorLogoURL,Unknown Access
sv.communityLogoURL,Unknown Access
sv.customMapURL,Unknown Access
sv.radioSpamInterval,Unknown Access
sv.radioMaxSpamFlagCount,Unknown Access
sv.radioBlockedDurationTime,Unknown Access
sv.botSkill,Unknown Access
sv.ranked,Unknown Access
sv.rankedSave,Unknown Access
sv.punkBuster,Unknown Access
sv.vipSlotsTeam1,Unknown Access
sv.vipSlotsTeam2,Unknown Access
sv.setVipSlotsTeam1Save,Unknown Access
sv.setVipSlotsTeam2Save,Unknown Access
sv.easyzone,Unknown Access
sv.easyzoneMaxLevel,Unknown Access
sv.serverType,Unknown Access
sv.useSpawnVehicleWhenPlayerSpawns,Unknown Access
rankSettings.setPrestigeLevel,Full Access
rankSettings.setMaxPrestigeRotations,Full Access
rankSettings.setMinLevelToActivatePrestige,Full Access
rankSettings.setPrestigePercentAwardedOnDamage,Full Access
rankSettings.save,Full Access
inGameEventManager.hudDisplayTime,Full Access
inGameEventManager.overrideHudDisplayTime,Full Access
inGameEventManager.createInGameEvent,Full Access
inGameEventManager.setName,Full Access
inGameEventManager.setHudString,Full Access
inGameEventManager.broadcastEvent,Full Access
inGameEventManager.requiredDistance,Full Access
inGameEventManager.addToGameMode,Full Access
inGameEventManager.addCustomizationId,Full Access
inGameEventManager.addBlacklistId,Full Access
inGameEventManager.setSound,Full Access
inGameEventManager.setEventPriority,Full Access
inGameEventManager.setXPScore,Full Access
inGameEventManager.setGenericVarValue,Full Access
maplist.load,Unknown Access
maplist.save,Unknown Access
maplist.saveSave,Unknown Access
maplist.configFile,Unknown Access
maplist.mapCount,Unknown Access
maplist.currentMap,Unknown Access
maplist.clear,Unknown Access
maplist.clearSave,Unknown Access
maplist.remove,Unknown Access
maplist.list,Unknown Access
maplist.listAll,Unknown Access
maplist.append,Unknown Access
maplist.appendSave,Unknown Access
maplist.insert,Unknown Access
maplist.addMapTag,Unknown Access
maplist.inheritMapTags,Unknown Access
misc.getBuildNr,End User Access
gameLogic.togglePause,Unknown Access
gameLogic.reset,Unknown Access
gameLogic.maximumLevelViewDistance,Full Access
gameLogic.extraUAVVehicleFlightHeight,Full Access
gameLogic.setTeamLanguage,Full Access
gameLogic.getTeamLanguage,Full Access
gameLogic.setTeamName,Full Access
gameLogic.getTeamName,Full Access
gameLogic.setTeamFlag,Full Access
gameLogic.becomeSquadLeader,Full Access
gameLogic.enableVoHelp,Full Access
gameLogic.supplyDropHeight,Full Access
gameLogic.supplyDropNumSecsToLive,Full Access
gameLogic.satelliteScanReloadTime,Full Access
gameLogic.uavReloadTime,Full Access
gameLogic.orbitalBombardmentHeight,Full Access
gameLogic.messages.setVolumes,Full Access
gameLogic.messages.addMessage,Full Access
gameLogic.messages.addRadioVoice,Full Access
gameLogic.messages.addEmoteTrigger,Full Access
gameLogic.messages.addRadioFilter,Full Access
gameLogic.messages.addHelpMessage,Full Access
gameLogic.setKit,Full Access
gameLogic.remoteCommand,Full Access
gameLogic.createObject,Full Access
gameLogic.spawnAtCameraPosition,Full Access
gameLogic.setBeforeSpawnCamera,Full Access
gameLogic.printPlayerCamCoords,Full Access
gameLogic.setDefaultNumberOfTickets,Full Access
gameLogic.getDefaultNumberOfTickets,Full Access
gameLogic.useColdBreath,Full Access
gameLogic.setDefaultNumberOfTicketsEx,Full Access
gameLogic.getDefaultNumberOfTicketsEx,Full Access
gameLogic.setValorPointsAwarded,Full Access
gameLogic.setVehiclePrioAndMax,Full Access
gameLogic.getVehiclePrioAndMax,Full Access
gameLogic.setTicketUpdateInterval,Full Access
gameLogic.getTicketUpdateInterval,Full Access
gameLogic.setSpawnTimeModifierAttackers,Full Access
gameLogic.getSpawnTimeModifierAttackers,Full Access
gameLogic.setSpawnTimeModifierDefenders,Full Access
gameLogic.getSpawnTimeModifierDefenders,Full Access
gameLogic.setMinSpawnTimeModifierAttackers,Full Access
gameLogic.getMinSpawnTimeModifierAttackers,Full Access
gameLogic.setMinSpawnTimeModifierDefenders,Full Access
gameLogic.getMinSpawnTimeModifierDefenders,Full Access
gameLogic.setSpawnWaveTime,Full Access
gameLogic.getSpawnWaveTime,Full Access
gameLogic.setUseSpawnWaveAttackers,Full Access
gameLogic.getUseSpawnWaveAttackers,Full Access
gameLogic.setUseSpawnWaveDefenders,Full Access
gameLogic.getUseSpawnWaveDefenders,Full Access
gameLogic.setForceTakeableFlagAtTickets,Full Access
gameLogic.getForceTakeableFlagAtTickets,Full Access
gameLogic.setLowTicketWarningAtTickets,Full Access
gameLogic.getLowTicketWarningAtTickets,Full Access
gameLogic.setShowOverHeadCamWhenDeadAtTime,Full Access
gameLogic.getShowOverHeadCamWhenDeadAtTime,Full Access
gameLogic.setOverheadCamAtDeath,Full Access
gameLogic.getOverHeadCamPosAtDeathForTeam,Full Access
gameLogic.getOverHeadCamDirAtDeathForTeam,Full Access
gameLogic.setOverheadCamAtEndOfRoundWinTeam,Full Access
gameLogic.setOverheadCamAtEndOfRoundLoseTeam,Full Access
gameLogic.getOverHeadCamPosAtEndOfRoundWinTeam,Full Access
gameLogic.getOverHeadCamPosAtEndOfRoundLoseTeam,Full Access
gameLogic.getOverHeadCamDirAtEndOfRoundWinTeam,Full Access
gameLogic.getOverHeadCamDirAtEndOfRoundLoseTeam,Full Access
gameLogic.setOverrideEndOfRoundDelay,Full Access
gameLogic.getOverrideEndOfRoundDelay,Full Access
gameLogic.setOverrideTickets,Full Access
gameLogic.setNumberOfTickets,Full Access
gameLogic.getNumberOfTickets,Full Access
gameLogic.defaultTimeToNextAIWave,Full Access
gameLogic.setTicketLossAtEndPerMin,Full Access
gameLogic.getTicketLossAtEndPerMin,Full Access
gameLogic.setTicketLossPerMin,Full Access
gameLogic.getTicketLossPerMin,Full Access
gameLogic.spawnObjectSpeed,Full Access
player.moveTo,Full Access
combatArea.create,Full Access
combatArea.deleteActiveCombatArea,Full Access
combatArea.active,Full Access
combatArea.getActiveCombatAreaName,Full Access
combatArea.layer,Full Access
combatArea.team,Full Access
combatArea.min,Full Access
combatArea.max,Full Access
combatArea.vehicles,Full Access
combatArea.usedByPathFinding,Full Access
combatArea.addAreaPoint,Full Access
combatAreaManager.use,Full Access
combatAreaManager.addVehicleDamage,Full Access
combatAreaManager.addVehicleTimer,Full Access
combatAreaManager.damage,Full Access
combatAreaManager.timeAllowedOutside,Full Access
admin.runNextLevel,Unknown Access
admin.currentLevel,Unknown Access
admin.nextLevel,Unknown Access
admin.restartMap,Unknown Access
admin.runLevel,Unknown Access
admin.toggleSocketCompression,Unknown Access
admin.banPlayer,Unknown Access
admin.banPlayerKey,Unknown Access
admin.addAddressToBanList,Unknown Access
admin.addKeyToBanList,Unknown Access
admin.removeAddressFromBanList,Unknown Access
admin.removeKeyFromBanList,Unknown Access
admin.clearBanList,Unknown Access
admin.listBannedAddresses,Unknown Access
admin.listBannedKeys,Unknown Access
admin.kickPlayer,Unknown Access
admin.kickPlayerDelayed,Unknown Access
admin.listPlayers,Unknown Access
renderer.fogStartEndAndBase,Full Access
Console.getArgumentTypes,Full Access
Console.getEnumName,Full Access
Console.getRange,Full Access
Console.getReturnType,Full Access
Console.getDelta,Full Access
Console.hasBundledType,Full Access
Console.getTypeDescription,Full Access
Console.isDynamic,Full Access
Console.isSetGet,Full Access
Console.hasRange,Full Access
Console.getCategory,Full Access
Console.getActiveMethods,Full Access
Console.dumpAllConsoleMethods,Full Access
Console.useRelativePaths,Full Access
Console.allowMultipleFileLoad,Full Access
SettingsManager.stringSet,End User Access
SettingsManager.boolSet,End User Access
SettingsManager.intSet,End User Access
SettingsManager.floatSet,End User Access
SettingsManager.U32Set,End User Access
SettingsManager.stringGet,End User Access
SettingsManager.boolGet,End User Access
SettingsManager.intGet,End User Access
SettingsManager.floatGet,End User Access
SettingsManager.U32Get,End User Access
controlMap.create,End User Access
controlMap.setActive,End User Access
controlMap.addAxisToAxisMapping,End User Access
controlMap.addButtonsToAxisMapping,End User Access
controlMap.addKeyAndButtonToAxisMapping,End User Access
controlMap.addButtonAndKeyToAxisMapping,End User Access
controlMap.addKeysToAxisMapping,End User Access
controlMap.addButtonToTriggerMapping,End User Access
controlMap.AddKeyToTriggerMapping,End User Access
controlMap.setYawFactor,End User Access
controlMap.setPitchFactor,End User Access
controlMap.addAxisToTriggerMapping,End User Access
controlMap.InvertMouse,End User Access
controlMap.mouseSensitivity,End User Access
controlMap.keyboardSensitivity,End User Access
fileManager.mountArchive,Full Access
fileManager.mountArchive,Full Access
windManager.globalWindSpeed,Full Access
windManager.globalWindDirection,Full Access
objectManager.drawStats,Full Access
objectManager.printNetStatsForAllTypeOfObjects,Full Access
objectManager.dump,Full Access
object.direction,Full Access
object.scale,Full Access
object.attenuationRange1,Full Access
object.attenuationRange2,Full Access
object.color,Full Access
object.HDRIntensity,Full Access
object.coneAngle1,Full Access
object.coneAngle2,Full Access
object.fov,Full Access
object.setAsSkyLight,Full Access
object.togglePause,Full Access
object.template,Full Access
object.name,Full Access
object.absolutePosition,Full Access
object.absolutePositionSecondary,Full Access
object.isOvergrowth,Full Access
object.notInAI,Full Access
object.setLightSourceMask,Full Access
object.getLightSourceMask,Full Access
object.disableChildren,Full Access
object.setIsInTweakModeRecursive,Full Access
object.rotation,Full Access
object.rotationSecondary,Full Access
object.absoluteTransformation,Full Access
object.initGrid,Full Access
object.isVisible,Full Access
object.hasUpdate,Full Access
object.hasCollision,Full Access
object.isInGrid,Full Access
object.isSaveable,Full Access
object.setIsInTweakModeRecursive,Full Access
object.setIsVisibleRecursive,Full Access
object.setIsSaveableRecursive,Full Access
object.setIsDisabledRecursive,Full Access
object.hasGlow,Full Access
object.glowFrequency,Full Access
object.glowType,Full Access
object.glowOffset,Full Access
objectTemplate.writeBinary,Full Access
objectTemplate.readBinary,Full Access
objectTemplate.name,Full Access
ObjectTemplate.create,Full Access
ObjectTemplate.listTemplateClasses,Full Access
objectTemplate.saveInSeparateFile,Full Access
objectTemplate.createNotInGrid,Full Access
objectTemplate.createInvisible,Full Access
objectTemplate.createVisibleInEditor,Full Access
objectTemplate.isNotSaveable,Full Access
objectTemplate.templateHasBeenUsed,Full Access
objectTemplate.createdInEditor,Full Access
objectTemplate.isDestructable,Full Access
objectTemplate.castsDynamicShadow,Full Access
objectTemplate.hasRelativeOffset,Full Access
objectTemplate.preCacheObject,Full Access
objectTemplate.forcePreCacheObject,Full Access
Player.create,Full Access
Player.active,Full Access
Player.listPlayerClasses,Full Access
Player.list,Full Access
Player.saveAll,Full Access
player.isAi,Full Access
player.isNetwork,Full Access
player.name,Full Access
player.vehicle,Full Access
player.setVehicleWithInputId,Full Access
objectTemplate.networkableInfo,Full Access
objectTemplate.cullRadiusScale,Full Access
Object.create,Full Access
Object.active,Full Access
Object.list,Full Access
Object.forceStart,Full Access
Object.forceStop,Full Access
ObjectTemplate.active,Full Access
ObjectTemplate.activeSafe,Full Access
ObjectTemplate.delete,Full Access
ObjectTemplate.list,Full Access
ObjectTemplate.save,Full Access
physics.gravity,Full Access
heightmapcluster.create,Full Access
heightmapcluster.setClusterSize,Full Access
heightmapcluster.setHeightmapSize,Full Access
heightmapcluster.addHeightmap,Full Access
heightmapcluster.setSeaWaterLevel,Full Access
heightmapcluster.debugCheckMaterials,Full Access
heightmapcluster.importSurroundingRawHeightMap,Full Access
heightmapcluster.smoothEdges,Full Access
heightmapcluster.stitchEdges,Full Access
heightmapcluster.simulateWater,Full Access
heightmapcluster.simulatedWaterDepth,Full Access
heightmap.setSize,Full Access
heightmap.setScale,Full Access
heightmap.setBitResolution,Full Access
heightmap.loadHeightData,Full Access
heightmap.setModified,Full Access
heightmap.setMaterialScale,Full Access
heightmap.loadMaterialData,Full Access
collisionManager.createTemplate,Full Access
collisionManager.useDeferredLoading,Full Access
collisionManager.create,Full Access
collisionManager.setActiveLod,Full Access
collisionManager.drawMeshes,Full Access
collisionManager.drawBoundingBoxes,Full Access
collisionManager.drawPivots,Full Access
collisionManager.drawSoldierMesh,Full Access
collisionManager.drawPrimitives,Full Access
collisionManager.getNameOfObjectInFocus,Full Access
collisionManager.identityRotateObjectInFocus,Full Access
collisionManager.rotateObjectInFocusAroundAxis,Full Access
collisionManager.rotateObjectInFocusAroundVector,Full Access
collisionManager.attachActiveToObjectInFocus,Full Access
collisionManager.buildDebugCollisionMeshes,Full Access
collisionManager.drawSoldierCollision,Full Access
responsePhysicsManager.dumpLists,Full Access
ragDoll.reset,Full Access
ragDoll.save,Full Access
ragDoll.active,Full Access
ragDoll.drawConstraints,Full Access
ragDoll.gravity,Full Access
ragDoll.skeleton,Full Access
ragDoll.addParticle,Full Access
ragDoll.addBone,Full Access
ragDoll.lockBone,Full Access
ragDoll.toSkeleton,Full Access
ragDoll.linkMode,Full Access
ragDoll.addConstraint,Full Access
ragDoll.addCapsuleCollision,Full Access
ragDoll.addAngularConstraint,Full Access
ragDoll.addDihedralAngleConstraint,Full Access
ragDoll.removeConstraint,Full Access
ragDoll.addForce,Full Access
ragDoll.setParticleCollisionCriteria,Full Access
ragDoll.addJointConstraint,Full Access
ragDoll.addDistanceLessThanConstraint,Full Access
animationSystem.create,Full Access
animationSystem.active,Full Access
animationSystem.list,Full Access
animationSystem.toggleIgnoreMother,Full Access
animationSystem.playbackModifier,Full Access
animationSystem.saveActive,Full Access
animationSystem.save,Full Access
animationSystem.reloadScript,Full Access
animationSystem.createBundle,Full Access
animationSystem.deleteActiveBundle,Full Access
animationSystem.createTrigger,Full Access
animationSystem.deleteActiveTrigger,Full Access
AnimationSystem.listTriggerTypes,Full Access
animationSystem.activeBundle,Full Access
animationSystem.listBundles,Full Access
animationSystem.activeTrigger,Full Access
animationSystem.listTriggers,Full Access
animationSystem.hide,Full Access
animationSystem.createAnimation,Full Access
animationSystem.listAnimations,Full Access
animationSystem.activeAnimation,Full Access
animationSystem.createValueHolder,Full Access
animationSystem.listValueHolders,Full Access
animationSystem.saveValueHolders,Full Access
animationSystem.activeValueHolder,Full Access
animationSystem.cameraSpring.use,Full Access
animationSystem.cameraSpring.amplitude,Full Access
animationSystem.cameraSpring.zoomDamping,Full Access
animationSystem.cameraSpring.stiffness,Full Access
animationSystem.cameraSpring.look,Full Access
animationSystem.cameraSpring.move,Full Access
animationSystem.cameraSpring.hit,Full Access
animationSystem.cameraSpring.fire,Full Access
animationValueHolder.getFilename,Full Access
animationValueHolder.values,Full Access
animationValueHolder.min,Full Access
animationValueHolder.normal,Full Access
animationValueHolder.max,Full Access
animationValueHolder.clamp,Full Access
animationValueHolder.passOnMessage,Full Access
animationValueHolder.stopOnMessage,Full Access
animationManager.length,Full Access
animationManager.originalLength,Full Access
animationManager.looping,Full Access
animationManager.fadeInTime,Full Access
animationManager.ignoreMotherOrientation,Full Access
animationManager.noiceFreq,Full Access
animationManager.noiceAmplitude,Full Access
animationBundle.length,Full Access
animationBundle.playBackward,Full Access
animationBundle.jumpToLastAnimationAtStop,Full Access
animationBundle.playForever,Full Access
animationBundle.isLooping,Full Access
animationBundle.hideWeapon,Full Access
animationBundle.attachObject,Full Access
animationBundle.hideWeaponWhenFading,Full Access
animationBundle.abruptPlayback,Full Access
animationBundle.useSpeedAsTime,Full Access
animationBundle.fadeInTime,Full Access
animationBundle.fadeOutTime,Full Access
animationBundle.playSound,Full Access
animationBundle.stickAround,Full Access
animationBundle.useNewSystem,Full Access
animationBundle.blockInput,Full Access
animationBundle.forceStopPoints,Full Access
animationBundle.speedKeyPoints,Full Access
animationBundle.fadeOutSpeedKeyPoints,Full Access
animationBundle.fadeInSpeedKeyPoints,Full Access
animationBundle.listAnimations,Full Access
animationBundle.addAnimation,Full Access
animationBundle.removeAnimation,Full Access
animationBundle.setAnimationStartTime,Full Access
animationBundle.getAnimationStartTime,Full Access
animationBundle.setAnimationLength,Full Access
animationBundle.getAnimationLength,Full Access
animationBundle.listEvents,Full Access
animationBundle.addEvent,Full Access
animationBundle.removeEvent,Full Access
animationBundle.setEventStartTime,Full Access
animationBundle.getEventStartTime,Full Access
animationTrigger.getTypeName,Full Access
animationTrigger.listBundles,Full Access
animationTrigger.fadeInTime,Full Access
animationTrigger.addChild,Full Access
animationTrigger.removeChild,Full Access
animationTrigger.addBundle,Full Access
animationTrigger.removeBundle,Full Access
animationTrigger.overridePrio,Full Access
animationTrigger.message,Full Access
animationTrigger.valueHolder,Full Access
animationTrigger.useDirection,Full Access
animationTrigger.triggerOnAcceleration,Full Access
animationTrigger.clearValueHolder,Full Access
animationTrigger.idleTime,Full Access
animationTrigger.count,Full Access
animationTrigger.switchId,Full Access
network.saveStats,Full Access
network.makeStatisticsMark,Full Access
network.dumpNetworkDescriptors,Full Access
network.dumpScopableDescriptors,Full Access
networkableInfo.createNewInfo,Full Access
networkableInfo.setPredictionMode,Full Access
networkableInfo.setBasePriority,Full Access
networkableInfo.setIsUnique,Full Access
networkableInfo.setForceNetworkableId,Full Access
objectTemplate.soundFilename,Full Access
objectTemplate.volumeEnvelope,Full Access
objectTemplate.pitchEnvelope,Full Access
objectTemplate.loopCount,Full Access
objectTemplate.minDistance,Full Access
objectTemplate.halfVolumeDistance,Full Access
objectTemplate.volume,Full Access
objectTemplate.pitch,Full Access
objectTemplate.reverbLevel,Full Access
objectTemplate.soundRadius,Full Access
objectTemplate.isTitanAmbient,Full Access
objectTemplate.lowSamples,Full Access
objectTemplate.mediumSamples,Full Access
objectTemplate.randomMode,Full Access
objectTemplate.localOnly,Full Access
objectTemplate.is3dSound,Full Access
objectTemplate.stopType,Full Access
objectTemplate.pan,Full Access
objectTemplate.position,Full Access
objectTemplate.coneDirection,Full Access
objectTemplate.coneInnerAngle,Full Access
objectTemplate.coneOuterAngle,Full Access
objectTemplate.coneOuterVolume,Full Access
objectTemplate.globalEffectLevel,Full Access
objectTemplate.volumeGroup,Full Access
sound.masterVolume,Full Access
sound.listenerReverb,Full Access
sound.dopplerEffect,Full Access
sound.removeAllTriggers,Full Access
sound.interactiveMode,Full Access
sound.initialize,Full Access
sound.addSound,Full Access
sound.addMenuSound,Full Access
sound.playSound,Full Access
sound.stopSound,Full Access
sound.tinnitusSetup,Full Access
sound.windSetup,Full Access
sound.addTrigger,Full Access
sound.showStats,Full Access
sound.showSoundSources,Full Access
sound.setProperty,Full Access
sound.getProperty,Full Access
sound.setReverb,Full Access
sound.getAllSoundTemplates,Full Access
sound.tweakTemplate,Full Access
sound.loadMusic,Full Access
sound.playMusic,Full Access
sound.stopMusic,Full Access
sound.setVolumeForGroup,Full Access
sound.getVolumeForGroup,Full Access
sound.setMuteLevel,Full Access
material.active,Full Access
material.name,Full Access
material.type,Full Access
material.friction,Full Access
material.elasticity,Full Access
material.resistance,Full Access
material.multiplyFriction,Full Access
material.projectileCollisionHardness,Full Access
material.damageLoss,Full Access
material.minDamageLoss,Full Access
material.maxDamageLoss,Full Access
material.penetrationDeviation,Full Access
material.overrideNeverPenetrate,Full Access
material.hasWaterPhysics,Full Access
material.isOneSided,Full Access
material.isSeeThrough,Full Access
material.triggerRadio,Full Access
material.pythonEvent,Full Access
materialManager.createCell,Full Access
materialManager.damageMod,Full Access
materialManager.setDecalTemplate,Full Access
materialManager.setEffectTemplate,Full Access
materialManager.setSoundTemplate,Full Access
materialManager.setRadioMessage,Full Access
objectTemplate.cullRadiusScale,Full Access
objectTemplate.networkableInfo,Full Access
objectTemplate.createComponent,Full Access
objectTemplate.deleteComponent,Full Access
objectTemplate.geometry,Full Access
objectTemplate.geometryPart,Full Access
objectTemplate.collisionPart,Full Access
objectTemplate.aiTemplate,Full Access
objectTemplate.destroyableWindowsTemplate,Full Access
objectTemplate.hasGlow,Full Access
objectTemplate.glowFrequency,Full Access
objectTemplate.glowType,Full Access
objectTemplate.glowOffset,Full Access
objectTemplate.hasGlow,Full Access
objectTemplate.glowFrequency,Full Access
objectTemplate.glowType,Full Access
objectTemplate.glowOffset,Full Access
objectTemplate.setCollisionMesh,Full Access
objectTemplate.collisionMesh,Full Access
objectTemplate.mapMaterial,Full Access
objectTemplate.handleCollisionSpeed,Full Access
objectTemplate.anchor,Full Access
objectTemplate.anchorOffset,Full Access
objectTemplate.isOvergrowth,Full Access
objectTemplate.relativePositionOffset,Full Access
objectTemplate.boneIndex,Full Access
objectTemplate.nameToLookAt,Full Access
objectTemplate.offsetToLookAt,Full Access
objectTemplate.hasMobilePhysics,Full Access
objectTemplate.hasCollisionPhysics,Full Access
objectTemplate.hasPointPhysics,Full Access
objectTemplate.hasRotationalPointPhysics,Full Access
objectTemplate.collisionGroups,Full Access
objectTemplate.hasResponsePhysics,Full Access
objectTemplate.treeCollisionDiameter,Full Access
objectTemplate.physicsType,Full Access
objectTemplate.physicsFrequency,Full Access
objectTemplate.drag,Full Access
objectTemplate.dragOffset,Full Access
objectTemplate.dragModifier,Full Access
objectTemplate.mass,Full Access
objectTemplate.centerOfMassOffset,Full Access
objectTemplate.centerOfCollisionOffset,Full Access
objectTemplate.inertiaModifier,Full Access
objectTemplate.inertiaModifierForWreck,Full Access
objectTemplate.gravityModifier,Full Access
objectTemplate.isSleeping,Full Access
objectTemplate.floaterMod,Full Access
objectTemplate.otherCollisionLod,Full Access
objectTemplate.isMajorActor,Full Access
objectTemplate.grip,Full Access
objectTemplate.animatedUVTranslation,Full Access
objectTemplate.animatedUVTranslationSpeed,Full Access
objectTemplate.animatedUVTranslationSize,Full Access
objectTemplate.animatedUVTranslationMax,Full Access
objectTemplate.animatedUVTranslationIndex,Full Access
objectTemplate.animatedUVTranslationReverse,Full Access
objectTemplate.animatedUVRotation,Full Access
objectTemplate.animatedUVRotationIndex,Full Access
objectTemplate.animatedUVRotationScale,Full Access
objectTemplate.animatedUVRotationRadius,Full Access
objectTemplate.animatedUVRotationReverse,Full Access
objectTemplate.rotateAsAnimatedUV,Full Access
objectTemplate.rotateAsAnimatedUVObject,Full Access
objectTemplate.rotateAsAnimatedUVReverse,Full Access
objectTemplate.teamSpecificVisibility,Full Access
objectTemplate.bundleSkeleton,Full Access
objectTemplate.bundleAnimationSystem,Full Access
objectTemplate.material,Full Access
objectTemplate.isPortalPassing,Full Access
objectTemplate.portalPassingPosition,Full Access
objectTemplate.listTemplates,Full Access
objectTemplate.clearTemplateList,Full Access
objectTemplate.getTemplate,Full Access
objectTemplate.addTemplate,Full Access
objectTemplate.removeTemplate,Full Access
objectTemplate.setActiveTemplate,Full Access
objectTemplate.setPosition,Full Access
objectTemplate.setRotation,Full Access
objectTemplate.getPosition,Full Access
objectTemplate.getRotation,Full Access
objectTemplate.setExplodePartAtDestroy,Full Access
objectTemplate.respawnDelay,Full Access
objectTemplate.minRotation,Full Access
objectTemplate.maxRotation,Full Access
objectTemplate.PivotPosition,Full Access
objectTemplate.maxSpeed,Full Access
objectTemplate.maxResetSpeed,Full Access
objectTemplate.acceleration,Full Access
objectTemplate.deAcceleration,Full Access
objectTemplate.continousRotationSpeed,Full Access
objectTemplate.inputToYaw,Full Access
objectTemplate.inputToPitch,Full Access
objectTemplate.inputToRoll,Full Access
objectTemplate.automaticReset,Full Access
objectTemplate.snapToZeroOnNoInput,Full Access
objectTemplate.useDeAcceleration,Full Access
objectTemplate.rememberExcessInput,Full Access
objectTemplate.lesserYawAtSpeed,Full Access
objectTemplate.automaticYawStabilization,Full Access
objectTemplate.automaticPitchStabilization,Full Access
objectTemplate.startAutoRotateOnEnter,Full Access
objectTemplate.debugAutoRotate,Full Access
objectTemplate.regulateVector,Full Access
objectTemplate.regulateFromParent,Full Access
objectTemplate.regulateFromParentPos,Full Access
objectTemplate.regulateYawFactor,Full Access
objectTemplate.regulatePitchFactor,Full Access
objectTemplate.regulateRollFactor,Full Access
objectTemplate.offset,Full Access
objectTemplate.multiply,Full Access
objectTemplate.restoreRotationOnExit,Full Access
objectTemplate.ignoreParentRotation,Full Access
objectTemplate.ignoreParentRotationAlways,Full Access
objectTemplate.surpressPlayerInputVector,Full Access
objectTemplate.capMaxSpeed,Full Access
objectTemplate.setHasTarget,Full Access
objectTemplate.pcoId,Full Access
objectTemplate.cameraId,Full Access
objectTemplate.CVMInside,Full Access
objectTemplate.CVMNose,Full Access
objectTemplate.CVMChase,Full Access
objectTemplate.CVMFrontChase,Full Access
objectTemplate.CVMFlyBy,Full Access
objectTemplate.CVMTrace,Full Access
objectTemplate.CVMExternTrace,Full Access
objectTemplate.toggleMouseLook,Full Access
objectTemplate.nosePos,Full Access
objectTemplate.followStiffness,Full Access
objectTemplate.setChaseDistance,Full Access
objectTemplate.getChaseDistance,Full Access
objectTemplate.setIntermediateDistance,Full Access
objectTemplate.getIntermediateDistance,Full Access
objectTemplate.setMoveToIntermediateSpeed,Full Access
objectTemplate.getMoveToIntermediateSpeed,Full Access
objectTemplate.setMinChaseDistance,Full Access
objectTemplate.getMinChaseDistance,Full Access
objectTemplate.setZoomChaseDistance,Full Access
objectTemplate.getZoomChaseDistance,Full Access
objectTemplate.setChaseAngle,Full Access
objectTemplate.getChaseAngle,Full Access
objectTemplate.setMinChaseAngle,Full Access
objectTemplate.getMinChaseAngle,Full Access
objectTemplate.setZoomChaseAngle,Full Access
objectTemplate.getZoomChaseAngle,Full Access
objectTemplate.setChaseOffset,Full Access
objectTemplate.getChaseOffset,Full Access
objectTemplate.setMinChaseOffset,Full Access
objectTemplate.getMinChaseOffset,Full Access
objectTemplate.setZoomChaseOffset,Full Access
objectTemplate.getZoomChaseOffset,Full Access
objectTemplate.setVanityCamDistance,Full Access
objectTemplate.getVanityCamDistance,Full Access
objectTemplate.setVanityCamHeight,Full Access
objectTemplate.getVanityCamHeight,Full Access
objectTemplate.setVanityCamLookHeight,Full Access
objectTemplate.getVanityCamLookHeight,Full Access
objectTemplate.transferParentRotation,Full Access
objectTemplate.chaseParentIndex,Full Access
objectTemplate.crouchWalkCamHeight,Full Access
objectTemplate.crouchWalkCamHeightSpeed,Full Access
objectTemplate.cameraSwayRodLength,Full Access
objectTemplate.cameraSwaySensitivity,Full Access
objectTemplate.cameraSwayDofMin,Full Access
objectTemplate.cameraSwayDofMax,Full Access
objectTemplate.cameraSwayRightMin,Full Access
objectTemplate.cameraSwayRightMax,Full Access
objectTemplate.cameraSwaySpringStrength,Full Access
objectTemplate.cameraSwaySpringDamping,Full Access
objectTemplate.cameraEaseOutTime,Full Access
objectTemplate.cameraShakeSensitivity,Full Access
objectTemplate.aimInterpolateDistance,Full Access
objectTemplate.cameraShakeStartSpeed,Full Access
objectTemplate.cameraShakeMaxSpeed,Full Access
objectTemplate.cameraExpShakeTime,Full Access
objectTemplate.cameraExpShakeAmp,Full Access
objectTemplate.cameraExpShakeFreq,Full Access
objectTemplate.cameraExpShakeDistMod,Full Access
objectTemplate.cameraExpShakeDelay,Full Access
objectTemplate.bounceLength,Full Access
objectTemplate.bounceSensitivity,Full Access
objectTemplate.bounceStrength,Full Access
objectTemplate.bounceDamping,Full Access
objectTemplate.worldFOV,Full Access
objectTemplate.insideFOV,Full Access
objectTemplate.allowInsideDynamicLights,Full Access
objectTemplate.allowInsideStaticSun,Full Access
objectTemplate.insideStaticSunDirection,Full Access
objectTemplate.insideStaticSunColor,Full Access
objectTemplate.insideStaticSunDamageColor,Full Access
objectTemplate.insideDamageFrequency,Full Access
objectTemplate.insideDamageThreshold,Full Access
objectTemplate.insideStaticSunAmbientColor,Full Access
objectTemplate.takeOverInput,Full Access
objectTemplate.cockpitLod,Full Access
objectTemplate.cockpitSubGeom,Full Access
objectTemplate.insideViewInterpolate,Full Access
objectTemplate.colorTransform,Full Access
objectTemplate.saturation,Full Access
objectTemplate.useColorTransform,Full Access
objectTemplate.worldFOV,Full Access
objectTemplate.insideFOV,Full Access
objectTemplate.deathFOV,Full Access
objectTemplate.lookAtVictimTime,Full Access
objectTemplate.lookAtVictimSpeed,Full Access
objectTemplate.lookAtKillerTime,Full Access
objectTemplate.raiseVictimCam,Full Access
objectTemplate.lookAtKillerSpeed,Full Access
objectTemplate.followKillerDistance,Full Access
objectTemplate.followKillerHeight,Full Access
objectTemplate.followKillerLookHeight,Full Access
objectTemplate.fOV,Full Access
objectTemplate.speed,Full Access
objectTemplate.height,Full Access
objectTemplate.entryRadius,Full Access
objectTemplate.windType,Full Access
objectTemplate.windIsDynamic,Full Access
objectTemplate.windBlowTime,Full Access
objectTemplate.windDirection,Full Access
objectTemplate.windFalloff,Full Access
objectTemplate.windRadialFalloff,Full Access
objectTemplate.windSpeed,Full Access
objectTemplate.geometry,Full Access
objectTemplate.lightType,Full Access
objectTemplate.affectingType,Full Access
objectTemplate.isDynamic,Full Access
objectTemplate.castsStaticShadow,Full Access
objectTemplate.castsDynamicShadow,Full Access
objectTemplate.selfLights,Full Access
objectTemplate.selfShadows,Full Access
objectTemplate.supportsPerVertex,Full Access
objectTemplate.supportsPerPixel,Full Access
objectTemplate.supportsGlow,Full Access
objectTemplate.supportsEmitter,Full Access
objectTemplate.affectLightmappedObjects,Full Access
objectTemplate.attenuationRange1,Full Access
objectTemplate.attenuationRange2,Full Access
objectTemplate.color,Full Access
objectTemplate.speccolor,Full Access
objectTemplate.HDRIntensity,Full Access
objectTemplate.coneAngle1,Full Access
objectTemplate.coneAngle2,Full Access
objectTemplate.direction,Full Access
objectTemplate.projectorTexture,Full Access
objectTemplate.projectorFov,Full Access
objectTemplate.projectorAspect,Full Access
objectTemplate.projectorNear,Full Access
objectTemplate.projectorFar,Full Access
objectTemplate.projectorApplyMask,Full Access
objectTemplate.enabled,Full Access
objectTemplate.fov,Full Access
objectTemplate.intensity,Full Access
objectTemplate.shadowIntensity,Full Access
objectTemplate.softness,Full Access
objectTemplate.objectShadows,Full Access
objectTemplate.flicker,Full Access
objectTemplate.scale,Full Access
objectTemplate.ik.positionLeft,Full Access
objectTemplate.ik.rotationLeft,Full Access
objectTemplate.ik.poleVectorLeft,Full Access
objectTemplate.ik.positionRight,Full Access
objectTemplate.ik.rotationRight,Full Access
objectTemplate.ik.poleVectorRight,Full Access
objectTemplate.isStatic,Full Access
objectTemplate.isStatic,Full Access
objectTemplate.decalTextureName,Full Access
objectTemplate.decalNormalMapName,Full Access
objectTemplate.randomColorIntensity,Full Access
objectTemplate.color,Full Access
objectTemplate.randomSize,Full Access
objectTemplate.size,Full Access
objectTemplate.randomRotation,Full Access
objectTemplate.rotation,Full Access
objectTemplate.animationEnable,Full Access
objectTemplate.animationSpeed,Full Access
objectTemplate.animationFrameWidth,Full Access
objectTemplate.animationFrameHeight,Full Access
objectTemplate.setAnimationFrameWidthRelative,Full Access
objectTemplate.setAnimationFrameHeightRelative,Full Access
objectTemplate.animationRandomizedStartFrame,Full Access
objectTemplate.animationFrameCount,Full Access
objectTemplate.animationFrameCountX,Full Access
objectTemplate.startAtCreation,Full Access
objectTemplate.addEmitterSpeed,Full Access
objectTemplate.emitterSpeedScale,Full Access
objectTemplate.lodDistance,Full Access
objectTemplate.delay,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.intensity,Full Access
objectTemplate.relativePositionInDof,Full Access
objectTemplate.relativePositionInUp,Full Access
objectTemplate.relativePositionInRight,Full Access
objectTemplate.positionalSpeedInDof,Full Access
objectTemplate.positionalSpeedInUp,Full Access
objectTemplate.positionalSpeedInRight,Full Access
objectTemplate.rotationalSpeedInDof,Full Access
objectTemplate.rotationalSpeedInUp,Full Access
objectTemplate.rotationalSpeedInRight,Full Access
objectTemplate.startRotation,Full Access
objectTemplate.zRotation,Full Access
objectTemplate.zRotationSnap,Full Access
objectTemplate.noPhysics,Full Access
objectTemplate.showInFirstPerson,Full Access
objectTemplate.showInThirdPerson,Full Access
objectTemplate.showInZoomedMode,Full Access
objectTemplate.addChild,Full Access
objectTemplate.template,Full Access
objectTemplate.alternateTemplate0,Full Access
objectTemplate.alternateTemplate1,Full Access
objectTemplate.alternateTemplate2,Full Access
objectTemplate.alternateTemplate3,Full Access
objectTemplate.alternateTemplate4,Full Access
objectTemplate.geometry,Full Access
objectTemplate.geometryPart,Full Access
objectTemplate.usedOnTransparentSurface,Full Access
objectTemplate.collisionMesh,Full Access
objectTemplate.collisionPart,Full Access
objectTemplate.collisionEffectName,Full Access
objectTemplate.hasMobilePhysics,Full Access
objectTemplate.hasCollisionPhysics,Full Access
objectTemplate.hasResponsePhysics,Full Access
objectTemplate.physicsType,Full Access
objectTemplate.physicsType,Full Access
objectTemplate.collisionGroups,Full Access
objectTemplate.qualityLevel,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.size,Full Access
objectTemplate.gravityModifier,Full Access
objectTemplate.drag,Full Access
objectTemplate.mass,Full Access
objectTemplate.centerOfCollisionOffset,Full Access
objectTemplate.inertiaModifier,Full Access
objectTemplate.isSleeping,Full Access
objectTemplate.floaterMod,Full Access
objectTemplate.otherCollisionLod,Full Access
objectTemplate.Transparency,Full Access
objectTemplate.transparencyGraph,Full Access
objectTemplate.sizeModifier,Full Access
objectTemplate.mapMaterial,Full Access
objectTemplate.emitterType,Full Access
objectTemplate.isLocalSystem,Full Access
objectTemplate.noRotationFromParent,Full Access
objectTemplate.emitFrequency,Full Access
objectTemplate.emitTime,Full Access
objectTemplate.emitDelay,Full Access
objectTemplate.isLooping,Full Access
objectTemplate.isStaticSystem,Full Access
objectTemplate.nearCullingEnable,Full Access
objectTemplate.emitPrio,Full Access
objectTemplate.LodDistance,Full Access
objectTemplate.QualityLevel,Full Access
objectTemplate.preWarmTime,Full Access
objectTemplate.randomSpeed,Full Access
objectTemplate.emitSpeed,Full Access
objectTemplate.emitSpeedGraph,Full Access
objectTemplate.emitDirection,Full Access
objectTemplate.randomDirectionAngle,Full Access
objectTemplate.emitRangeX,Full Access
objectTemplate.emitRangeY,Full Access
objectTemplate.emitRangeZ,Full Access
objectTemplate.emitRadius,Full Access
objectTemplate.radialDirection,Full Access
objectTemplate.randomRadialDirection,Full Access
objectTemplate.showInFirstPerson,Full Access
objectTemplate.showInThirdPerson,Full Access
objectTemplate.showInZoomedMode,Full Access
objectTemplate.blendMode,Full Access
objectTemplate.drawOrder,Full Access
objectTemplate.writeZ,Full Access
objectTemplate.particleType,Full Access
objectTemplate.drawOrder,Full Access
objectTemplate.textureName,Full Access
objectTemplate.particleShaderType,Full Access
objectTemplate.particleShaderType,Full Access
objectTemplate.textureName,Full Access
objectTemplate.textureName,Full Access
objectTemplate.numPlanes,Full Access
objectTemplate.textureTileFactor,Full Access
objectTemplate.textureOffsetVelocity,Full Access
objectTemplate.particleShaderType,Full Access
objectTemplate.geometry,Full Access
objectTemplate.particleSystemTemplate,Full Access
objectTemplate.animationEnable,Full Access
objectTemplate.animationPlayOnce,Full Access
objectTemplate.animationSpeed,Full Access
objectTemplate.animationFrameWidth,Full Access
objectTemplate.animationFrameHeight,Full Access
objectTemplate.setAnimationFrameWidthRelative,Full Access
objectTemplate.setAnimationFrameHeightRelative,Full Access
objectTemplate.animationRandomizedStartFrame,Full Access
objectTemplate.animationFrameCount,Full Access
objectTemplate.animationFrameCountX,Full Access
objectTemplate.animationEnable,Full Access
objectTemplate.animationSpeed,Full Access
objectTemplate.animationFrameWidth,Full Access
objectTemplate.animationFrameHeight,Full Access
objectTemplate.setAnimationFrameWidthRelative,Full Access
objectTemplate.setAnimationFrameHeightRelative,Full Access
objectTemplate.animationFrameCount,Full Access
objectTemplate.animationFrameCountX,Full Access
objectTemplate.animationEnable,Full Access
objectTemplate.animationPlayOnce,Full Access
objectTemplate.animationSpeed,Full Access
objectTemplate.animationFrameWidth,Full Access
objectTemplate.animationFrameHeight,Full Access
objectTemplate.setAnimationFrameWidthRelative,Full Access
objectTemplate.setAnimationFrameHeightRelative,Full Access
objectTemplate.animationRandomizedStartFrame,Full Access
objectTemplate.animationFrameCount,Full Access
objectTemplate.animationFrameCountX,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.randomTimeToLive,Full Access
objectTemplate.color1,Full Access
objectTemplate.color2,Full Access
objectTemplate.colorBlendGraph,Full Access
objectTemplate.transparencyGraph,Full Access
objectTemplate.transparencyGraph,Full Access
objectTemplate.fadeInFactor,Full Access
objectTemplate.fadeOutFactor,Full Access
objectTemplate.minTrailVelocity,Full Access
objectTemplate.randomIntensity,Full Access
objectTemplate.selfShadowIntensity,Full Access
objectTemplate.selfShadowIntensity,Full Access
objectTemplate.lightMapIntensityOffset,Full Access
objectTemplate.alphaCull,Full Access
objectTemplate.ParticleMaxSize,Full Access
objectTemplate.randomSize,Full Access
objectTemplate.sizeGraph,Full Access
objectTemplate.directionalScale,Full Access
objectTemplate.alignRotationToSpeed,Full Access
objectTemplate.randomRotationSpeed,Full Access
objectTemplate.rotationSpeed,Full Access
objectTemplate.randomRotationSpeed,Full Access
objectTemplate.rotationSpeed,Full Access
objectTemplate.randomRotationSpeed,Full Access
objectTemplate.rotationSpeed,Full Access
objectTemplate.randomRotation,Full Access
objectTemplate.randomRotation,Full Access
objectTemplate.randomRotationSpeed,Full Access
objectTemplate.rotationSpeed,Full Access
objectTemplate.randomRotation,Full Access
objectTemplate.pivotOffset,Full Access
objectTemplate.randomRotation,Full Access
objectTemplate.pivotOffset,Full Access
objectTemplate.rotationGraph,Full Access
objectTemplate.gravity,Full Access
objectTemplate.gravityGraph,Full Access
objectTemplate.airResistance,Full Access
objectTemplate.airResistanceGraph,Full Access
objectTemplate.windAffectionFactor,Full Access
objectTemplate.speedFromParticle,Full Access
objectTemplate.collisionEnable,Full Access
objectTemplate.collisionSpeedAlongNormal,Full Access
objectTemplate.collisionSpeedAlongPlane,Full Access
objectTemplate.forceToWaterSurface,Full Access
objectTemplate.waterSurfaceOffset,Full Access
objectTemplate.startDistance,Full Access
objectTemplate.maxDistance,Full Access
objectTemplate.engineInfluence,Full Access
objectTemplate.engineName,Full Access
objectTemplate.maxTriggerDistance,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.randomAgeFactor,Full Access
objectTemplate.addWorkOnMaterial,Full Access
objectTemplate.startOnEffects,Full Access
objectTemplate.stopOnEffects,Full Access
objectTemplate.startAtCreation,Full Access
objectTemplate.speedFromPhysics,Full Access
objectTemplate.emitDirectionZFromSpeedDof,Full Access
objectTemplate.cameraShake,Full Access
objectTemplate.cameraShakeRadius,Full Access
objectTemplate.cameraShakeForce,Full Access
objectTemplate.alphaIntensityRange,Full Access
objectTemplate.alphaIntensityUsed,Full Access
objectTemplate.alphaIntensityFromSpeed,Full Access
objectTemplate.alphaIntensityFromSpeedInDof,Full Access
objectTemplate.alphaIntensityFromRotationalSpeed,Full Access
objectTemplate.alphaIntensityFromAltitude,Full Access
objectTemplate.alphaIntensityFromEngine,Full Access
objectTemplate.emitScaleFactorRange,Full Access
objectTemplate.emitScaleFactorUsed,Full Access
objectTemplate.emitScaleFactorFromSpeed,Full Access
objectTemplate.emitScaleFactorFromSpeedInDof,Full Access
objectTemplate.emitScaleFactorFromAltitude,Full Access
objectTemplate.emitSpeedScaleRange,Full Access
objectTemplate.emitSpeedScaleUsed,Full Access
objectTemplate.emitSpeedScaleFromSpeed,Full Access
objectTemplate.emitSpeedScaleFromSpeedInDof,Full Access
objectTemplate.emitSpeedScaleFromRotationalSpeed,Full Access
objectTemplate.emitSpeedScaleFromAcceleration,Full Access
objectTemplate.emitSpeedScaleFromAltitude,Full Access
objectTemplate.emitSpeedScaleFromEngine,Full Access
objectTemplate.startAgeRange,Full Access
objectTemplate.startAgeUsed,Full Access
objectTemplate.startAgeFromSpeed,Full Access
objectTemplate.soundIntensityRange,Full Access
objectTemplate.soundIntensityUsed,Full Access
objectTemplate.soundIntensityFromSpeed,Full Access
objectTemplate.AgeScaleFactorRange,Full Access
objectTemplate.AgeScaleFactorUsed,Full Access
objectTemplate.AgeScaleFactorFromSpeed,Full Access
objectTemplate.minDistanceUnderWaterSurface,Full Access
objectTemplate.maxDistanceUnderWaterSurface,Full Access
objectTemplate.lodDistance,Full Access
objectTemplate.engineType,Full Access
objectTemplate.torque,Full Access
objectTemplate.differential,Full Access
objectTemplate.numberOfGears,Full Access
objectTemplate.gearUp,Full Access
objectTemplate.gearDown,Full Access
objectTemplate.gearChangeTime,Full Access
objectTemplate.setGearRatios,Full Access
objectTemplate.noPropellerEffectAtSpeed,Full Access
objectTemplate.heatIncrement,Full Access
objectTemplate.coolingFactor,Full Access
objectTemplate.inverseHeatBar,Full Access
objectTemplate.setHeatBarType,Full Access
objectTemplate.getHeatBarType,Full Access
objectTemplate.pureRotational,Full Access
objectTemplate.horizontalSpeedMagnifier,Full Access
objectTemplate.defaultAngleOfAttack,Full Access
objectTemplate.maxAngleOfAttack,Full Access
objectTemplate.attackSpeed,Full Access
objectTemplate.horizontalDampAngle,Full Access
objectTemplate.horizontalDampAngleFactor,Full Access
objectTemplate.spinWhenNoEngineInAir,Full Access
objectTemplate.dampHorizontalVel,Full Access
objectTemplate.dampHorizontalVelFactor,Full Access
objectTemplate.decreaseAngleToZero,Full Access
objectTemplate.decreaseAngleToZeroVerticalVel,Full Access
objectTemplate.airFlowAffect,Full Access
objectTemplate.noEffectAtPerpSpeed,Full Access
objectTemplate.canReverse,Full Access
objectTemplate.trackTurnAcceleration,Full Access
objectTemplate.trackTurnSpeed,Full Access
objectTemplate.audio.newStyleAudio,Full Access
objectTemplate.audio.transformationRelativeRoot,Full Access
objectTemplate.newCar2.minRpm,Full Access
objectTemplate.newCar2.maxRpm,Full Access
objectTemplate.newCar2.useClutchedTorque,Full Access
objectTemplate.newCar2.wheelInertia,Full Access
objectTemplate.newCar2.engineFeedbackMod,Full Access
objectTemplate.newCar2.brakeTorque,Full Access
objectTemplate.newCar2.engineBrakeTorque,Full Access
objectTemplate.newCar2.frictionTorque,Full Access
objectTemplate.newCar2.frictionMod,Full Access
objectTemplate.newCar2.slopeTorqueMod,Full Access
objectTemplate.newCar2.wheelLongFrictionMod,Full Access
objectTemplate.newCar2.wheelLongDriveFrictionMod,Full Access
objectTemplate.newCar2.wheelLongPeakAt,Full Access
objectTemplate.newCar2.wheelLongMinDynamicFriction,Full Access
objectTemplate.newCar2.wheelLongScale,Full Access
objectTemplate.newCar2.wheelLatFrictionMod,Full Access
objectTemplate.newCar2.wheelLatDriveFrictionMod,Full Access
objectTemplate.newCar2.wheelLatPeakAt,Full Access
objectTemplate.newCar2.wheelLatMinDynamicFriction,Full Access
objectTemplate.newCar2.wheelLatScale,Full Access
objectTemplate.friLatBrakeMod,Full Access
objectTemplate.noPowerWhenUpsideDown,Full Access
objectTemplate.strength,Full Access
objectTemplate.damping,Full Access
objectTemplate.rotateUV,Full Access
objectTemplate.fixAxisSpring,Full Access
objectTemplate.waterHeight,Full Access
objectTemplate.hullHeight,Full Access
objectTemplate.floatMaxLift,Full Access
objectTemplate.floatMinLift,Full Access
objectTemplate.dragModifier,Full Access
objectTemplate.gearDownHeight,Full Access
objectTemplate.gearUpHeight,Full Access
objectTemplate.gearDownSpeed,Full Access
objectTemplate.gearUpSpeed,Full Access
objectTemplate.gearDownDelay,Full Access
objectTemplate.gearUpDelay,Full Access
objectTemplate.invertGear,Full Access
objectTemplate.debugForceGearUp,Full Access
objectTemplate.changeLodAt,Full Access
objectTemplate.tolerance,Full Access
objectTemplate.engineName,Full Access
objectTemplate.rotationSpeedMod,Full Access
objectTemplate.rotationSpeedModBlur,Full Access
objectTemplate.rotationAxle,Full Access
objectTemplate.listTemplates,Full Access
objectTemplate.pitchOffset,Full Access
objectTemplate.positionOffset,Full Access
objectTemplate.wingLift,Full Access
objectTemplate.flapLift,Full Access
objectTemplate.liftRegulated,Full Access
objectTemplate.regulateToLift,Full Access
objectTemplate.wingToRegulatorRatio,Full Access
objectTemplate.startDelay,Full Access
objectTemplate.length,Full Access
objectTemplate.stepHeight,Full Access
objectTemplate.spacing,Full Access
objectTemplate.footWidth,Full Access
objectTemplate.footLength,Full Access
objectTemplate.testCount,Full Access
objectTemplate.legEnableMask,Full Access
objectTemplate.radius,Full Access
objectTemplate.input,Full Access
objectTemplate.force,Full Access
objectTemplate.rotationalForce,Full Access
objectTemplate.constantForce,Full Access
objectTemplate.useAbsoluteDirection,Full Access
objectTemplate.onlyWhenOccupied,Full Access
objectTemplate.startDelay,Full Access
objectTemplate.regulatePitch,Full Access
objectTemplate.regulateRoll,Full Access
objectTemplate.regulatePosX,Full Access
objectTemplate.regulatePosY,Full Access
objectTemplate.regulatePosZ,Full Access
objectTemplate.targetPosition,Full Access
objectTemplate.regulationTolerance,Full Access
objectTemplate.keepUp,Full Access
objectTemplate.destroyWhenTargetLost,Full Access
objectTemplate.enableOnStartMessage,Full Access
objectTemplate.relativeYCollisionGroupInverse,Full Access
objectTemplate.positionToleranceXZ,Full Access
objectTemplate.minHeightAdjustDistance,Full Access
objectTemplate.warningDistance,Full Access
objectTemplate.destroyDistance,Full Access
objectTemplate.stopRegulateWhenUnoccupied,Full Access
object.setControlPointId,Full Access
object.setVisibleTeam,Full Access
object.getVisibleTeam,Full Access
objectTemplate.skeleton1P,Full Access
objectTemplate.skeleton3P,Full Access
objectTemplate.animationSystem1P,Full Access
objectTemplate.animationSystem3P,Full Access
objectTemplate.addVehicleAnimationSystem,Full Access
objectTemplate.poseCameraPosition,Full Access
objectTemplate.inventorySize,Full Access
objectTemplate.setSkeletonCollisionBone,Full Access
objectTemplate.soundFilter,Full Access
objectTemplate.manDownCameraOffsetInDof,Full Access
objectTemplate.manDownCameraOffsetInUp,Full Access
objectTemplate.sprintRecoverTime,Full Access
objectTemplate.sprintDissipationTime,Full Access
objectTemplate.sprintLimit,Full Access
objectTemplate.sprintLossAtJump,Full Access
objectTemplate.ragdollLandedDelay,Full Access
objectTemplate.breathEffect,Full Access
objectTemplate.defaultCameraMode,Full Access
objectTemplate.portraitCameraOffset,Full Access
objectTemplate.portraitCameraTarget,Full Access
objectTemplate.portraitLightPosition,Full Access
objectTemplate.soldierTimeToEnableWeapon,Full Access
objectTemplate.soldierSpeedFactor,Full Access
objectTemplate.soldierJumpFactor,Full Access
objectTemplate.soldierJumpLengthFactor,Full Access
objectTemplate.soldierAcceleration,Full Access
objectTemplate.soldierDeceleration,Full Access
objectTemplate.soldierSkyDiveAtSpeed,Full Access
objectTemplate.soldierSkyDiveSpeed,Full Access
objectTemplate.soldierSprintSpeed,Full Access
objectTemplate.soldierRunSpeed,Full Access
objectTemplate.soldierWalkSpeed,Full Access
objectTemplate.soldierCrouchSpeed,Full Access
objectTemplate.soldierCrawlSpeed,Full Access
objectTemplate.soldierSwimSpeed,Full Access
objectTemplate.soldierSwimCrawlSpeed,Full Access
objectTemplate.soldierInAirSpeed,Full Access
objectTemplate.soldierSprintRecoverTime,Full Access
objectTemplate.soldierSprintDissipationTime,Full Access
objectTemplate.soldierSprintLimit,Full Access
objectTemplate.fireDelayAfterJump,Full Access
objectTemplate.proneDelayAfterJump,Full Access
objectTemplate.jumpDelayAfterProne,Full Access
objectTemplate.standDelayFromProne,Full Access
objectTemplate.proneDelayFromStand,Full Access
objectTemplate.sprintRechargeDelayAfterJump,Full Access
objectTemplate.fireDelayFromProne,Full Access
objectTemplate.collisionModifierTank,Full Access
objectTemplate.collisionModifierJeep,Full Access
objectTemplate.collisionModifierPlane,Full Access
objectTemplate.vehicleCrushImpulseModifier,Full Access
objectTemplate.vehicleCollisionAngleLeftRight,Full Access
objectTemplate.vehicleCollisionAngleUpMin,Full Access
objectTemplate.vehicleCollisionAngleUpMax,Full Access
objectTemplate.skeleton,Full Access
objectTemplate.animationSystem1P,Full Access
objectTemplate.animationSystem3P,Full Access
objectTemplate.animationSystem3PMale,Full Access
objectTemplate.antenna.skeleton,Full Access
objectTemplate.antenna.maxSwayAngle,Full Access
objectTemplate.antenna.stiffness,Full Access
objectTemplate.antenna.damping,Full Access
objectTemplate.antenna.accelerationFactor,Full Access
objectTemplate.team,Full Access
objectTemplate.replaceItem,Full Access
objectTemplate.replaceWithoutEquip,Full Access
objectTemplate.isFirearmReplacement,Full Access
objectTemplate.firearmReplacement,Full Access
objectTemplate.isRetailReplacement,Full Access
objectTemplate.isDogtagReplacement,Full Access
objectTemplate.type,Full Access
objectTemplate.defaultMatchItem,Full Access
objectTemplate.customId,Full Access
objectTemplate.customLayer,Full Access
objectTemplate.customType,Full Access
objectTemplate.setMatchItem,Full Access
objectTemplate.addMatchItem,Full Access
objectTemplate.setNotMatchItem,Full Access
objectTemplate.addNotMatchItem,Full Access
objectTemplate.setReplaceItem,Full Access
objectTemplate.addReplaceItem,Full Access
objectTemplate.projectileTemplate,Full Access
objectTemplate.keepProjectiles,Full Access
objectTemplate.velocity,Full Access
objectTemplate.itemIndex,Full Access
objectTemplate.altItemIndex,Full Access
objectTemplate.pickupEnabled,Full Access
objectTemplate.heatAddWhenFire,Full Access
objectTemplate.coolDownPerSec,Full Access
objectTemplate.overheatPenalty,Full Access
objectTemplate.inheritHeatFromPrimary,Full Access
objectTemplate.delayToUse,Full Access
objectTemplate.isSelectable,Full Access
objectTemplate.allowEmoteAnimation,Full Access
objectTemplate.blockInputOnRotBundle,Full Access
objectTemplate.minimumSquadSizeForSelection,Full Access
objectTemplate.allowZoomOnHeat,Full Access
objectTemplate.setIfTitanChangeToWeapon,Full Access
objectTemplate.setCheckObstruction,Full Access
objectTemplate.stampLastAction,Full Access
objectTemplate.isDefaultWeapon,Full Access
objectTemplate.disableOnDamage,Full Access
objectTemplate.disableInsideVehicle,Full Access
objectTemplate.disableOutsideVehicle,Full Access
objectTemplate.unstealthTimeOnFire,Full Access
objectTemplate.allowInWater,Full Access
objectTemplate.allowInParachute,Full Access
objectTemplate.allowInSkyDive,Full Access
objectTemplate.isDummyWeapon,Full Access
objectTemplate.inheritParentSpeedSoldier,Full Access
objectTemplate.inheritParentSpeedVehicle,Full Access
objectTemplate.canBeSelectedInGame,Full Access
objectTemplate.canSelectWhileReloading,Full Access
objectTemplate.weaponsItemType,Full Access
objectTemplate.requiresSkill,Full Access
objectTemplate.assetId,Full Access
objectTemplate.unstealthOnDeploy,Full Access
objectTemplate.maxDistance,Full Access
objectTemplate.detectedDuration,Full Access
objectTemplate.detectedShowFriendlies,Full Access
objectTemplate.detectedShowFriendliesRadius,Full Access
objectTemplate.fire.roundsPerMinute,Full Access
objectTemplate.fire.fireStartDelay,Full Access
objectTemplate.fire.fireLaunchDelay,Full Access
objectTemplate.fire.fireCompleteDelay,Full Access
objectTemplate.fire.fireInput,Full Access
objectTemplate.fire.altFireInput,Full Access
objectTemplate.fire.ignoreFireButton,Full Access
objectTemplate.fire.firesThroughHudSystem,Full Access
objectTemplate.fire.batchSize,Full Access
objectTemplate.fire.criticalHitChance,Full Access
objectTemplate.fire.criticalHitDamage,Full Access
objectTemplate.fire.burstSize,Full Access
objectTemplate.fire.addFireRate,Full Access
objectTemplate.fire.projectileStartPositionStand,Full Access
objectTemplate.fire.projectileStartPositionCrouch,Full Access
objectTemplate.fire.projectileStartPositionVehicle,Full Access
objectTemplate.fire.fireInCameraDof,Full Access
objectTemplate.fire.fireInCameraDofLocked,Full Access
objectTemplate.fire.maxProjectilesInWorld,Full Access
objectTemplate.fire.destroyProjectilesOnDestroy,Full Access
objectTemplate.fire.noMovementAfterFireTime,Full Access
objectTemplate.fire.maximumVehicleTiltForFire,Full Access
objectTemplate.fire.surpressEffectOnFireStart,Full Access
objectTemplate.fire.toggleWhenFired,Full Access
objectTemplate.fire.fireOnEnable,Full Access
objectTemplate.fire.forcedWeaponList,Full Access
objectTemplate.fire.obstructionTestDistance,Full Access
objectTemplate.fire.minCamHitPosToWeaponDistance,Full Access
objectTemplate.fire.alwaysFireFromWeapon,Full Access
objectTemplate.fire.setProjectileSpawnFromAbove,Full Access
objectTemplate.fire.coneEffectDistance,Full Access
objectTemplate.fire.coneEffectAngle,Full Access
objectTemplate.fire.coneEffectResurrect,Full Access
objectTemplate.fire.coneEffectHeal,Full Access
objectTemplate.fire.coneEffectDamage,Full Access
objectTemplate.fire.showWeaponAfterReloadDelay,Full Access
objectTemplate.fire.dropWeaponAfterReloadDelay,Full Access
objectTemplate.fire.hideWeaponAfterReloadDelay,Full Access
objectTemplate.fire.dropLod,Full Access
objectTemplate.fire.hideLod,Full Access
objectTemplate.fire.busyUntilButtonRelease,Full Access
objectTemplate.fire.onlyFireWhenProne,Full Access
objectTemplate.fire.useDistanceCounter,Full Access
objectTemplate.fire.distanceStep,Full Access
objectTemplate.fire.minimumDistance,Full Access
objectTemplate.fire.allowZoomOnROF,Full Access
objectTemplate.fire.onlyFireWhenZoomed,Full Access
objectTemplate.fire.addBarrelName,Full Access
objectTemplate.fire.isBarrel,Full Access
objectTemplate.fire.useDummyProjectiles,Full Access
objectTemplate.fire.radioMessageDelay,Full Access
objectTemplate.fire.fireLaunchDelaySoft,Full Access
objectTemplate.fire.pullbackTime,Full Access
objectTemplate.fire.showWeaponAfterReloadDelay,Full Access
objectTemplate.fire.projectileStartRotation,Full Access
objectTemplate.fire.randomRotationSpeed,Full Access
objectTemplate.fire.useDoubleClick,Full Access
objectTemplate.fire.isPodLauncher,Full Access
objectTemplate.fire.hasAlternateOrigin,Full Access
objectTemplate.spawn.spawnVehicle,Full Access
objectTemplate.spawn.spawnInPod,Full Access
objectTemplate.fire.detonatorObject,Full Access
objectTemplate.fire.showWeaponAfterReloadDelay,Full Access
objectTemplate.ammo.autoReload,Full Access
objectTemplate.ammo.instantReloadOnEnable,Full Access
objectTemplate.ammo.ammoType,Full Access
objectTemplate.ammo.magSize,Full Access
objectTemplate.ammo.nrOfMags,Full Access
objectTemplate.ammo.reloadAmount,Full Access
objectTemplate.ammo.reloadTime,Full Access
objectTemplate.ammo.firstShotExtraTime,Full Access
objectTemplate.ammo.lastShotExtraTime,Full Access
objectTemplate.ammo.changeMagAt,Full Access
objectTemplate.ammo.magLinkWeapon,Full Access
objectTemplate.ammo.minimumTimeUntilReload,Full Access
objectTemplate.ammo.toggleWhenNoAmmo,Full Access
objectTemplate.ammo.reloadWithoutPlayer,Full Access
objectTemplate.ammo.allowReplenish,Full Access
objectTemplate.ammo.allowReloadWithFullMag,Full Access
objectTemplate.ammo.forceSoundPostReloadOnReload,Full Access
objectTemplate.ammo.canBeDisabled,Full Access
objectTemplate.ammo.forceWeaponSwitchWhenNoAmmo,Full Access
objectTemplate.ammo.abilityDrain,Full Access
objectTemplate.ammo.abilityCost,Full Access
objectTemplate.ammo.abilityMaterial,Full Access
objectTemplate.ammo.abilityRadius,Full Access
objectTemplate.ammo.abilityStrength,Full Access
objectTemplate.ammo.replenishingType,Full Access
objectTemplate.ammo.onlyActiveWhileFiring,Full Access
objectTemplate.ammo.abilityCost,Full Access
objectTemplate.ammo.timeToStayActive,Full Access
objectTemplate.ammo.usageInterval,Full Access
objectTemplate.ammo.taxOnEnable,Full Access
objectTemplate.ammo.taxOnReload,Full Access
objectTemplate.ammo.taxOnFire,Full Access
objectTemplate.ammo.continous,Full Access
objectTemplate.ammo.disableOnFire,Full Access
objectTemplate.ammo.detectionRadiusRank,Full Access
objectTemplate.ammo.detectionRadiusAlways,Full Access
objectTemplate.ammo.protectionRadius,Full Access
objectTemplate.ammo.detonateMaterial,Full Access
objectTemplate.pulse.fov,Full Access
objectTemplate.pulse.viewDistance,Full Access
objectTemplate.pulse.revealTime,Full Access
objectTemplate.deviation.setFireDev,Full Access
objectTemplate.deviation.minDev,Full Access
objectTemplate.deviation.subProjectileDev,Full Access
objectTemplate.deviation.syncDev,Full Access
objectTemplate.deviation.devModZoom,Full Access
objectTemplate.deviation.minDevModZoom,Full Access
objectTemplate.deviation.radius,Full Access
objectTemplate.deviation.setTurnDev,Full Access
objectTemplate.deviation.setSpeedDev,Full Access
objectTemplate.deviation.setMiscDev,Full Access
objectTemplate.deviation.devModStand,Full Access
objectTemplate.deviation.devModCrouch,Full Access
objectTemplate.deviation.devModLie,Full Access
objectTemplate.deviation.devModZoom,Full Access
objectTemplate.deviation.minDevModZoom,Full Access
objectTemplate.chargeup.chargeupTime,Full Access
objectTemplate.chargeup.maxLookAngleDuringChargeup,Full Access
objectTemplate.chargeup.maxMovementDuringChargeup,Full Access
objectTemplate.sway.gunSwayUseZoom,Full Access
objectTemplate.sway.gunSwayZoomModifier,Full Access
objectTemplate.sway.gunSwayPitchSteps,Full Access
objectTemplate.sway.gunSwayPitchFactor,Full Access
objectTemplate.sway.gunSwayPitchMax,Full Access
objectTemplate.sway.gunSwayPitchUpdateRate,Full Access
objectTemplate.sway.gunSwayPitchDirModifier,Full Access
objectTemplate.sway.gunSwayPitchDirThreshold,Full Access
objectTemplate.sway.gunSwayPitchRandomMin,Full Access
objectTemplate.sway.gunSwayPitchRandomMax,Full Access
objectTemplate.sway.gunSwayLrDirModifier,Full Access
objectTemplate.sway.gunSwayLrDirThreshold,Full Access
objectTemplate.sway.gunSwayLrSteps,Full Access
objectTemplate.sway.gunSwayLrFactor,Full Access
objectTemplate.sway.gunSwayLrMax,Full Access
objectTemplate.sway.gunSwayLrUpdateRate,Full Access
objectTemplate.sway.gunSwayLrRandomMin,Full Access
objectTemplate.sway.gunSwayLrRandomMax,Full Access
objectTemplate.sway.gunSwayPitchSmoothFactor,Full Access
objectTemplate.sway.gunSwayPitchSmoothMax,Full Access
objectTemplate.sway.gunSwayPitchSmoothThreshold,Full Access
objectTemplate.sway.gunSwayLrSmoothFactor,Full Access
objectTemplate.sway.gunSwayLrSmoothMax,Full Access
objectTemplate.sway.gunSwayLrSmoothThreshold,Full Access
objectTemplate.sway.stabilityRecoverTime,Full Access
objectTemplate.sway.stabilityDuration,Full Access
objectTemplate.sway.stabilityTime,Full Access
objectTemplate.sway.stabilityDurationRecoverTime,Full Access
objectTemplate.zoom.zoomWhenBusy,Full Access
objectTemplate.zoom.preventZoomWhen3P,Full Access
objectTemplate.zoom.addZoomFactor,Full Access
objectTemplate.zoom.zoomDelay,Full Access
objectTemplate.zoom.hideOnZoom,Full Access
objectTemplate.zoom.applyDoFOnZoom,Full Access
objectTemplate.zoom.zoomLod,Full Access
objectTemplate.zoom.changeFovDelay,Full Access
objectTemplate.zoom.zoomOutAfterFire,Full Access
objectTemplate.zoom.mouseSpeedMod,Full Access
objectTemplate.zoom.disableMuzzleWhenZoomed,Full Access
objectTemplate.zoom.zoomFineTuneSteps,Full Access
objectTemplate.zoom.useZoomFineTuning,Full Access
objectTemplate.zoom.zoomFineTuningNeedsUnlock,Full Access
objectTemplate.zoom.zoomOutOnReload,Full Access
objectTemplate.zoom.zoomedWeaponRenderFOV,Full Access
objectTemplate.zoom.changeCameraId,Full Access
objectTemplate.zoom.changeCameraViewMode,Full Access
objectTemplate.zoom.startCameraId,Full Access
objectTemplate.zoom.startCameraViewMode,Full Access
objectTemplate.zoom.useProjectileCamera,Full Access
objectTemplate.zoom.allowUntoggledFire,Full Access
objectTemplate.recoil.hasRecoilForce,Full Access
objectTemplate.recoil.goBackOnRecoil,Full Access
objectTemplate.recoil.recoilForceUp,Full Access
objectTemplate.recoil.recoilForceLeftRight,Full Access
objectTemplate.recoil.zoomModifier,Full Access
objectTemplate.recoil.recoilGraphFrameCount,Full Access
objectTemplate.recoil.recoilGraphExponent,Full Access
objectTemplate.recoil.recoilGraphTotalMovement,Full Access
objectTemplate.recoil.recoilSize,Full Access
objectTemplate.recoil.recoilSpeed,Full Access
objectTemplate.recoil.recoilSpeedGB,Full Access
objectTemplate.recoil.recoilForce,Full Access
objectTemplate.recoil.cameraRecoilSpeed,Full Access
objectTemplate.recoil.cameraRecoilSize,Full Access
objectTemplate.animation.useShiftAnimation,Full Access
objectTemplate.animation.shiftDelay,Full Access
objectTemplate.animation.loopingFire,Full Access
objectTemplate.target.onLockChangeToWeapon,Full Access
objectTemplate.target.targetSystem,Full Access
objectTemplate.target.maxDistance,Full Access
objectTemplate.target.setTargetAtMaxDistance,Full Access
objectTemplate.target.connectionEffect,Full Access
objectTemplate.target.connectionEffectOnlyWhenZoomed,Full Access
objectTemplate.target.useCameraDirectionToTarget,Full Access
objectTemplate.target.lockDelay,Full Access
objectTemplate.target.loseLockDelay,Full Access
objectTemplate.target.lockAngle,Full Access
objectTemplate.target.notifyProjectileOnLostTarget,Full Access
objectTemplate.target.targetObjectTemplate,Full Access
objectTemplate.target.disableFireWhenActiveMissile,Full Access
objectTemplate.target.disableGuidanceOnReload,Full Access
objectTemplate.target.wireGuidedLookAheadDistance,Full Access
objectTemplate.target.dontLooseGuidanceOnObstruction,Full Access
objectTemplate.sound.noisy,Full Access
objectTemplate.sound.muteOnFire,Full Access
objectTemplate.sound.maxSoundsPerBurst,Full Access
objectTemplate.sound.addReloadTimeSound,Full Access
objectTemplate.hasOnTimeEffect,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.percentDamage,Full Access
objectTemplate.damageMandownSoldiers,Full Access
objectTemplate.initialMinDamage,Full Access
objectTemplate.initialMaxDamage,Full Access
objectTemplate.mediumDistance,Full Access
objectTemplate.mediumMinDamage,Full Access
objectTemplate.mediumMaxDamage,Full Access
objectTemplate.longDistance,Full Access
objectTemplate.longMinDamage,Full Access
objectTemplate.longMaxDamage,Full Access
objectTemplate.damageOwner,Full Access
objectTemplate.localPredictOnClient,Full Access
objectTemplate.hasDirection,Full Access
objectTemplate.tracerTemplate,Full Access
objectTemplate.tracerInterval,Full Access
objectTemplate.tracerScaler,Full Access
objectTemplate.maxTracerScaler,Full Access
objectTemplate.minTracerScaler,Full Access
objectTemplate.tracerSizeModifier,Full Access
objectTemplate.tracerConvergeDistance,Full Access
objectTemplate.armingDelay,Full Access
objectTemplate.startDelay,Full Access
objectTemplate.visibleOn3dMap,Full Access
objectTemplate.3dMapIcon,Full Access
objectTemplate.acceleration,Full Access
objectTemplate.deAcceleration,Full Access
objectTemplate.maxSpeed,Full Access
objectTemplate.useProjectileCamera,Full Access
objectTemplate.activeDefenseEnabled,Full Access
objectTemplate.hitImpactModifier,Full Access
objectTemplate.detonateDelay,Full Access
objectTemplate.dudMaterial,Full Access
objectTemplate.onlyDetonateOnMaterial,Full Access
objectTemplate.onlyDetonateOnMaterialTimeLimit,Full Access
objectTemplate.forceUpdate,Full Access
objectTemplate.increaseRadius,Full Access
objectTemplate.projectileSubGeom,Full Access
objectTemplate.useObjectCollision,Full Access
objectTemplate.noInitialCollisionWithLauncher,Full Access
objectTemplate.detectedDuration,Full Access
objectTemplate.detectedShowFriendlies,Full Access
objectTemplate.detectedShowFriendliesRadius,Full Access
objectTemplate.collision.hasCollisionEffect,Full Access
objectTemplate.collision.bouncing,Full Access
objectTemplate.collision.hasCollisionEffect,Full Access
objectTemplate.collision.bouncing,Full Access
objectTemplate.collision.hasCollisionEffect,Full Access
objectTemplate.collision.bouncing,Full Access
objectTemplate.collision.resurrectDamage,Full Access
objectTemplate.collision.restoreHP,Full Access
objectTemplate.collision.hasCollisionEffect,Full Access
objectTemplate.collision.bouncing,Full Access
objectTemplate.collision.maxStickAngle,Full Access
objectTemplate.collision.stickToTerrain,Full Access
objectTemplate.collision.stickToStaticObjects,Full Access
objectTemplate.collision.stickToVehicles,Full Access
objectTemplate.collision.isTracerDart,Full Access
objectTemplate.penetrate.allowSolidPenetration,Full Access
objectTemplate.penetrate.allowLiquidPenetration,Full Access
objectTemplate.detonation.explosionMaterial,Full Access
objectTemplate.detonation.explosionRadius,Full Access
objectTemplate.detonation.explosionConeAngle,Full Access
objectTemplate.detonation.explosionYMod,Full Access
objectTemplate.detonation.explosionForce,Full Access
objectTemplate.detonation.explosionForcePercentOnFriendlies,Full Access
objectTemplate.detonation.explosionDamage,Full Access
objectTemplate.detonation.detectionRadius,Full Access
objectTemplate.detonation.showMineIndicationIcon,Full Access
objectTemplate.detonation.detonateDistanceToTarget,Full Access
objectTemplate.detonation.endEffectTemplate,Full Access
objectTemplate.detonation.useMMOnEndEffect,Full Access
objectTemplate.detonation.triggerRadius,Full Access
objectTemplate.detonation.triggerType,Full Access
objectTemplate.detonation.triggerVictimMinSpeed,Full Access
objectTemplate.detonation.detonateOnWaterCollision,Full Access
objectTemplate.detonation.useCollisionNormal,Full Access
objectTemplate.detonation.triggerAngle,Full Access
objectTemplate.detonation.maxDepthForExplosion,Full Access
objectTemplate.detonation.radiusDetonateWithAirVehicles,Full Access
objectTemplate.detonation.isEMPWeapon,Full Access
objectTemplate.detonation.allowFriendlyFireDetonation,Full Access
objectTemplate.detonation.preventDetonationFromDestroyedParent,Full Access
objectTemplate.detonation.isStompWeapon,Full Access
objectTemplate.detonation.stompForceSoldier,Full Access
objectTemplate.detonation.stompForceVehicle,Full Access
objectTemplate.detonation.stompForceExplosive,Full Access
objectTemplate.detonation.stompAngleSoldier,Full Access
objectTemplate.detonation.stompAngleVehicle,Full Access
objectTemplate.detonation.stompAngleExplosive,Full Access
objectTemplate.detonation.canPickup,Full Access
objectTemplate.detonation.gravityConstantSoldier,Full Access
objectTemplate.detonation.gravityConstantVehicle,Full Access
objectTemplate.detonation.gravityRadius,Full Access
objectTemplate.detonation.setDamageOverTime,Full Access
objectTemplate.detonation.victimSpeedModifier,Full Access
objectTemplate.detonation.victimSpeedModifierDuration,Full Access
objectTemplate.detonation.criticalHitSplashDamage,Full Access
objectTemplate.detonation.replenishingType,Full Access
objectTemplate.detonation.replenishingStrength,Full Access
objectTemplate.seek.maxAngleLock,Full Access
objectTemplate.seek.maxDistLock,Full Access
objectTemplate.seek.distLoseLock,Full Access
objectTemplate.seek.trackingDelay,Full Access
objectTemplate.seek.reLockTime,Full Access
objectTemplate.seek.ignoreFriendly,Full Access
objectTemplate.seek.targetType,Full Access
objectTemplate.seek.directionBonus,Full Access
objectTemplate.seek.trackingDelay,Full Access
objectTemplate.seek.targetType,Full Access
objectTemplate.motionSensor.sensingRadius,Full Access
objectTemplate.motionSensor.pingInterval,Full Access
objectTemplate.motionSensor.showEnemiesDuration,Full Access
objectTemplate.follow.maxYaw,Full Access
objectTemplate.follow.maxPitch,Full Access
objectTemplate.follow.changeYaw,Full Access
objectTemplate.follow.changePitch,Full Access
objectTemplate.follow.minDist,Full Access
objectTemplate.follow.predictionFactor,Full Access
objectTemplate.follow.magneticBehaviour,Full Access
objectTemplate.follow.targetActivation,Full Access
objectTemplate.follow.useTargetSpeed,Full Access
objectTemplate.follow.speedModifier,Full Access
objectTemplate.follow.armingSpeed,Full Access
objectTemplate.follow.followTime,Full Access
objectTemplate.respawnDelay,Full Access
objectTemplate.usedByAi,Full Access
objectTemplate.initiallyWalkable,Full Access
objectTemplate.minCorner,Full Access
objectTemplate.maxCorner,Full Access
objectTemplate.respawnDelay,Full Access
objectTemplate.effectTemplateBaseName,Full Access
objectTemplate.clientHitDetection,Full Access
objectTemplate.setNumWindows,Full Access
objectTemplate.setObjectTemplate,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.distance,Full Access
objectTemplate.team,Full Access
objectTemplate.nrOfObjectToSpawn,Full Access
objectTemplate.maxNrOfObjectSpawned,Full Access
objectTemplate.radius,Full Access
objectTemplate.maxSpawnDelay,Full Access
objectTemplate.minSpawnDelay,Full Access
objectTemplate.useButtonRadius,Full Access
objectTemplate.spawnOffset,Full Access
objectTemplate.holdObject,Full Access
objectTemplate.teamOnVehicle,Full Access
objectTemplate.controlPointId,Full Access
objectTemplate.forwardTeamChangeToSpawnedVehicles,Full Access
objectTemplate.activateOnEvent,Full Access
objectTemplate.deActivateOnEvent,Full Access
objectTemplate.movableTeamSpawn,Full Access
objectTemplate.groupId,Full Access
objectTemplate.spawnUsedVehicle,Full Access
objectTemplate.kitTeam,Full Access
objectTemplate.kitId,Full Access
objectTemplate.radius,Full Access
objectTemplate.team,Full Access
objectTemplate.addVehicleType,Full Access
objectTemplate.workOnVehicles,Full Access
objectTemplate.workOnSoldiers,Full Access
objectTemplate.radius,Full Access
objectTemplate.team,Full Access
objectTemplate.workOnVehicles,Full Access
objectTemplate.workOnSoldiers,Full Access
objectTemplate.healWaves,Full Access
objectTemplate.timeBetweenHealWaves,Full Access
objectTemplate.healPerWave,Full Access
objectTemplate.healSpeed,Full Access
objectTemplate.damageSpeed,Full Access
objectTemplate.refillAmmoSpeed,Full Access
objectTemplate.healStorageSize,Full Access
objectTemplate.ammoStorageSize,Full Access
objectTemplate.sharedStorageSize,Full Access
objectTemplate.destroyWhenEmptyStorage,Full Access
objectTemplate.teamFromClosestCP,Full Access
objectTemplate.visibleOn3dMap,Full Access
objectTemplate.3dMapIcon,Full Access
objectTemplate.barIcon,Full Access
objectTemplate.addVehicleType,Full Access
objectTemplate.damage,Full Access
objectTemplate.seatAnimationSystem,Full Access
objectTemplate.seatInformation,Full Access
objectTemplate.seatInformation,Full Access
objectTemplate.seatLookLimitLeft,Full Access
objectTemplate.seatLookLimitRight,Full Access
objectTemplate.SeatLookLimitDown,Full Access
objectTemplate.SeatLookLimitUp,Full Access
objectTemplate.seatRotateBodyStartRight,Full Access
objectTemplate.seatRotateBodyStartLeft,Full Access
objectTemplate.hasRestrictedExit,Full Access
objectTemplate.destroyWhenOutsideCombatArea,Full Access
objectTemplate.autoControllerTemplateName,Full Access
objectTemplate.defaultCameraMode,Full Access
objectTemplate.transferCameraRotation,Full Access
objectTemplate.altSoldierExitPosition,Full Access
objectTemplate.exitSpeedMod,Full Access
objectTemplate.disableSpawnPointsOnEnter,Full Access
objectTemplate.dontClearTeamOnExit,Full Access
objectTemplate.lockToTeam,Full Access
objectTemplate.setTeamOnSpawn,Full Access
objectTemplate.enterOnSpawn,Full Access
objectTemplate.disableCloseSpawnPoints,Full Access
objectTemplate.destroyOnExit,Full Access
objectTemplate.dontAllowExit,Full Access
objectTemplate.setSoldierExitLocation,Full Access
objectTemplate.soldierExitPosition,Full Access
objectTemplate.lastChanceSoldierExitHeight,Full Access
objectTemplate.soldierExitRotation,Full Access
objectTemplate.soldierExitSpeed,Full Access
objectTemplate.toggleWeapon,Full Access
objectTemplate.cockpitLod,Full Access
objectTemplate.cockpitSubGeom,Full Access
objectTemplate.soundFilter,Full Access
objectTemplate.regulateYaw,Full Access
objectTemplate.regulatePitch,Full Access
objectTemplate.regulateRoll,Full Access
objectTemplate.regulateYawInput,Full Access
objectTemplate.regulatePitchInput,Full Access
objectTemplate.regulateRollInput,Full Access
objectTemplate.regulateVerticalPos,Full Access
objectTemplate.regulateVerticalPosInput,Full Access
objectTemplate.maxVertRegAngle,Full Access
objectTemplate.noVertRegAngle,Full Access
objectTemplate.addTargetObjectTypeToWatch,Full Access
objectTemplate.shakeFactor,Full Access
objectTemplate.allowCameraShake,Full Access
objectTemplate.sprintRecoverTime,Full Access
objectTemplate.sprintDissipationTime,Full Access
objectTemplate.sprintLimit,Full Access
objectTemplate.sprintFactor,Full Access
objectTemplate.allowDucking,Full Access
objectTemplate.specialToggleWeaponInput,Full Access
objectTemplate.listenerObstruction,Full Access
objectTemplate.groundContactVolume,Full Access
objectTemplate.damagedAmbientSoundLimit,Full Access
objectTemplate.setFreeCamShakeParams,Full Access
objectTemplate.crewKitIndex,Full Access
objectTemplate.autoUseAbility,Full Access
objectTemplate.maintainCameraOnExitToOtherVehicle,Full Access
objectTemplate.maintainCameraOnExit,Full Access
objectTemplate.maintainCameraOnEnter,Full Access
objectTemplate.copySoldierRotationOnEnter,Full Access
objectTemplate.neverDrawAs1p,Full Access
objectTemplate.exitThroughPodLauncher,Full Access
objectTemplate.allowTogglePosition,Full Access
objectTemplate.abilityInVehicleStrengthModifier,Full Access
objectTemplate.scaleInputOnCriticalDamage,Full Access
objectTemplate.criticalDamageScaleModifier,Full Access
objectTemplate.isMissileSilo,Full Access
objectTemplate.noSoldierCollisionTimer,Full Access
objectTemplate.noInitialCollisionWithLauncher,Full Access
objectTemplate.autoExitTimeDelay,Full Access
objectTemplate.positionType,Full Access
objectTemplate.requiresSkill,Full Access
objectTemplate.boundingRadiusModifierWhenOccupied,Full Access
objectTemplate.lookAtClosestTitanOnEnter,Full Access
objectTemplate.seatAnimationSystem,Full Access
objectTemplate.isPod,Full Access
objectTemplate.allowSelectKitInVehicle,Full Access
objectTemplate.targetType,Full Access
objectTemplate.timeToLive,Full Access
objectTemplate.disableWhenEmptyVehicle,Full Access
objectTemplate.disableWhenEmptyVehicleDelay,Full Access
objectTemplate.disableWhenWreck,Full Access
objectTemplate.playerOnEnable,Full Access
objectTemplate.overrideArmingSpeed,Full Access
objectTemplate.switchPlayerOnLock,Full Access
objectTemplate.activeOnCreate,Full Access
objectTemplate.rcType,Full Access
objectTemplate.minTimeBetweenActivation,Full Access
objectTemplate.uavVehicleTemplate,Full Access
objectTemplate.uavVehicleSpeed,Full Access
objectTemplate.uavVehicleRadius,Full Access
objectTemplate.uavVehicleFlightHeight,Full Access
objectTemplate.uavVehicleSampleResolution,Full Access
objectTemplate.turnVelocity,Full Access
objectTemplate.radius,Full Access
objectTemplate.triggerId,Full Access
objectTemplate.playAtEventPosition,Full Access
objectTemplate.projectOnHeightmap,Full Access
objectTemplate.numNetworkedEffects,Full Access
objectTemplate.linkedEffectContainer,Full Access
objectTemplate.radius,Full Access
objectTemplate.triggerId,Full Access
objectTemplate.events,Full Access
objectTemplate.chance,Full Access
objectTemplate.averageTimeBetweenTests,Full Access
objectTemplate.minimumTimeBetweenTriggering,Full Access
objectTemplate.triggerForEachActivatingPlayer,Full Access
objectTemplate.radius,Full Access
objectTemplate.defendRadius,Full Access
objectTemplate.team,Full Access
objectTemplate.timeToGetControl,Full Access
objectTemplate.timeToLoseControl,Full Access
objectTemplate.loseControlWhenEnemyClose,Full Access
objectTemplate.areaValueTeam1,Full Access
objectTemplate.areaValueTeam2,Full Access
objectTemplate.unableToChangeTeam,Full Access
objectTemplate.onlyTakeableByTeam,Full Access
objectTemplate.controlPointName,Full Access
objectTemplate.controlPointShortName,Full Access
objectTemplate.controlPointId,Full Access
objectTemplate.isVisible,Full Access
objectTemplate.showOnMinimap,Full Access
objectTemplate.playCaptureMessage,Full Access
objectTemplate.flagTemplateTeam0,Full Access
objectTemplate.flagTemplateTeam1,Full Access
objectTemplate.flagTemplateTeam2,Full Access
objectTemplate.isHemisphere,Full Access
objectTemplate.takeOverDelayTime,Full Access
objectTemplate.autoSpawn,Full Access
objectTemplate.ticketMultiplyer,Full Access
objectTemplate.destroyObjectGroupOnFlagCapture,Full Access
objectTemplate.homeBaseRadius,Full Access
objectTemplate.tutorialTaskId,Full Access
objectTemplate.timeUntilTakeable,Full Access
objectTemplate.initialTimeUntilTakeable,Full Access
objectTemplate.isHomeBase,Full Access
objectTemplate.supplyGroupId,Full Access
objectTemplate.supplyValueNeededTeam1,Full Access
objectTemplate.supplyValueNeededTeam2,Full Access
objectTemplate.supplyValueTeam1,Full Access
objectTemplate.supplyValueTeam2,Full Access
objectTemplate.supplyGroupNeeded,Full Access
objectTemplate.vehicleCategory,Full Access
objectTemplate.controlsCategory,Full Access
objectTemplate.setVehicleType,Full Access
objectTemplate.vehicleCollisionModifier,Full Access
objectTemplate.armor.wreckHitPoints,Full Access
objectTemplate.armor.hitPoints,Full Access
objectTemplate.armor.maxHitPoints,Full Access
objectTemplate.armor.attackDamage,Full Access
objectTemplate.armor.angleMod,Full Access
objectTemplate.armor.defaultMaterial,Full Access
objectTemplate.armor.explosionRadius,Full Access
objectTemplate.armor.explosionDamage,Full Access
objectTemplate.armor.explosionMaterial,Full Access
objectTemplate.armor.explosionForce,Full Access
objectTemplate.armor.explosionForceMax,Full Access
objectTemplate.armor.explosionForceMod,Full Access
objectTemplate.armor.parentDamageWreck,Full Access
objectTemplate.armor.parentDamageAlive,Full Access
objectTemplate.armor.takeDamageFromOwnTeam,Full Access
objectTemplate.armor.destroyOnParentDamageLevel,Full Access
objectTemplate.armor.destroyOnRootParentDamageLevel,Full Access
objectTemplate.armor.onlyDamageFromChildrenLevel,Full Access
objectTemplate.armor.mirrorParentDamageLevel,Full Access
objectTemplate.armor.wreckExplosionRadius,Full Access
objectTemplate.armor.wreckExplosionDamage,Full Access
objectTemplate.armor.wreckExplosionMaterial,Full Access
objectTemplate.armor.wreckExplosionForce,Full Access
objectTemplate.armor.wreckExplosionForceMax,Full Access
objectTemplate.armor.wreckExplosionForceMod,Full Access
objectTemplate.armor.hpLostWhileCriticalDamage,Full Access
objectTemplate.armor.hpLostWhileUpSideDown,Full Access
objectTemplate.armor.hpLostWhileInWater,Full Access
objectTemplate.armor.hpLostWhileInDeepWater,Full Access
objectTemplate.armor.waterDamageDelay,Full Access
objectTemplate.armor.deepWaterDamageDelay,Full Access
objectTemplate.armor.waterLevel,Full Access
objectTemplate.armor.deepWaterLevel,Full Access
objectTemplate.armor.canReceiveForce,Full Access
objectTemplate.armor.canBeRepaired,Full Access
objectTemplate.armor.canBeRepairedWhenWreck,Full Access
objectTemplate.armor.criticalDamage,Full Access
objectTemplate.armor.timeToStayAsWreck,Full Access
objectTemplate.armor.timeToStayAfterDestroyed,Full Access
objectTemplate.armor.alignLastEffectToHitDirection,Full Access
objectTemplate.armor.wreckDelay,Full Access
objectTemplate.armor.hideChildrenOnSpectacularDeath,Full Access
objectTemplate.armor.destroyOnSpectacularDeath,Full Access
objectTemplate.armor.canBeDestroyed,Full Access
objectTemplate.armor.showDamageAsDirt,Full Access
objectTemplate.armor.holdsSlBeacon,Full Access
objectTemplate.armor.dontUseWreck,Full Access
objectTemplate.armor.takesEmpDamage,Full Access
objectTemplate.armor.empLevelTime,Full Access
objectTemplate.armor.empDamageStepSize,Full Access
objectTemplate.armor.empDamageNumStep,Full Access
objectTemplate.armor.empDamageIgnoreRadius,Full Access
objectTemplate.armor.empDamageIgnoreRadiusModifier,Full Access
objectTemplate.armor.disableInputOnDestroy,Full Access
objectTemplate.armor.addNametagOnDestroy,Full Access
objectTemplate.armor.damagePointOnDestroy,Full Access
objectTemplate.armor.fullChildSync,Full Access
objectTemplate.armor.hudRepairCellNo,Full Access
objectTemplate.armor.addArmorEffect,Full Access
objectTemplate.armor.addArmorEffectSpectacular,Full Access
objectTemplate.armor.addWreckArmorEffect,Full Access
objectTemplate.ability.hasHealingAbility,Full Access
objectTemplate.ability.hasRepairingAbility,Full Access
objectTemplate.ability.hasAmmoAbility,Full Access
objectTemplate.ability.showPlayers,Full Access
objectTemplate.ability.showVehicles,Full Access
objectTemplate.ability.radialRadar,Full Access
objectTemplate.ability.radarRadius,Full Access
objectTemplate.ability.coolDownPersistentThroughDeath,Full Access
objectTemplate.ability.hideDurationProgressBar,Full Access
objectTemplate.ability.hasZoomUpgradeAbility,Full Access
objectTemplate.ability.hasScopeStabilizerAbility,Full Access
objectTemplate.ability.increasedRepairAbility,Full Access
objectTemplate.ability.sprintRechargeModifier,Full Access
objectTemplate.ability.beaconSpawnTimeMod,Full Access
objectTemplate.ability.sprintUseModifier,Full Access
objectTemplate.ability.networkableHudRevealTime,Full Access
objectTemplate.ability.networkableHudShowKit,Full Access
objectTemplate.ability.networkableHudShowVehicle,Full Access
objectTemplate.ability.networkableHudShowCloaked,Full Access
objectTemplate.ability.detectionLevel,Full Access
objectTemplate.ability.setMaterialDamageMod,Full Access
objectTemplate.ability.setDepletionWhenPassive,Full Access
objectTemplate.ability.setRestoreAfterUsage,Full Access
objectTemplate.ability.setOverheatMod,Full Access
objectTemplate.ability.addExtraAmmoItem,Full Access
objectTemplate.ability.addExtraAmmoItemToKit,Full Access
objectTemplate.ability.addIncreasedDamageItem,Full Access
objectTemplate.ability.addMobileSpawnPointItem,Full Access
objectTemplate.ability.addIncreasedFireRateMultiplierItem,Full Access
objectTemplate.ability.addWeaponTemplate,Full Access
objectTemplate.ability.addAintGotTimeToBleedItem,Full Access
objectTemplate.ability.addReloadWeaponFromTemplateItem,Full Access
objectTemplate.ability.addDamageOverTimeItem,Full Access
objectTemplate.ability.addDamageVehicleOverTimeItem,Full Access
objectTemplate.ability.addHealOverTimeItem,Full Access
objectTemplate.ability.addRepairOverTimeItem,Full Access
objectTemplate.ability.addUserSpeedModItemGenericSettings,Full Access
objectTemplate.ability.addUserSpeedModItemPerKit,Full Access
objectTemplate.ability.addShield,Full Access
objectTemplate.ability.addEatsGrenadesItem,Full Access
objectTemplate.ability.addHealAreaItem,Full Access
objectTemplate.ability.addInstantHealItem,Full Access
objectTemplate.ability.addRocketPackItem,Full Access
objectTemplate.ability.addMarkTargetAreaItem,Full Access
objectTemplate.ability.addDeviationModifierItem,Full Access
objectTemplate.ability.userEffect,Full Access
objectTemplate.ability.victimEffect,Full Access
objectTemplate.ability.addHealthStealOnDamage,Full Access
objectTemplate.ability.addOverrideCritChanceAndDamage,Full Access
objectTemplate.ability.seeThroughWalls,Full Access
objectTemplate.ability.victimFlashColor,Full Access
objectTemplate.ability.userFlashColor,Full Access
objectTemplate.ability.weaponFlashColor,Full Access
objectTemplate.ability.flashInterval,Full Access
objectTemplate.ability.flashDuration,Full Access
objectTemplate.ability.restoreRateModStealth,Full Access
objectTemplate.ability.restoreOnEnter,Full Access
objectTemplate.ability.restoreOnDamageInflicted,Full Access
objectTemplate.ability.restoreOnDamageTaken,Full Access
objectTemplate.ability.activeWeaponFromTemplate,Full Access
objectTemplate.ability.speedMod,Full Access
objectTemplate.radio.failMessage,Full Access
objectTemplate.radio.useMessage,Full Access
objectTemplate.radio.damageMessage,Full Access
objectTemplate.radio.destroyedMessage,Full Access
objectTemplate.radio.friendlyDestroyedMessage,Full Access
objectTemplate.radio.enemyDestroyedMessage,Full Access
objectTemplate.radio.repairedMessage,Full Access
objectTemplate.radio.spottedMessage,Full Access
objectTemplate.radio.friendlyFireMessage,Full Access
objectTemplate.radio.enemyFireMessage,Full Access
objectTemplate.radio.friendlyTeamChangeMessage,Full Access
objectTemplate.radio.enemyTeamChangeMessage,Full Access
objectTemplate.radio.neutralTeamChangeMessage,Full Access
objectTemplate.radio.friendlyTakeableMessage,Full Access
objectTemplate.radio.enemyTakeableMessage,Full Access
objectTemplate.radio.friendlyNotTakeableMessage,Full Access
objectTemplate.radio.enemyNotTakeableMessage,Full Access
objectTemplate.radio.destroyedGameEvent,Full Access
objectTemplate.radio.indicationDistance2D,Full Access
objectTemplate.radio.closeToIndicationDist,Full Access
objectTemplate.radio.closeToIndicationType,Full Access
objectTemplate.radio.friendlySpawnMessage,Full Access
objectTemplate.radio.enemySpawnMessage,Full Access
objectTemplate.radio.delay,Full Access
objectTemplate.remoteControl.activationDelay,Full Access
objectTemplate.remoteControl.selfDestructAtTime,Full Access
objectTemplate.remoteControl.throttleValue,Full Access
objectTemplate.physicsMod.amplifyCollision,Full Access
objectTemplate.physicsMod.activationDelay,Full Access
objectTemplate.physicsMod.amplifiedForceSpan,Full Access
objectTemplate.physicsMod.angleSpan,Full Access
objectTemplate.physicsMod.maxAllowedSpeed,Full Access
objectTemplate.teamChange.changePoints,Full Access
objectTemplate.teamChange.maxChangePoints,Full Access
objectTemplate.teamChange.defaultMaterial,Full Access
objectTemplate.score.xpDamageMod,Full Access
objectTemplate.score.xpHealMod,Full Access
objectTemplate.python.onDamageEvent,Full Access
objectTemplate.python.onDestroyEvent,Full Access
objectTemplate.python.onRepairEvent,Full Access
objectTemplate.python.onSpawnEvent,Full Access
objectTemplate.statusGLEffect.effectName,Full Access
objectTemplate.setSpawnPositionOffset,Full Access
objectTemplate.group,Full Access
objectTemplate.ControlPointId,Full Access
objectTemplate.setAIEnterOnSpawn,Full Access
objectTemplate.setEnterOnSpawn,Full Access
objectTemplate.setScatterSpawnPositions,Full Access
objectTemplate.setOnlyForAI,Full Access
objectTemplate.setOnlyForHuman,Full Access
objectTemplate.setAllowSpawnCloseToVehicle,Full Access
objectTemplate.setIsSpawnRapeSpawnPoint,Full Access
objectTemplate.setIsTutorialSpawnPoint,Full Access
objectTemplate.podSpawnVehicle,Full Access
objectTemplate.spawnInPod,Full Access
objectTemplate.disablePodControls,Full Access
objectTemplate.team,Full Access
objectTemplate.createComponent,Full Access
objectTemplate.assetId,Full Access
objectTemplate.activateOnKitPickup,Full Access
objectTemplate.abilityComp.name,Full Access
objectTemplate.damageModifier.damageModifier,Full Access
objectTemplate.damageModifier.damageType,Full Access
objectTemplate.duration.duration,Full Access
objectTemplate.coolDown.coolDownTime,Full Access
objectTemplate.statModifier.value,Full Access
objectTemplate.statModifier.operation,Full Access
objectTemplate.forceModifier.forceModifierSoldier,Full Access
objectTemplate.forceModifier.forceModifierVehicle,Full Access
objectTemplate.forceModifier.modifiesForceType,Full Access
objectTemplate.hudElements.newlyActivatedIcon,Full Access
objectTemplate.hudElements.activeIcon,Full Access
objectTemplate.hudElements.newlyActivatedIconShowDuration,Full Access
objectTemplate.sound.fileName,Full Access
objectTemplate.sound.loopCount,Full Access
objectTemplate.sound.is3dSound,Full Access
objectTemplate.sound.stopType,Full Access
objectTemplate.sound.volume,Full Access
objectTemplate.sound.pitch,Full Access
objectTemplate.sound.pan,Full Access
objectTemplate.sound.reverbLevel,Full Access
objectTemplate.sound.volumeEnvelope,Full Access
objectTemplate.sound.minDistance,Full Access
objectTemplate.sound.halfVolumeDistance,Full Access
objectTemplate.upgradeWeapon.appliesTo,Full Access
objectTemplate.upgradeWeapon.addApplyToAssetId,Full Access
objectTemplate.upgradeWeapon.addApplyToWeaponItemType,Full Access
objectTemplate.upgradeWeapon.fireCompBatchSizeMod,Full Access
objectTemplate.upgradeWeapon.fireCompBatchSizeReplace,Full Access
objectTemplate.upgradeWeapon.ammoCompReloadTimeMod,Full Access
objectTemplate.upgradeWeapon.ammoCompReloadTimeReplace,Full Access
objectTemplate.upgradeWeapon.ammoCompNrOfMagsMod,Full Access
objectTemplate.upgradeWeapon.ammoCompNrOfMagsReplace,Full Access
objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalMod,Full Access
objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalReplace,Full Access
objectTemplate.spawnPoint.radius,Full Access
objectTemplate.skill.addWeaponSkill,Full Access
objectTemplate.skill.addPositionTypeSkill,Full Access
objectTemplate.detection.addWeaponType,Full Access
objectTemplate.detection.radius,Full Access
objectTemplate.speedModifier.addSpeedModifierType,Full Access
objectTemplate.speedModifier.speedMod,Full Access
objectTemplate.fallDamageModifier.fallDamageMod,Full Access
objectTemplate.supplyModifier.addModifySupply,Full Access
objectTemplate.seeHealth.healthTypeSeen,Full Access
objectTemplate.seeHealth.teamSeen,Full Access
objectTemplate.hitDetection.detectionLevel,Full Access
objectTemplate.nametagDetection.detectionDotAngle,Full Access
objectTemplate.enemyAwareness.addAwareOfWeaponType,Full Access
objectTemplate.enemyAwareness.onlyWarnIfEnemyZoomed,Full Access
objectTemplate.enemyAwareness.warningMaxDotAngle,Full Access
objectTemplate.enemyAwareness.warningMaxDistance,Full Access
objectTemplate.enemyAwareness.warningInterval,Full Access
objectTemplate.enemyAwareness.warningMessage,Full Access
objectTemplate.enemyAwareness.showInHudTime,Full Access
objectTemplate.spottedModifier.maxSpotted,Full Access
objectTemplate.spottedModifier.spottedDotAngle,Full Access
objectTemplate.spottedModifier.maxDistanceToEnemy,Full Access
objectTemplate.spottedModifier.maxSpottedFailDistance,Full Access
- `objectTemplate.spottedModifier.maxDistanceBetweenEnemies,Full Access