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Console Method Dump

zeroKilo edited this page Jan 25, 2019 · 1 revision

Console Method Dump

  • Game.radioMessage,Full Access
  • game.simulationRate,Full Access
  • game.getVipList,Unknown Access
  • game.getAccountNameFromNucleusId,Unknown Access
  • game.personaSearchStart,Unknown Access
  • game.personaSearchGetResult,Unknown Access
  • game.setPersonaVipStatus,Unknown Access
  • game.setPlayerVipStatus,Unknown Access
  • game.sayAll,Unknown Access
  • game.sayTeam,Unknown Access
  • game.sayToPlayerWithId,Unknown Access
  • game.sayToPlayerWithName,Unknown Access
  • Game.crash,Unknown Access
  • Game.crashSTL,Unknown Access
  • game.lockFps,Unknown Access
  • Vars.set,Full Access
  • demo.recordDemo,End User Access
  • demo.stopRecording,End User Access
  • demo.shutdownDemo,End User Access
  • demo.adjustDemoFov,End User Access
  • demo.restartDemo,Full Access
  • demo.togglePlayerDemo,Full Access
  • demo.toggleCameraDemo,Full Access
  • demo.toggleDemoPauseOrPlay,Full Access
  • customization.createMeshRule,Full Access
  • customization.addInputMesh,Full Access
  • customization.addInputSlot,Full Access
  • customization.addSlotDependency,Full Access
  • customization.addGeomDependency,Full Access
  • customization.addRemoveGroup,Full Access
  • customization.addReplacementGroup,Full Access
  • customization.setReplacementMesh,Full Access
  • customization.finalizeMeshRules,Full Access
  • customization.setFrontendFov,Full Access
  • customization.setFrontendCamDistDefault,Full Access
  • backend.setAutoLoginTimeout,Full Access
  • backend.dumpSoldiersCache,Full Access
  • magma.prodServer,Full Access
  • magma.devServer,Full Access
  • magma.dev2Server,Full Access
  • magma.dev3Server,Full Access
  • magma.dev4Server,Full Access
  • magma.testServer,Full Access
  • magma.pteServer,Full Access
  • magma.preprodServer,Full Access
  • magma.privateServer,Full Access
  • backendClient.addDesiredCommunityName,Full Access
  • backendClient.clearDesiredCommunityNameList,Full Access
  • renderer.listScreenModes,Full Access
  • renderer.screenMode,Full Access
  • pythonHost.reinitialize,Full Access
  • pythonHost.sendCommand,Full Access
  • reservedSlots.load,Unknown Access
  • reservedSlots.save,Unknown Access
  • reservedSlots.configFile,Unknown Access
  • reservedSlots.addNick,Unknown Access
  • reservedSlots.removeNick,Unknown Access
  • reservedSlots.clear,Unknown Access
  • reservedSlots.list,Unknown Access
  • sv.load,Unknown Access
  • sv.save,Unknown Access
  • sv.saveSave,Unknown Access
  • sv.configFile,Unknown Access
  • sv.serverName,Unknown Access
  • sv.setServerNameSave,Unknown Access
  • sv.serverCommunity,Unknown Access
  • sv.bannerURL,Unknown Access
  • sv.password,Unknown Access
  • sv.passwordSave,Unknown Access
  • sv.internet,Unknown Access
  • sv.bandwidthChoke,Unknown Access
  • sv.maxConnectionType,Unknown Access
  • sv.welcomeMessage,Unknown Access
  • sv.setWelcomeMessageSave,Unknown Access
  • sv.serverIP,Unknown Access
  • sv.serverPort,Unknown Access
  • sv.prodDataCenter,Unknown Access
  • sv.allowFreeCam,Unknown Access
  • sv.allowExternalViews,Unknown Access
  • sv.allowNoseCam,Unknown Access
  • sv.allowSpectators,Unknown Access
  • sv.hitIndicator,Unknown Access
  • sv.maxPlayers,Unknown Access
  • sv.maxPlayersSave,Unknown Access
  • sv.numReservedSlots,Unknown Access
  • sv.numPlayersNeededToStart,Unknown Access
  • sv.notEnoughPlayersRestartDelay,Unknown Access
  • sv.addExcludeMapTag,Unknown Access
  • sv.startDelay,Unknown Access
  • sv.endDelay,Unknown Access
  • sv.spawnTime,Unknown Access
  • sv.manDownTime,Unknown Access
  • sv.endOfRoundDelay,Unknown Access
  • sv.ticketRatio,Unknown Access
  • sv.setTicketRatioSave,Unknown Access
  • sv.roundsPerMap,Unknown Access
  • sv.setRoundsPerMapSave,Unknown Access
  • sv.timeLimit,Unknown Access
  • sv.scoreLimit,Unknown Access
  • sv.soldierFriendlyFire,Unknown Access
  • sv.vehicleFriendlyFire,Unknown Access
  • sv.soldierSplashFriendlyFire,Unknown Access
  • sv.vehicleSplashFriendlyFire,Unknown Access
  • sv.friendlyFireWithMines,Unknown Access
  • sv.tkPunishEnabled,Unknown Access
  • sv.tkNumPunishToKick,Unknown Access
  • sv.tkPunishByDefault,Unknown Access
  • sv.valorPointsForWin,Unknown Access
  • sv.valorPointsForLoss,Unknown Access
  • sv.valorPointsOnLevelUp,Unknown Access
  • sv.killAssistThreshold,Unknown Access
  • sv.votingEnabled,Unknown Access
  • sv.voteTime,Unknown Access
  • sv.minPlayersForVoting,Unknown Access
  • sv.allowNATNegotiation,Unknown Access
  • sv.interfaceIP,Unknown Access
  • sv.timeBeforeRestartMap,Unknown Access
  • sv.autoBalanceTeam,Unknown Access
  • sv.teamRatioPercent,Unknown Access
  • sv.autoRecord,Unknown Access
  • sv.demoIndexURL,Unknown Access
  • sv.demoDownloadURL,Unknown Access
  • sv.autoDemoHook,Unknown Access
  • sv.demoQuality,Unknown Access
  • sv.adminScript,Unknown Access
  • sv.sponsorText,Unknown Access
  • sv.sponsorLogoURL,Unknown Access
  • sv.communityLogoURL,Unknown Access
  • sv.customMapURL,Unknown Access
  • sv.radioSpamInterval,Unknown Access
  • sv.radioMaxSpamFlagCount,Unknown Access
  • sv.radioBlockedDurationTime,Unknown Access
  • sv.botSkill,Unknown Access
  • sv.ranked,Unknown Access
  • sv.rankedSave,Unknown Access
  • sv.punkBuster,Unknown Access
  • sv.vipSlotsTeam1,Unknown Access
  • sv.vipSlotsTeam2,Unknown Access
  • sv.setVipSlotsTeam1Save,Unknown Access
  • sv.setVipSlotsTeam2Save,Unknown Access
  • sv.easyzone,Unknown Access
  • sv.easyzoneMaxLevel,Unknown Access
  • sv.serverType,Unknown Access
  • sv.useSpawnVehicleWhenPlayerSpawns,Unknown Access
  • rankSettings.setPrestigeLevel,Full Access
  • rankSettings.setMaxPrestigeRotations,Full Access
  • rankSettings.setMinLevelToActivatePrestige,Full Access
  • rankSettings.setPrestigePercentAwardedOnDamage,Full Access
  • rankSettings.save,Full Access
  • inGameEventManager.hudDisplayTime,Full Access
  • inGameEventManager.overrideHudDisplayTime,Full Access
  • inGameEventManager.createInGameEvent,Full Access
  • inGameEventManager.setName,Full Access
  • inGameEventManager.setHudString,Full Access
  • inGameEventManager.broadcastEvent,Full Access
  • inGameEventManager.requiredDistance,Full Access
  • inGameEventManager.addToGameMode,Full Access
  • inGameEventManager.addCustomizationId,Full Access
  • inGameEventManager.addBlacklistId,Full Access
  • inGameEventManager.setSound,Full Access
  • inGameEventManager.setEventPriority,Full Access
  • inGameEventManager.setXPScore,Full Access
  • inGameEventManager.setGenericVarValue,Full Access
  • maplist.load,Unknown Access
  • maplist.save,Unknown Access
  • maplist.saveSave,Unknown Access
  • maplist.configFile,Unknown Access
  • maplist.mapCount,Unknown Access
  • maplist.currentMap,Unknown Access
  • maplist.clear,Unknown Access
  • maplist.clearSave,Unknown Access
  • maplist.remove,Unknown Access
  • maplist.list,Unknown Access
  • maplist.listAll,Unknown Access
  • maplist.append,Unknown Access
  • maplist.appendSave,Unknown Access
  • maplist.insert,Unknown Access
  • maplist.addMapTag,Unknown Access
  • maplist.inheritMapTags,Unknown Access
  • misc.getBuildNr,End User Access
  • gameLogic.togglePause,Unknown Access
  • gameLogic.reset,Unknown Access
  • gameLogic.maximumLevelViewDistance,Full Access
  • gameLogic.extraUAVVehicleFlightHeight,Full Access
  • gameLogic.setTeamLanguage,Full Access
  • gameLogic.getTeamLanguage,Full Access
  • gameLogic.setTeamName,Full Access
  • gameLogic.getTeamName,Full Access
  • gameLogic.setTeamFlag,Full Access
  • gameLogic.becomeSquadLeader,Full Access
  • gameLogic.enableVoHelp,Full Access
  • gameLogic.supplyDropHeight,Full Access
  • gameLogic.supplyDropNumSecsToLive,Full Access
  • gameLogic.satelliteScanReloadTime,Full Access
  • gameLogic.uavReloadTime,Full Access
  • gameLogic.orbitalBombardmentHeight,Full Access
  • gameLogic.messages.setVolumes,Full Access
  • gameLogic.messages.addMessage,Full Access
  • gameLogic.messages.addRadioVoice,Full Access
  • gameLogic.messages.addEmoteTrigger,Full Access
  • gameLogic.messages.addRadioFilter,Full Access
  • gameLogic.messages.addHelpMessage,Full Access
  • gameLogic.setKit,Full Access
  • gameLogic.remoteCommand,Full Access
  • gameLogic.createObject,Full Access
  • gameLogic.spawnAtCameraPosition,Full Access
  • gameLogic.setBeforeSpawnCamera,Full Access
  • gameLogic.printPlayerCamCoords,Full Access
  • gameLogic.setDefaultNumberOfTickets,Full Access
  • gameLogic.getDefaultNumberOfTickets,Full Access
  • gameLogic.useColdBreath,Full Access
  • gameLogic.setDefaultNumberOfTicketsEx,Full Access
  • gameLogic.getDefaultNumberOfTicketsEx,Full Access
  • gameLogic.setValorPointsAwarded,Full Access
  • gameLogic.setVehiclePrioAndMax,Full Access
  • gameLogic.getVehiclePrioAndMax,Full Access
  • gameLogic.setTicketUpdateInterval,Full Access
  • gameLogic.getTicketUpdateInterval,Full Access
  • gameLogic.setSpawnTimeModifierAttackers,Full Access
  • gameLogic.getSpawnTimeModifierAttackers,Full Access
  • gameLogic.setSpawnTimeModifierDefenders,Full Access
  • gameLogic.getSpawnTimeModifierDefenders,Full Access
  • gameLogic.setMinSpawnTimeModifierAttackers,Full Access
  • gameLogic.getMinSpawnTimeModifierAttackers,Full Access
  • gameLogic.setMinSpawnTimeModifierDefenders,Full Access
  • gameLogic.getMinSpawnTimeModifierDefenders,Full Access
  • gameLogic.setSpawnWaveTime,Full Access
  • gameLogic.getSpawnWaveTime,Full Access
  • gameLogic.setUseSpawnWaveAttackers,Full Access
  • gameLogic.getUseSpawnWaveAttackers,Full Access
  • gameLogic.setUseSpawnWaveDefenders,Full Access
  • gameLogic.getUseSpawnWaveDefenders,Full Access
  • gameLogic.setForceTakeableFlagAtTickets,Full Access
  • gameLogic.getForceTakeableFlagAtTickets,Full Access
  • gameLogic.setLowTicketWarningAtTickets,Full Access
  • gameLogic.getLowTicketWarningAtTickets,Full Access
  • gameLogic.setShowOverHeadCamWhenDeadAtTime,Full Access
  • gameLogic.getShowOverHeadCamWhenDeadAtTime,Full Access
  • gameLogic.setOverheadCamAtDeath,Full Access
  • gameLogic.getOverHeadCamPosAtDeathForTeam,Full Access
  • gameLogic.getOverHeadCamDirAtDeathForTeam,Full Access
  • gameLogic.setOverheadCamAtEndOfRoundWinTeam,Full Access
  • gameLogic.setOverheadCamAtEndOfRoundLoseTeam,Full Access
  • gameLogic.getOverHeadCamPosAtEndOfRoundWinTeam,Full Access
  • gameLogic.getOverHeadCamPosAtEndOfRoundLoseTeam,Full Access
  • gameLogic.getOverHeadCamDirAtEndOfRoundWinTeam,Full Access
  • gameLogic.getOverHeadCamDirAtEndOfRoundLoseTeam,Full Access
  • gameLogic.setOverrideEndOfRoundDelay,Full Access
  • gameLogic.getOverrideEndOfRoundDelay,Full Access
  • gameLogic.setOverrideTickets,Full Access
  • gameLogic.setNumberOfTickets,Full Access
  • gameLogic.getNumberOfTickets,Full Access
  • gameLogic.defaultTimeToNextAIWave,Full Access
  • gameLogic.setTicketLossAtEndPerMin,Full Access
  • gameLogic.getTicketLossAtEndPerMin,Full Access
  • gameLogic.setTicketLossPerMin,Full Access
  • gameLogic.getTicketLossPerMin,Full Access
  • gameLogic.spawnObjectSpeed,Full Access
  • player.moveTo,Full Access
  • combatArea.create,Full Access
  • combatArea.deleteActiveCombatArea,Full Access
  • combatArea.active,Full Access
  • combatArea.getActiveCombatAreaName,Full Access
  • combatArea.layer,Full Access
  • combatArea.team,Full Access
  • combatArea.min,Full Access
  • combatArea.max,Full Access
  • combatArea.vehicles,Full Access
  • combatArea.usedByPathFinding,Full Access
  • combatArea.addAreaPoint,Full Access
  • combatAreaManager.use,Full Access
  • combatAreaManager.addVehicleDamage,Full Access
  • combatAreaManager.addVehicleTimer,Full Access
  • combatAreaManager.damage,Full Access
  • combatAreaManager.timeAllowedOutside,Full Access
  • admin.runNextLevel,Unknown Access
  • admin.currentLevel,Unknown Access
  • admin.nextLevel,Unknown Access
  • admin.restartMap,Unknown Access
  • admin.runLevel,Unknown Access
  • admin.toggleSocketCompression,Unknown Access
  • admin.banPlayer,Unknown Access
  • admin.banPlayerKey,Unknown Access
  • admin.addAddressToBanList,Unknown Access
  • admin.addKeyToBanList,Unknown Access
  • admin.removeAddressFromBanList,Unknown Access
  • admin.removeKeyFromBanList,Unknown Access
  • admin.clearBanList,Unknown Access
  • admin.listBannedAddresses,Unknown Access
  • admin.listBannedKeys,Unknown Access
  • admin.kickPlayer,Unknown Access
  • admin.kickPlayerDelayed,Unknown Access
  • admin.listPlayers,Unknown Access
  • renderer.fogStartEndAndBase,Full Access
  • Console.getArgumentTypes,Full Access
  • Console.getEnumName,Full Access
  • Console.getRange,Full Access
  • Console.getReturnType,Full Access
  • Console.getDelta,Full Access
  • Console.hasBundledType,Full Access
  • Console.getTypeDescription,Full Access
  • Console.isDynamic,Full Access
  • Console.isSetGet,Full Access
  • Console.hasRange,Full Access
  • Console.getCategory,Full Access
  • Console.getActiveMethods,Full Access
  • Console.dumpAllConsoleMethods,Full Access
  • Console.useRelativePaths,Full Access
  • Console.allowMultipleFileLoad,Full Access
  • SettingsManager.stringSet,End User Access
  • SettingsManager.boolSet,End User Access
  • SettingsManager.intSet,End User Access
  • SettingsManager.floatSet,End User Access
  • SettingsManager.U32Set,End User Access
  • SettingsManager.stringGet,End User Access
  • SettingsManager.boolGet,End User Access
  • SettingsManager.intGet,End User Access
  • SettingsManager.floatGet,End User Access
  • SettingsManager.U32Get,End User Access
  • controlMap.create,End User Access
  • controlMap.setActive,End User Access
  • controlMap.addAxisToAxisMapping,End User Access
  • controlMap.addButtonsToAxisMapping,End User Access
  • controlMap.addKeyAndButtonToAxisMapping,End User Access
  • controlMap.addButtonAndKeyToAxisMapping,End User Access
  • controlMap.addKeysToAxisMapping,End User Access
  • controlMap.addButtonToTriggerMapping,End User Access
  • controlMap.AddKeyToTriggerMapping,End User Access
  • controlMap.setYawFactor,End User Access
  • controlMap.setPitchFactor,End User Access
  • controlMap.addAxisToTriggerMapping,End User Access
  • controlMap.InvertMouse,End User Access
  • controlMap.mouseSensitivity,End User Access
  • controlMap.keyboardSensitivity,End User Access
  • fileManager.mountArchive,Full Access
  • fileManager.mountArchive,Full Access
  • windManager.globalWindSpeed,Full Access
  • windManager.globalWindDirection,Full Access
  • objectManager.drawStats,Full Access
  • objectManager.printNetStatsForAllTypeOfObjects,Full Access
  • objectManager.dump,Full Access
  • object.direction,Full Access
  • object.scale,Full Access
  • object.attenuationRange1,Full Access
  • object.attenuationRange2,Full Access
  • object.color,Full Access
  • object.HDRIntensity,Full Access
  • object.coneAngle1,Full Access
  • object.coneAngle2,Full Access
  • object.fov,Full Access
  • object.setAsSkyLight,Full Access
  • object.togglePause,Full Access
  • object.template,Full Access
  • object.name,Full Access
  • object.absolutePosition,Full Access
  • object.absolutePositionSecondary,Full Access
  • object.isOvergrowth,Full Access
  • object.notInAI,Full Access
  • object.setLightSourceMask,Full Access
  • object.getLightSourceMask,Full Access
  • object.disableChildren,Full Access
  • object.setIsInTweakModeRecursive,Full Access
  • object.rotation,Full Access
  • object.rotationSecondary,Full Access
  • object.absoluteTransformation,Full Access
  • object.initGrid,Full Access
  • object.isVisible,Full Access
  • object.hasUpdate,Full Access
  • object.hasCollision,Full Access
  • object.isInGrid,Full Access
  • object.isSaveable,Full Access
  • object.setIsInTweakModeRecursive,Full Access
  • object.setIsVisibleRecursive,Full Access
  • object.setIsSaveableRecursive,Full Access
  • object.setIsDisabledRecursive,Full Access
  • object.hasGlow,Full Access
  • object.glowFrequency,Full Access
  • object.glowType,Full Access
  • object.glowOffset,Full Access
  • objectTemplate.writeBinary,Full Access
  • objectTemplate.readBinary,Full Access
  • objectTemplate.name,Full Access
  • ObjectTemplate.create,Full Access
  • ObjectTemplate.listTemplateClasses,Full Access
  • objectTemplate.saveInSeparateFile,Full Access
  • objectTemplate.createNotInGrid,Full Access
  • objectTemplate.createInvisible,Full Access
  • objectTemplate.createVisibleInEditor,Full Access
  • objectTemplate.isNotSaveable,Full Access
  • objectTemplate.templateHasBeenUsed,Full Access
  • objectTemplate.createdInEditor,Full Access
  • objectTemplate.isDestructable,Full Access
  • objectTemplate.castsDynamicShadow,Full Access
  • objectTemplate.hasRelativeOffset,Full Access
  • objectTemplate.preCacheObject,Full Access
  • objectTemplate.forcePreCacheObject,Full Access
  • Player.create,Full Access
  • Player.active,Full Access
  • Player.listPlayerClasses,Full Access
  • Player.list,Full Access
  • Player.saveAll,Full Access
  • player.isAi,Full Access
  • player.isNetwork,Full Access
  • player.name,Full Access
  • player.vehicle,Full Access
  • player.setVehicleWithInputId,Full Access
  • objectTemplate.networkableInfo,Full Access
  • objectTemplate.cullRadiusScale,Full Access
  • Object.create,Full Access
  • Object.active,Full Access
  • Object.list,Full Access
  • Object.forceStart,Full Access
  • Object.forceStop,Full Access
  • ObjectTemplate.active,Full Access
  • ObjectTemplate.activeSafe,Full Access
  • ObjectTemplate.delete,Full Access
  • ObjectTemplate.list,Full Access
  • ObjectTemplate.save,Full Access
  • physics.gravity,Full Access
  • heightmapcluster.create,Full Access
  • heightmapcluster.setClusterSize,Full Access
  • heightmapcluster.setHeightmapSize,Full Access
  • heightmapcluster.addHeightmap,Full Access
  • heightmapcluster.setSeaWaterLevel,Full Access
  • heightmapcluster.debugCheckMaterials,Full Access
  • heightmapcluster.importSurroundingRawHeightMap,Full Access
  • heightmapcluster.smoothEdges,Full Access
  • heightmapcluster.stitchEdges,Full Access
  • heightmapcluster.simulateWater,Full Access
  • heightmapcluster.simulatedWaterDepth,Full Access
  • heightmap.setSize,Full Access
  • heightmap.setScale,Full Access
  • heightmap.setBitResolution,Full Access
  • heightmap.loadHeightData,Full Access
  • heightmap.setModified,Full Access
  • heightmap.setMaterialScale,Full Access
  • heightmap.loadMaterialData,Full Access
  • collisionManager.createTemplate,Full Access
  • collisionManager.useDeferredLoading,Full Access
  • collisionManager.create,Full Access
  • collisionManager.setActiveLod,Full Access
  • collisionManager.drawMeshes,Full Access
  • collisionManager.drawBoundingBoxes,Full Access
  • collisionManager.drawPivots,Full Access
  • collisionManager.drawSoldierMesh,Full Access
  • collisionManager.drawPrimitives,Full Access
  • collisionManager.getNameOfObjectInFocus,Full Access
  • collisionManager.identityRotateObjectInFocus,Full Access
  • collisionManager.rotateObjectInFocusAroundAxis,Full Access
  • collisionManager.rotateObjectInFocusAroundVector,Full Access
  • collisionManager.attachActiveToObjectInFocus,Full Access
  • collisionManager.buildDebugCollisionMeshes,Full Access
  • collisionManager.drawSoldierCollision,Full Access
  • responsePhysicsManager.dumpLists,Full Access
  • ragDoll.reset,Full Access
  • ragDoll.save,Full Access
  • ragDoll.active,Full Access
  • ragDoll.drawConstraints,Full Access
  • ragDoll.gravity,Full Access
  • ragDoll.skeleton,Full Access
  • ragDoll.addParticle,Full Access
  • ragDoll.addBone,Full Access
  • ragDoll.lockBone,Full Access
  • ragDoll.toSkeleton,Full Access
  • ragDoll.linkMode,Full Access
  • ragDoll.addConstraint,Full Access
  • ragDoll.addCapsuleCollision,Full Access
  • ragDoll.addAngularConstraint,Full Access
  • ragDoll.addDihedralAngleConstraint,Full Access
  • ragDoll.removeConstraint,Full Access
  • ragDoll.addForce,Full Access
  • ragDoll.setParticleCollisionCriteria,Full Access
  • ragDoll.addJointConstraint,Full Access
  • ragDoll.addDistanceLessThanConstraint,Full Access
  • animationSystem.create,Full Access
  • animationSystem.active,Full Access
  • animationSystem.list,Full Access
  • animationSystem.toggleIgnoreMother,Full Access
  • animationSystem.playbackModifier,Full Access
  • animationSystem.saveActive,Full Access
  • animationSystem.save,Full Access
  • animationSystem.reloadScript,Full Access
  • animationSystem.createBundle,Full Access
  • animationSystem.deleteActiveBundle,Full Access
  • animationSystem.createTrigger,Full Access
  • animationSystem.deleteActiveTrigger,Full Access
  • AnimationSystem.listTriggerTypes,Full Access
  • animationSystem.activeBundle,Full Access
  • animationSystem.listBundles,Full Access
  • animationSystem.activeTrigger,Full Access
  • animationSystem.listTriggers,Full Access
  • animationSystem.hide,Full Access
  • animationSystem.createAnimation,Full Access
  • animationSystem.listAnimations,Full Access
  • animationSystem.activeAnimation,Full Access
  • animationSystem.createValueHolder,Full Access
  • animationSystem.listValueHolders,Full Access
  • animationSystem.saveValueHolders,Full Access
  • animationSystem.activeValueHolder,Full Access
  • animationSystem.cameraSpring.use,Full Access
  • animationSystem.cameraSpring.amplitude,Full Access
  • animationSystem.cameraSpring.zoomDamping,Full Access
  • animationSystem.cameraSpring.stiffness,Full Access
  • animationSystem.cameraSpring.look,Full Access
  • animationSystem.cameraSpring.move,Full Access
  • animationSystem.cameraSpring.hit,Full Access
  • animationSystem.cameraSpring.fire,Full Access
  • animationValueHolder.getFilename,Full Access
  • animationValueHolder.values,Full Access
  • animationValueHolder.min,Full Access
  • animationValueHolder.normal,Full Access
  • animationValueHolder.max,Full Access
  • animationValueHolder.clamp,Full Access
  • animationValueHolder.passOnMessage,Full Access
  • animationValueHolder.stopOnMessage,Full Access
  • animationManager.length,Full Access
  • animationManager.originalLength,Full Access
  • animationManager.looping,Full Access
  • animationManager.fadeInTime,Full Access
  • animationManager.ignoreMotherOrientation,Full Access
  • animationManager.noiceFreq,Full Access
  • animationManager.noiceAmplitude,Full Access
  • animationBundle.length,Full Access
  • animationBundle.playBackward,Full Access
  • animationBundle.jumpToLastAnimationAtStop,Full Access
  • animationBundle.playForever,Full Access
  • animationBundle.isLooping,Full Access
  • animationBundle.hideWeapon,Full Access
  • animationBundle.attachObject,Full Access
  • animationBundle.hideWeaponWhenFading,Full Access
  • animationBundle.abruptPlayback,Full Access
  • animationBundle.useSpeedAsTime,Full Access
  • animationBundle.fadeInTime,Full Access
  • animationBundle.fadeOutTime,Full Access
  • animationBundle.playSound,Full Access
  • animationBundle.stickAround,Full Access
  • animationBundle.useNewSystem,Full Access
  • animationBundle.blockInput,Full Access
  • animationBundle.forceStopPoints,Full Access
  • animationBundle.speedKeyPoints,Full Access
  • animationBundle.fadeOutSpeedKeyPoints,Full Access
  • animationBundle.fadeInSpeedKeyPoints,Full Access
  • animationBundle.listAnimations,Full Access
  • animationBundle.addAnimation,Full Access
  • animationBundle.removeAnimation,Full Access
  • animationBundle.setAnimationStartTime,Full Access
  • animationBundle.getAnimationStartTime,Full Access
  • animationBundle.setAnimationLength,Full Access
  • animationBundle.getAnimationLength,Full Access
  • animationBundle.listEvents,Full Access
  • animationBundle.addEvent,Full Access
  • animationBundle.removeEvent,Full Access
  • animationBundle.setEventStartTime,Full Access
  • animationBundle.getEventStartTime,Full Access
  • animationTrigger.getTypeName,Full Access
  • animationTrigger.listBundles,Full Access
  • animationTrigger.fadeInTime,Full Access
  • animationTrigger.addChild,Full Access
  • animationTrigger.removeChild,Full Access
  • animationTrigger.addBundle,Full Access
  • animationTrigger.removeBundle,Full Access
  • animationTrigger.overridePrio,Full Access
  • animationTrigger.message,Full Access
  • animationTrigger.valueHolder,Full Access
  • animationTrigger.useDirection,Full Access
  • animationTrigger.triggerOnAcceleration,Full Access
  • animationTrigger.clearValueHolder,Full Access
  • animationTrigger.idleTime,Full Access
  • animationTrigger.count,Full Access
  • animationTrigger.switchId,Full Access
  • network.saveStats,Full Access
  • network.makeStatisticsMark,Full Access
  • network.dumpNetworkDescriptors,Full Access
  • network.dumpScopableDescriptors,Full Access
  • networkableInfo.createNewInfo,Full Access
  • networkableInfo.setPredictionMode,Full Access
  • networkableInfo.setBasePriority,Full Access
  • networkableInfo.setIsUnique,Full Access
  • networkableInfo.setForceNetworkableId,Full Access
  • objectTemplate.soundFilename,Full Access
  • objectTemplate.volumeEnvelope,Full Access
  • objectTemplate.pitchEnvelope,Full Access
  • objectTemplate.loopCount,Full Access
  • objectTemplate.minDistance,Full Access
  • objectTemplate.halfVolumeDistance,Full Access
  • objectTemplate.volume,Full Access
  • objectTemplate.pitch,Full Access
  • objectTemplate.reverbLevel,Full Access
  • objectTemplate.soundRadius,Full Access
  • objectTemplate.isTitanAmbient,Full Access
  • objectTemplate.lowSamples,Full Access
  • objectTemplate.mediumSamples,Full Access
  • objectTemplate.randomMode,Full Access
  • objectTemplate.localOnly,Full Access
  • objectTemplate.is3dSound,Full Access
  • objectTemplate.stopType,Full Access
  • objectTemplate.pan,Full Access
  • objectTemplate.position,Full Access
  • objectTemplate.coneDirection,Full Access
  • objectTemplate.coneInnerAngle,Full Access
  • objectTemplate.coneOuterAngle,Full Access
  • objectTemplate.coneOuterVolume,Full Access
  • objectTemplate.globalEffectLevel,Full Access
  • objectTemplate.volumeGroup,Full Access
  • sound.masterVolume,Full Access
  • sound.listenerReverb,Full Access
  • sound.dopplerEffect,Full Access
  • sound.removeAllTriggers,Full Access
  • sound.interactiveMode,Full Access
  • sound.initialize,Full Access
  • sound.addSound,Full Access
  • sound.addMenuSound,Full Access
  • sound.playSound,Full Access
  • sound.stopSound,Full Access
  • sound.tinnitusSetup,Full Access
  • sound.windSetup,Full Access
  • sound.addTrigger,Full Access
  • sound.showStats,Full Access
  • sound.showSoundSources,Full Access
  • sound.setProperty,Full Access
  • sound.getProperty,Full Access
  • sound.setReverb,Full Access
  • sound.getAllSoundTemplates,Full Access
  • sound.tweakTemplate,Full Access
  • sound.loadMusic,Full Access
  • sound.playMusic,Full Access
  • sound.stopMusic,Full Access
  • sound.setVolumeForGroup,Full Access
  • sound.getVolumeForGroup,Full Access
  • sound.setMuteLevel,Full Access
  • material.active,Full Access
  • material.name,Full Access
  • material.type,Full Access
  • material.friction,Full Access
  • material.elasticity,Full Access
  • material.resistance,Full Access
  • material.multiplyFriction,Full Access
  • material.projectileCollisionHardness,Full Access
  • material.damageLoss,Full Access
  • material.minDamageLoss,Full Access
  • material.maxDamageLoss,Full Access
  • material.penetrationDeviation,Full Access
  • material.overrideNeverPenetrate,Full Access
  • material.hasWaterPhysics,Full Access
  • material.isOneSided,Full Access
  • material.isSeeThrough,Full Access
  • material.triggerRadio,Full Access
  • material.pythonEvent,Full Access
  • materialManager.createCell,Full Access
  • materialManager.damageMod,Full Access
  • materialManager.setDecalTemplate,Full Access
  • materialManager.setEffectTemplate,Full Access
  • materialManager.setSoundTemplate,Full Access
  • materialManager.setRadioMessage,Full Access
  • objectTemplate.cullRadiusScale,Full Access
  • objectTemplate.networkableInfo,Full Access
  • objectTemplate.createComponent,Full Access
  • objectTemplate.deleteComponent,Full Access
  • objectTemplate.geometry,Full Access
  • objectTemplate.geometryPart,Full Access
  • objectTemplate.collisionPart,Full Access
  • objectTemplate.aiTemplate,Full Access
  • objectTemplate.destroyableWindowsTemplate,Full Access
  • objectTemplate.hasGlow,Full Access
  • objectTemplate.glowFrequency,Full Access
  • objectTemplate.glowType,Full Access
  • objectTemplate.glowOffset,Full Access
  • objectTemplate.hasGlow,Full Access
  • objectTemplate.glowFrequency,Full Access
  • objectTemplate.glowType,Full Access
  • objectTemplate.glowOffset,Full Access
  • objectTemplate.setCollisionMesh,Full Access
  • objectTemplate.collisionMesh,Full Access
  • objectTemplate.mapMaterial,Full Access
  • objectTemplate.handleCollisionSpeed,Full Access
  • objectTemplate.anchor,Full Access
  • objectTemplate.anchorOffset,Full Access
  • objectTemplate.isOvergrowth,Full Access
  • objectTemplate.relativePositionOffset,Full Access
  • objectTemplate.boneIndex,Full Access
  • objectTemplate.nameToLookAt,Full Access
  • objectTemplate.offsetToLookAt,Full Access
  • objectTemplate.hasMobilePhysics,Full Access
  • objectTemplate.hasCollisionPhysics,Full Access
  • objectTemplate.hasPointPhysics,Full Access
  • objectTemplate.hasRotationalPointPhysics,Full Access
  • objectTemplate.collisionGroups,Full Access
  • objectTemplate.hasResponsePhysics,Full Access
  • objectTemplate.treeCollisionDiameter,Full Access
  • objectTemplate.physicsType,Full Access
  • objectTemplate.physicsFrequency,Full Access
  • objectTemplate.drag,Full Access
  • objectTemplate.dragOffset,Full Access
  • objectTemplate.dragModifier,Full Access
  • objectTemplate.mass,Full Access
  • objectTemplate.centerOfMassOffset,Full Access
  • objectTemplate.centerOfCollisionOffset,Full Access
  • objectTemplate.inertiaModifier,Full Access
  • objectTemplate.inertiaModifierForWreck,Full Access
  • objectTemplate.gravityModifier,Full Access
  • objectTemplate.isSleeping,Full Access
  • objectTemplate.floaterMod,Full Access
  • objectTemplate.otherCollisionLod,Full Access
  • objectTemplate.isMajorActor,Full Access
  • objectTemplate.grip,Full Access
  • objectTemplate.animatedUVTranslation,Full Access
  • objectTemplate.animatedUVTranslationSpeed,Full Access
  • objectTemplate.animatedUVTranslationSize,Full Access
  • objectTemplate.animatedUVTranslationMax,Full Access
  • objectTemplate.animatedUVTranslationIndex,Full Access
  • objectTemplate.animatedUVTranslationReverse,Full Access
  • objectTemplate.animatedUVRotation,Full Access
  • objectTemplate.animatedUVRotationIndex,Full Access
  • objectTemplate.animatedUVRotationScale,Full Access
  • objectTemplate.animatedUVRotationRadius,Full Access
  • objectTemplate.animatedUVRotationReverse,Full Access
  • objectTemplate.rotateAsAnimatedUV,Full Access
  • objectTemplate.rotateAsAnimatedUVObject,Full Access
  • objectTemplate.rotateAsAnimatedUVReverse,Full Access
  • objectTemplate.teamSpecificVisibility,Full Access
  • objectTemplate.bundleSkeleton,Full Access
  • objectTemplate.bundleAnimationSystem,Full Access
  • objectTemplate.material,Full Access
  • objectTemplate.isPortalPassing,Full Access
  • objectTemplate.portalPassingPosition,Full Access
  • objectTemplate.listTemplates,Full Access
  • objectTemplate.clearTemplateList,Full Access
  • objectTemplate.getTemplate,Full Access
  • objectTemplate.addTemplate,Full Access
  • objectTemplate.removeTemplate,Full Access
  • objectTemplate.setActiveTemplate,Full Access
  • objectTemplate.setPosition,Full Access
  • objectTemplate.setRotation,Full Access
  • objectTemplate.getPosition,Full Access
  • objectTemplate.getRotation,Full Access
  • objectTemplate.setExplodePartAtDestroy,Full Access
  • objectTemplate.respawnDelay,Full Access
  • objectTemplate.minRotation,Full Access
  • objectTemplate.maxRotation,Full Access
  • objectTemplate.PivotPosition,Full Access
  • objectTemplate.maxSpeed,Full Access
  • objectTemplate.maxResetSpeed,Full Access
  • objectTemplate.acceleration,Full Access
  • objectTemplate.deAcceleration,Full Access
  • objectTemplate.continousRotationSpeed,Full Access
  • objectTemplate.inputToYaw,Full Access
  • objectTemplate.inputToPitch,Full Access
  • objectTemplate.inputToRoll,Full Access
  • objectTemplate.automaticReset,Full Access
  • objectTemplate.snapToZeroOnNoInput,Full Access
  • objectTemplate.useDeAcceleration,Full Access
  • objectTemplate.rememberExcessInput,Full Access
  • objectTemplate.lesserYawAtSpeed,Full Access
  • objectTemplate.automaticYawStabilization,Full Access
  • objectTemplate.automaticPitchStabilization,Full Access
  • objectTemplate.startAutoRotateOnEnter,Full Access
  • objectTemplate.debugAutoRotate,Full Access
  • objectTemplate.regulateVector,Full Access
  • objectTemplate.regulateFromParent,Full Access
  • objectTemplate.regulateFromParentPos,Full Access
  • objectTemplate.regulateYawFactor,Full Access
  • objectTemplate.regulatePitchFactor,Full Access
  • objectTemplate.regulateRollFactor,Full Access
  • objectTemplate.offset,Full Access
  • objectTemplate.multiply,Full Access
  • objectTemplate.restoreRotationOnExit,Full Access
  • objectTemplate.ignoreParentRotation,Full Access
  • objectTemplate.ignoreParentRotationAlways,Full Access
  • objectTemplate.surpressPlayerInputVector,Full Access
  • objectTemplate.capMaxSpeed,Full Access
  • objectTemplate.setHasTarget,Full Access
  • objectTemplate.pcoId,Full Access
  • objectTemplate.cameraId,Full Access
  • objectTemplate.CVMInside,Full Access
  • objectTemplate.CVMNose,Full Access
  • objectTemplate.CVMChase,Full Access
  • objectTemplate.CVMFrontChase,Full Access
  • objectTemplate.CVMFlyBy,Full Access
  • objectTemplate.CVMTrace,Full Access
  • objectTemplate.CVMExternTrace,Full Access
  • objectTemplate.toggleMouseLook,Full Access
  • objectTemplate.nosePos,Full Access
  • objectTemplate.followStiffness,Full Access
  • objectTemplate.setChaseDistance,Full Access
  • objectTemplate.getChaseDistance,Full Access
  • objectTemplate.setIntermediateDistance,Full Access
  • objectTemplate.getIntermediateDistance,Full Access
  • objectTemplate.setMoveToIntermediateSpeed,Full Access
  • objectTemplate.getMoveToIntermediateSpeed,Full Access
  • objectTemplate.setMinChaseDistance,Full Access
  • objectTemplate.getMinChaseDistance,Full Access
  • objectTemplate.setZoomChaseDistance,Full Access
  • objectTemplate.getZoomChaseDistance,Full Access
  • objectTemplate.setChaseAngle,Full Access
  • objectTemplate.getChaseAngle,Full Access
  • objectTemplate.setMinChaseAngle,Full Access
  • objectTemplate.getMinChaseAngle,Full Access
  • objectTemplate.setZoomChaseAngle,Full Access
  • objectTemplate.getZoomChaseAngle,Full Access
  • objectTemplate.setChaseOffset,Full Access
  • objectTemplate.getChaseOffset,Full Access
  • objectTemplate.setMinChaseOffset,Full Access
  • objectTemplate.getMinChaseOffset,Full Access
  • objectTemplate.setZoomChaseOffset,Full Access
  • objectTemplate.getZoomChaseOffset,Full Access
  • objectTemplate.setVanityCamDistance,Full Access
  • objectTemplate.getVanityCamDistance,Full Access
  • objectTemplate.setVanityCamHeight,Full Access
  • objectTemplate.getVanityCamHeight,Full Access
  • objectTemplate.setVanityCamLookHeight,Full Access
  • objectTemplate.getVanityCamLookHeight,Full Access
  • objectTemplate.transferParentRotation,Full Access
  • objectTemplate.chaseParentIndex,Full Access
  • objectTemplate.crouchWalkCamHeight,Full Access
  • objectTemplate.crouchWalkCamHeightSpeed,Full Access
  • objectTemplate.cameraSwayRodLength,Full Access
  • objectTemplate.cameraSwaySensitivity,Full Access
  • objectTemplate.cameraSwayDofMin,Full Access
  • objectTemplate.cameraSwayDofMax,Full Access
  • objectTemplate.cameraSwayRightMin,Full Access
  • objectTemplate.cameraSwayRightMax,Full Access
  • objectTemplate.cameraSwaySpringStrength,Full Access
  • objectTemplate.cameraSwaySpringDamping,Full Access
  • objectTemplate.cameraEaseOutTime,Full Access
  • objectTemplate.cameraShakeSensitivity,Full Access
  • objectTemplate.aimInterpolateDistance,Full Access
  • objectTemplate.cameraShakeStartSpeed,Full Access
  • objectTemplate.cameraShakeMaxSpeed,Full Access
  • objectTemplate.cameraExpShakeTime,Full Access
  • objectTemplate.cameraExpShakeAmp,Full Access
  • objectTemplate.cameraExpShakeFreq,Full Access
  • objectTemplate.cameraExpShakeDistMod,Full Access
  • objectTemplate.cameraExpShakeDelay,Full Access
  • objectTemplate.bounceLength,Full Access
  • objectTemplate.bounceSensitivity,Full Access
  • objectTemplate.bounceStrength,Full Access
  • objectTemplate.bounceDamping,Full Access
  • objectTemplate.worldFOV,Full Access
  • objectTemplate.insideFOV,Full Access
  • objectTemplate.allowInsideDynamicLights,Full Access
  • objectTemplate.allowInsideStaticSun,Full Access
  • objectTemplate.insideStaticSunDirection,Full Access
  • objectTemplate.insideStaticSunColor,Full Access
  • objectTemplate.insideStaticSunDamageColor,Full Access
  • objectTemplate.insideDamageFrequency,Full Access
  • objectTemplate.insideDamageThreshold,Full Access
  • objectTemplate.insideStaticSunAmbientColor,Full Access
  • objectTemplate.takeOverInput,Full Access
  • objectTemplate.cockpitLod,Full Access
  • objectTemplate.cockpitSubGeom,Full Access
  • objectTemplate.insideViewInterpolate,Full Access
  • objectTemplate.colorTransform,Full Access
  • objectTemplate.saturation,Full Access
  • objectTemplate.useColorTransform,Full Access
  • objectTemplate.worldFOV,Full Access
  • objectTemplate.insideFOV,Full Access
  • objectTemplate.deathFOV,Full Access
  • objectTemplate.lookAtVictimTime,Full Access
  • objectTemplate.lookAtVictimSpeed,Full Access
  • objectTemplate.lookAtKillerTime,Full Access
  • objectTemplate.raiseVictimCam,Full Access
  • objectTemplate.lookAtKillerSpeed,Full Access
  • objectTemplate.followKillerDistance,Full Access
  • objectTemplate.followKillerHeight,Full Access
  • objectTemplate.followKillerLookHeight,Full Access
  • objectTemplate.fOV,Full Access
  • objectTemplate.speed,Full Access
  • objectTemplate.height,Full Access
  • objectTemplate.entryRadius,Full Access
  • objectTemplate.windType,Full Access
  • objectTemplate.windIsDynamic,Full Access
  • objectTemplate.windBlowTime,Full Access
  • objectTemplate.windDirection,Full Access
  • objectTemplate.windFalloff,Full Access
  • objectTemplate.windRadialFalloff,Full Access
  • objectTemplate.windSpeed,Full Access
  • objectTemplate.geometry,Full Access
  • objectTemplate.lightType,Full Access
  • objectTemplate.affectingType,Full Access
  • objectTemplate.isDynamic,Full Access
  • objectTemplate.castsStaticShadow,Full Access
  • objectTemplate.castsDynamicShadow,Full Access
  • objectTemplate.selfLights,Full Access
  • objectTemplate.selfShadows,Full Access
  • objectTemplate.supportsPerVertex,Full Access
  • objectTemplate.supportsPerPixel,Full Access
  • objectTemplate.supportsGlow,Full Access
  • objectTemplate.supportsEmitter,Full Access
  • objectTemplate.affectLightmappedObjects,Full Access
  • objectTemplate.attenuationRange1,Full Access
  • objectTemplate.attenuationRange2,Full Access
  • objectTemplate.color,Full Access
  • objectTemplate.speccolor,Full Access
  • objectTemplate.HDRIntensity,Full Access
  • objectTemplate.coneAngle1,Full Access
  • objectTemplate.coneAngle2,Full Access
  • objectTemplate.direction,Full Access
  • objectTemplate.projectorTexture,Full Access
  • objectTemplate.projectorFov,Full Access
  • objectTemplate.projectorAspect,Full Access
  • objectTemplate.projectorNear,Full Access
  • objectTemplate.projectorFar,Full Access
  • objectTemplate.projectorApplyMask,Full Access
  • objectTemplate.enabled,Full Access
  • objectTemplate.fov,Full Access
  • objectTemplate.intensity,Full Access
  • objectTemplate.shadowIntensity,Full Access
  • objectTemplate.softness,Full Access
  • objectTemplate.objectShadows,Full Access
  • objectTemplate.flicker,Full Access
  • objectTemplate.scale,Full Access
  • objectTemplate.ik.positionLeft,Full Access
  • objectTemplate.ik.rotationLeft,Full Access
  • objectTemplate.ik.poleVectorLeft,Full Access
  • objectTemplate.ik.positionRight,Full Access
  • objectTemplate.ik.rotationRight,Full Access
  • objectTemplate.ik.poleVectorRight,Full Access
  • objectTemplate.isStatic,Full Access
  • objectTemplate.isStatic,Full Access
  • objectTemplate.decalTextureName,Full Access
  • objectTemplate.decalNormalMapName,Full Access
  • objectTemplate.randomColorIntensity,Full Access
  • objectTemplate.color,Full Access
  • objectTemplate.randomSize,Full Access
  • objectTemplate.size,Full Access
  • objectTemplate.randomRotation,Full Access
  • objectTemplate.rotation,Full Access
  • objectTemplate.animationEnable,Full Access
  • objectTemplate.animationSpeed,Full Access
  • objectTemplate.animationFrameWidth,Full Access
  • objectTemplate.animationFrameHeight,Full Access
  • objectTemplate.setAnimationFrameWidthRelative,Full Access
  • objectTemplate.setAnimationFrameHeightRelative,Full Access
  • objectTemplate.animationRandomizedStartFrame,Full Access
  • objectTemplate.animationFrameCount,Full Access
  • objectTemplate.animationFrameCountX,Full Access
  • objectTemplate.startAtCreation,Full Access
  • objectTemplate.addEmitterSpeed,Full Access
  • objectTemplate.emitterSpeedScale,Full Access
  • objectTemplate.lodDistance,Full Access
  • objectTemplate.delay,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.intensity,Full Access
  • objectTemplate.relativePositionInDof,Full Access
  • objectTemplate.relativePositionInUp,Full Access
  • objectTemplate.relativePositionInRight,Full Access
  • objectTemplate.positionalSpeedInDof,Full Access
  • objectTemplate.positionalSpeedInUp,Full Access
  • objectTemplate.positionalSpeedInRight,Full Access
  • objectTemplate.rotationalSpeedInDof,Full Access
  • objectTemplate.rotationalSpeedInUp,Full Access
  • objectTemplate.rotationalSpeedInRight,Full Access
  • objectTemplate.startRotation,Full Access
  • objectTemplate.zRotation,Full Access
  • objectTemplate.zRotationSnap,Full Access
  • objectTemplate.noPhysics,Full Access
  • objectTemplate.showInFirstPerson,Full Access
  • objectTemplate.showInThirdPerson,Full Access
  • objectTemplate.showInZoomedMode,Full Access
  • objectTemplate.addChild,Full Access
  • objectTemplate.template,Full Access
  • objectTemplate.alternateTemplate0,Full Access
  • objectTemplate.alternateTemplate1,Full Access
  • objectTemplate.alternateTemplate2,Full Access
  • objectTemplate.alternateTemplate3,Full Access
  • objectTemplate.alternateTemplate4,Full Access
  • objectTemplate.geometry,Full Access
  • objectTemplate.geometryPart,Full Access
  • objectTemplate.usedOnTransparentSurface,Full Access
  • objectTemplate.collisionMesh,Full Access
  • objectTemplate.collisionPart,Full Access
  • objectTemplate.collisionEffectName,Full Access
  • objectTemplate.hasMobilePhysics,Full Access
  • objectTemplate.hasCollisionPhysics,Full Access
  • objectTemplate.hasResponsePhysics,Full Access
  • objectTemplate.physicsType,Full Access
  • objectTemplate.physicsType,Full Access
  • objectTemplate.collisionGroups,Full Access
  • objectTemplate.qualityLevel,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.size,Full Access
  • objectTemplate.gravityModifier,Full Access
  • objectTemplate.drag,Full Access
  • objectTemplate.mass,Full Access
  • objectTemplate.centerOfCollisionOffset,Full Access
  • objectTemplate.inertiaModifier,Full Access
  • objectTemplate.isSleeping,Full Access
  • objectTemplate.floaterMod,Full Access
  • objectTemplate.otherCollisionLod,Full Access
  • objectTemplate.Transparency,Full Access
  • objectTemplate.transparencyGraph,Full Access
  • objectTemplate.sizeModifier,Full Access
  • objectTemplate.mapMaterial,Full Access
  • objectTemplate.emitterType,Full Access
  • objectTemplate.isLocalSystem,Full Access
  • objectTemplate.noRotationFromParent,Full Access
  • objectTemplate.emitFrequency,Full Access
  • objectTemplate.emitTime,Full Access
  • objectTemplate.emitDelay,Full Access
  • objectTemplate.isLooping,Full Access
  • objectTemplate.isStaticSystem,Full Access
  • objectTemplate.nearCullingEnable,Full Access
  • objectTemplate.emitPrio,Full Access
  • objectTemplate.LodDistance,Full Access
  • objectTemplate.QualityLevel,Full Access
  • objectTemplate.preWarmTime,Full Access
  • objectTemplate.randomSpeed,Full Access
  • objectTemplate.emitSpeed,Full Access
  • objectTemplate.emitSpeedGraph,Full Access
  • objectTemplate.emitDirection,Full Access
  • objectTemplate.randomDirectionAngle,Full Access
  • objectTemplate.emitRangeX,Full Access
  • objectTemplate.emitRangeY,Full Access
  • objectTemplate.emitRangeZ,Full Access
  • objectTemplate.emitRadius,Full Access
  • objectTemplate.radialDirection,Full Access
  • objectTemplate.randomRadialDirection,Full Access
  • objectTemplate.showInFirstPerson,Full Access
  • objectTemplate.showInThirdPerson,Full Access
  • objectTemplate.showInZoomedMode,Full Access
  • objectTemplate.blendMode,Full Access
  • objectTemplate.drawOrder,Full Access
  • objectTemplate.writeZ,Full Access
  • objectTemplate.particleType,Full Access
  • objectTemplate.drawOrder,Full Access
  • objectTemplate.textureName,Full Access
  • objectTemplate.particleShaderType,Full Access
  • objectTemplate.particleShaderType,Full Access
  • objectTemplate.textureName,Full Access
  • objectTemplate.textureName,Full Access
  • objectTemplate.numPlanes,Full Access
  • objectTemplate.textureTileFactor,Full Access
  • objectTemplate.textureOffsetVelocity,Full Access
  • objectTemplate.particleShaderType,Full Access
  • objectTemplate.geometry,Full Access
  • objectTemplate.particleSystemTemplate,Full Access
  • objectTemplate.animationEnable,Full Access
  • objectTemplate.animationPlayOnce,Full Access
  • objectTemplate.animationSpeed,Full Access
  • objectTemplate.animationFrameWidth,Full Access
  • objectTemplate.animationFrameHeight,Full Access
  • objectTemplate.setAnimationFrameWidthRelative,Full Access
  • objectTemplate.setAnimationFrameHeightRelative,Full Access
  • objectTemplate.animationRandomizedStartFrame,Full Access
  • objectTemplate.animationFrameCount,Full Access
  • objectTemplate.animationFrameCountX,Full Access
  • objectTemplate.animationEnable,Full Access
  • objectTemplate.animationSpeed,Full Access
  • objectTemplate.animationFrameWidth,Full Access
  • objectTemplate.animationFrameHeight,Full Access
  • objectTemplate.setAnimationFrameWidthRelative,Full Access
  • objectTemplate.setAnimationFrameHeightRelative,Full Access
  • objectTemplate.animationFrameCount,Full Access
  • objectTemplate.animationFrameCountX,Full Access
  • objectTemplate.animationEnable,Full Access
  • objectTemplate.animationPlayOnce,Full Access
  • objectTemplate.animationSpeed,Full Access
  • objectTemplate.animationFrameWidth,Full Access
  • objectTemplate.animationFrameHeight,Full Access
  • objectTemplate.setAnimationFrameWidthRelative,Full Access
  • objectTemplate.setAnimationFrameHeightRelative,Full Access
  • objectTemplate.animationRandomizedStartFrame,Full Access
  • objectTemplate.animationFrameCount,Full Access
  • objectTemplate.animationFrameCountX,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.randomTimeToLive,Full Access
  • objectTemplate.color1,Full Access
  • objectTemplate.color2,Full Access
  • objectTemplate.colorBlendGraph,Full Access
  • objectTemplate.transparencyGraph,Full Access
  • objectTemplate.transparencyGraph,Full Access
  • objectTemplate.fadeInFactor,Full Access
  • objectTemplate.fadeOutFactor,Full Access
  • objectTemplate.minTrailVelocity,Full Access
  • objectTemplate.randomIntensity,Full Access
  • objectTemplate.selfShadowIntensity,Full Access
  • objectTemplate.selfShadowIntensity,Full Access
  • objectTemplate.lightMapIntensityOffset,Full Access
  • objectTemplate.alphaCull,Full Access
  • objectTemplate.ParticleMaxSize,Full Access
  • objectTemplate.randomSize,Full Access
  • objectTemplate.sizeGraph,Full Access
  • objectTemplate.directionalScale,Full Access
  • objectTemplate.alignRotationToSpeed,Full Access
  • objectTemplate.randomRotationSpeed,Full Access
  • objectTemplate.rotationSpeed,Full Access
  • objectTemplate.randomRotationSpeed,Full Access
  • objectTemplate.rotationSpeed,Full Access
  • objectTemplate.randomRotationSpeed,Full Access
  • objectTemplate.rotationSpeed,Full Access
  • objectTemplate.randomRotation,Full Access
  • objectTemplate.randomRotation,Full Access
  • objectTemplate.randomRotationSpeed,Full Access
  • objectTemplate.rotationSpeed,Full Access
  • objectTemplate.randomRotation,Full Access
  • objectTemplate.pivotOffset,Full Access
  • objectTemplate.randomRotation,Full Access
  • objectTemplate.pivotOffset,Full Access
  • objectTemplate.rotationGraph,Full Access
  • objectTemplate.gravity,Full Access
  • objectTemplate.gravityGraph,Full Access
  • objectTemplate.airResistance,Full Access
  • objectTemplate.airResistanceGraph,Full Access
  • objectTemplate.windAffectionFactor,Full Access
  • objectTemplate.speedFromParticle,Full Access
  • objectTemplate.collisionEnable,Full Access
  • objectTemplate.collisionSpeedAlongNormal,Full Access
  • objectTemplate.collisionSpeedAlongPlane,Full Access
  • objectTemplate.forceToWaterSurface,Full Access
  • objectTemplate.waterSurfaceOffset,Full Access
  • objectTemplate.startDistance,Full Access
  • objectTemplate.maxDistance,Full Access
  • objectTemplate.engineInfluence,Full Access
  • objectTemplate.engineName,Full Access
  • objectTemplate.maxTriggerDistance,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.randomAgeFactor,Full Access
  • objectTemplate.addWorkOnMaterial,Full Access
  • objectTemplate.startOnEffects,Full Access
  • objectTemplate.stopOnEffects,Full Access
  • objectTemplate.startAtCreation,Full Access
  • objectTemplate.speedFromPhysics,Full Access
  • objectTemplate.emitDirectionZFromSpeedDof,Full Access
  • objectTemplate.cameraShake,Full Access
  • objectTemplate.cameraShakeRadius,Full Access
  • objectTemplate.cameraShakeForce,Full Access
  • objectTemplate.alphaIntensityRange,Full Access
  • objectTemplate.alphaIntensityUsed,Full Access
  • objectTemplate.alphaIntensityFromSpeed,Full Access
  • objectTemplate.alphaIntensityFromSpeedInDof,Full Access
  • objectTemplate.alphaIntensityFromRotationalSpeed,Full Access
  • objectTemplate.alphaIntensityFromAltitude,Full Access
  • objectTemplate.alphaIntensityFromEngine,Full Access
  • objectTemplate.emitScaleFactorRange,Full Access
  • objectTemplate.emitScaleFactorUsed,Full Access
  • objectTemplate.emitScaleFactorFromSpeed,Full Access
  • objectTemplate.emitScaleFactorFromSpeedInDof,Full Access
  • objectTemplate.emitScaleFactorFromAltitude,Full Access
  • objectTemplate.emitSpeedScaleRange,Full Access
  • objectTemplate.emitSpeedScaleUsed,Full Access
  • objectTemplate.emitSpeedScaleFromSpeed,Full Access
  • objectTemplate.emitSpeedScaleFromSpeedInDof,Full Access
  • objectTemplate.emitSpeedScaleFromRotationalSpeed,Full Access
  • objectTemplate.emitSpeedScaleFromAcceleration,Full Access
  • objectTemplate.emitSpeedScaleFromAltitude,Full Access
  • objectTemplate.emitSpeedScaleFromEngine,Full Access
  • objectTemplate.startAgeRange,Full Access
  • objectTemplate.startAgeUsed,Full Access
  • objectTemplate.startAgeFromSpeed,Full Access
  • objectTemplate.soundIntensityRange,Full Access
  • objectTemplate.soundIntensityUsed,Full Access
  • objectTemplate.soundIntensityFromSpeed,Full Access
  • objectTemplate.AgeScaleFactorRange,Full Access
  • objectTemplate.AgeScaleFactorUsed,Full Access
  • objectTemplate.AgeScaleFactorFromSpeed,Full Access
  • objectTemplate.minDistanceUnderWaterSurface,Full Access
  • objectTemplate.maxDistanceUnderWaterSurface,Full Access
  • objectTemplate.lodDistance,Full Access
  • objectTemplate.engineType,Full Access
  • objectTemplate.torque,Full Access
  • objectTemplate.differential,Full Access
  • objectTemplate.numberOfGears,Full Access
  • objectTemplate.gearUp,Full Access
  • objectTemplate.gearDown,Full Access
  • objectTemplate.gearChangeTime,Full Access
  • objectTemplate.setGearRatios,Full Access
  • objectTemplate.noPropellerEffectAtSpeed,Full Access
  • objectTemplate.heatIncrement,Full Access
  • objectTemplate.coolingFactor,Full Access
  • objectTemplate.inverseHeatBar,Full Access
  • objectTemplate.setHeatBarType,Full Access
  • objectTemplate.getHeatBarType,Full Access
  • objectTemplate.pureRotational,Full Access
  • objectTemplate.horizontalSpeedMagnifier,Full Access
  • objectTemplate.defaultAngleOfAttack,Full Access
  • objectTemplate.maxAngleOfAttack,Full Access
  • objectTemplate.attackSpeed,Full Access
  • objectTemplate.horizontalDampAngle,Full Access
  • objectTemplate.horizontalDampAngleFactor,Full Access
  • objectTemplate.spinWhenNoEngineInAir,Full Access
  • objectTemplate.dampHorizontalVel,Full Access
  • objectTemplate.dampHorizontalVelFactor,Full Access
  • objectTemplate.decreaseAngleToZero,Full Access
  • objectTemplate.decreaseAngleToZeroVerticalVel,Full Access
  • objectTemplate.airFlowAffect,Full Access
  • objectTemplate.noEffectAtPerpSpeed,Full Access
  • objectTemplate.canReverse,Full Access
  • objectTemplate.trackTurnAcceleration,Full Access
  • objectTemplate.trackTurnSpeed,Full Access
  • objectTemplate.audio.newStyleAudio,Full Access
  • objectTemplate.audio.transformationRelativeRoot,Full Access
  • objectTemplate.newCar2.minRpm,Full Access
  • objectTemplate.newCar2.maxRpm,Full Access
  • objectTemplate.newCar2.useClutchedTorque,Full Access
  • objectTemplate.newCar2.wheelInertia,Full Access
  • objectTemplate.newCar2.engineFeedbackMod,Full Access
  • objectTemplate.newCar2.brakeTorque,Full Access
  • objectTemplate.newCar2.engineBrakeTorque,Full Access
  • objectTemplate.newCar2.frictionTorque,Full Access
  • objectTemplate.newCar2.frictionMod,Full Access
  • objectTemplate.newCar2.slopeTorqueMod,Full Access
  • objectTemplate.newCar2.wheelLongFrictionMod,Full Access
  • objectTemplate.newCar2.wheelLongDriveFrictionMod,Full Access
  • objectTemplate.newCar2.wheelLongPeakAt,Full Access
  • objectTemplate.newCar2.wheelLongMinDynamicFriction,Full Access
  • objectTemplate.newCar2.wheelLongScale,Full Access
  • objectTemplate.newCar2.wheelLatFrictionMod,Full Access
  • objectTemplate.newCar2.wheelLatDriveFrictionMod,Full Access
  • objectTemplate.newCar2.wheelLatPeakAt,Full Access
  • objectTemplate.newCar2.wheelLatMinDynamicFriction,Full Access
  • objectTemplate.newCar2.wheelLatScale,Full Access
  • objectTemplate.friLatBrakeMod,Full Access
  • objectTemplate.noPowerWhenUpsideDown,Full Access
  • objectTemplate.strength,Full Access
  • objectTemplate.damping,Full Access
  • objectTemplate.rotateUV,Full Access
  • objectTemplate.fixAxisSpring,Full Access
  • objectTemplate.waterHeight,Full Access
  • objectTemplate.hullHeight,Full Access
  • objectTemplate.floatMaxLift,Full Access
  • objectTemplate.floatMinLift,Full Access
  • objectTemplate.dragModifier,Full Access
  • objectTemplate.gearDownHeight,Full Access
  • objectTemplate.gearUpHeight,Full Access
  • objectTemplate.gearDownSpeed,Full Access
  • objectTemplate.gearUpSpeed,Full Access
  • objectTemplate.gearDownDelay,Full Access
  • objectTemplate.gearUpDelay,Full Access
  • objectTemplate.invertGear,Full Access
  • objectTemplate.debugForceGearUp,Full Access
  • objectTemplate.changeLodAt,Full Access
  • objectTemplate.tolerance,Full Access
  • objectTemplate.engineName,Full Access
  • objectTemplate.rotationSpeedMod,Full Access
  • objectTemplate.rotationSpeedModBlur,Full Access
  • objectTemplate.rotationAxle,Full Access
  • objectTemplate.listTemplates,Full Access
  • objectTemplate.pitchOffset,Full Access
  • objectTemplate.positionOffset,Full Access
  • objectTemplate.wingLift,Full Access
  • objectTemplate.flapLift,Full Access
  • objectTemplate.liftRegulated,Full Access
  • objectTemplate.regulateToLift,Full Access
  • objectTemplate.wingToRegulatorRatio,Full Access
  • objectTemplate.startDelay,Full Access
  • objectTemplate.length,Full Access
  • objectTemplate.stepHeight,Full Access
  • objectTemplate.spacing,Full Access
  • objectTemplate.footWidth,Full Access
  • objectTemplate.footLength,Full Access
  • objectTemplate.testCount,Full Access
  • objectTemplate.legEnableMask,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.input,Full Access
  • objectTemplate.force,Full Access
  • objectTemplate.rotationalForce,Full Access
  • objectTemplate.constantForce,Full Access
  • objectTemplate.useAbsoluteDirection,Full Access
  • objectTemplate.onlyWhenOccupied,Full Access
  • objectTemplate.startDelay,Full Access
  • objectTemplate.regulatePitch,Full Access
  • objectTemplate.regulateRoll,Full Access
  • objectTemplate.regulatePosX,Full Access
  • objectTemplate.regulatePosY,Full Access
  • objectTemplate.regulatePosZ,Full Access
  • objectTemplate.targetPosition,Full Access
  • objectTemplate.regulationTolerance,Full Access
  • objectTemplate.keepUp,Full Access
  • objectTemplate.destroyWhenTargetLost,Full Access
  • objectTemplate.enableOnStartMessage,Full Access
  • objectTemplate.relativeYCollisionGroupInverse,Full Access
  • objectTemplate.positionToleranceXZ,Full Access
  • objectTemplate.minHeightAdjustDistance,Full Access
  • objectTemplate.warningDistance,Full Access
  • objectTemplate.destroyDistance,Full Access
  • objectTemplate.stopRegulateWhenUnoccupied,Full Access
  • object.setControlPointId,Full Access
  • object.setVisibleTeam,Full Access
  • object.getVisibleTeam,Full Access
  • objectTemplate.skeleton1P,Full Access
  • objectTemplate.skeleton3P,Full Access
  • objectTemplate.animationSystem1P,Full Access
  • objectTemplate.animationSystem3P,Full Access
  • objectTemplate.addVehicleAnimationSystem,Full Access
  • objectTemplate.poseCameraPosition,Full Access
  • objectTemplate.inventorySize,Full Access
  • objectTemplate.setSkeletonCollisionBone,Full Access
  • objectTemplate.soundFilter,Full Access
  • objectTemplate.manDownCameraOffsetInDof,Full Access
  • objectTemplate.manDownCameraOffsetInUp,Full Access
  • objectTemplate.sprintRecoverTime,Full Access
  • objectTemplate.sprintDissipationTime,Full Access
  • objectTemplate.sprintLimit,Full Access
  • objectTemplate.sprintLossAtJump,Full Access
  • objectTemplate.ragdollLandedDelay,Full Access
  • objectTemplate.breathEffect,Full Access
  • objectTemplate.defaultCameraMode,Full Access
  • objectTemplate.portraitCameraOffset,Full Access
  • objectTemplate.portraitCameraTarget,Full Access
  • objectTemplate.portraitLightPosition,Full Access
  • objectTemplate.soldierTimeToEnableWeapon,Full Access
  • objectTemplate.soldierSpeedFactor,Full Access
  • objectTemplate.soldierJumpFactor,Full Access
  • objectTemplate.soldierJumpLengthFactor,Full Access
  • objectTemplate.soldierAcceleration,Full Access
  • objectTemplate.soldierDeceleration,Full Access
  • objectTemplate.soldierSkyDiveAtSpeed,Full Access
  • objectTemplate.soldierSkyDiveSpeed,Full Access
  • objectTemplate.soldierSprintSpeed,Full Access
  • objectTemplate.soldierRunSpeed,Full Access
  • objectTemplate.soldierWalkSpeed,Full Access
  • objectTemplate.soldierCrouchSpeed,Full Access
  • objectTemplate.soldierCrawlSpeed,Full Access
  • objectTemplate.soldierSwimSpeed,Full Access
  • objectTemplate.soldierSwimCrawlSpeed,Full Access
  • objectTemplate.soldierInAirSpeed,Full Access
  • objectTemplate.soldierSprintRecoverTime,Full Access
  • objectTemplate.soldierSprintDissipationTime,Full Access
  • objectTemplate.soldierSprintLimit,Full Access
  • objectTemplate.fireDelayAfterJump,Full Access
  • objectTemplate.proneDelayAfterJump,Full Access
  • objectTemplate.jumpDelayAfterProne,Full Access
  • objectTemplate.standDelayFromProne,Full Access
  • objectTemplate.proneDelayFromStand,Full Access
  • objectTemplate.sprintRechargeDelayAfterJump,Full Access
  • objectTemplate.fireDelayFromProne,Full Access
  • objectTemplate.collisionModifierTank,Full Access
  • objectTemplate.collisionModifierJeep,Full Access
  • objectTemplate.collisionModifierPlane,Full Access
  • objectTemplate.vehicleCrushImpulseModifier,Full Access
  • objectTemplate.vehicleCollisionAngleLeftRight,Full Access
  • objectTemplate.vehicleCollisionAngleUpMin,Full Access
  • objectTemplate.vehicleCollisionAngleUpMax,Full Access
  • objectTemplate.skeleton,Full Access
  • objectTemplate.animationSystem1P,Full Access
  • objectTemplate.animationSystem3P,Full Access
  • objectTemplate.animationSystem3PMale,Full Access
  • objectTemplate.antenna.skeleton,Full Access
  • objectTemplate.antenna.maxSwayAngle,Full Access
  • objectTemplate.antenna.stiffness,Full Access
  • objectTemplate.antenna.damping,Full Access
  • objectTemplate.antenna.accelerationFactor,Full Access
  • objectTemplate.team,Full Access
  • objectTemplate.replaceItem,Full Access
  • objectTemplate.replaceWithoutEquip,Full Access
  • objectTemplate.isFirearmReplacement,Full Access
  • objectTemplate.firearmReplacement,Full Access
  • objectTemplate.isRetailReplacement,Full Access
  • objectTemplate.isDogtagReplacement,Full Access
  • objectTemplate.type,Full Access
  • objectTemplate.defaultMatchItem,Full Access
  • objectTemplate.customId,Full Access
  • objectTemplate.customLayer,Full Access
  • objectTemplate.customType,Full Access
  • objectTemplate.setMatchItem,Full Access
  • objectTemplate.addMatchItem,Full Access
  • objectTemplate.setNotMatchItem,Full Access
  • objectTemplate.addNotMatchItem,Full Access
  • objectTemplate.setReplaceItem,Full Access
  • objectTemplate.addReplaceItem,Full Access
  • objectTemplate.projectileTemplate,Full Access
  • objectTemplate.keepProjectiles,Full Access
  • objectTemplate.velocity,Full Access
  • objectTemplate.itemIndex,Full Access
  • objectTemplate.altItemIndex,Full Access
  • objectTemplate.pickupEnabled,Full Access
  • objectTemplate.heatAddWhenFire,Full Access
  • objectTemplate.coolDownPerSec,Full Access
  • objectTemplate.overheatPenalty,Full Access
  • objectTemplate.inheritHeatFromPrimary,Full Access
  • objectTemplate.delayToUse,Full Access
  • objectTemplate.isSelectable,Full Access
  • objectTemplate.allowEmoteAnimation,Full Access
  • objectTemplate.blockInputOnRotBundle,Full Access
  • objectTemplate.minimumSquadSizeForSelection,Full Access
  • objectTemplate.allowZoomOnHeat,Full Access
  • objectTemplate.setIfTitanChangeToWeapon,Full Access
  • objectTemplate.setCheckObstruction,Full Access
  • objectTemplate.stampLastAction,Full Access
  • objectTemplate.isDefaultWeapon,Full Access
  • objectTemplate.disableOnDamage,Full Access
  • objectTemplate.disableInsideVehicle,Full Access
  • objectTemplate.disableOutsideVehicle,Full Access
  • objectTemplate.unstealthTimeOnFire,Full Access
  • objectTemplate.allowInWater,Full Access
  • objectTemplate.allowInParachute,Full Access
  • objectTemplate.allowInSkyDive,Full Access
  • objectTemplate.isDummyWeapon,Full Access
  • objectTemplate.inheritParentSpeedSoldier,Full Access
  • objectTemplate.inheritParentSpeedVehicle,Full Access
  • objectTemplate.canBeSelectedInGame,Full Access
  • objectTemplate.canSelectWhileReloading,Full Access
  • objectTemplate.weaponsItemType,Full Access
  • objectTemplate.requiresSkill,Full Access
  • objectTemplate.assetId,Full Access
  • objectTemplate.unstealthOnDeploy,Full Access
  • objectTemplate.maxDistance,Full Access
  • objectTemplate.detectedDuration,Full Access
  • objectTemplate.detectedShowFriendlies,Full Access
  • objectTemplate.detectedShowFriendliesRadius,Full Access
  • objectTemplate.fire.roundsPerMinute,Full Access
  • objectTemplate.fire.fireStartDelay,Full Access
  • objectTemplate.fire.fireLaunchDelay,Full Access
  • objectTemplate.fire.fireCompleteDelay,Full Access
  • objectTemplate.fire.fireInput,Full Access
  • objectTemplate.fire.altFireInput,Full Access
  • objectTemplate.fire.ignoreFireButton,Full Access
  • objectTemplate.fire.firesThroughHudSystem,Full Access
  • objectTemplate.fire.batchSize,Full Access
  • objectTemplate.fire.criticalHitChance,Full Access
  • objectTemplate.fire.criticalHitDamage,Full Access
  • objectTemplate.fire.burstSize,Full Access
  • objectTemplate.fire.addFireRate,Full Access
  • objectTemplate.fire.projectileStartPositionStand,Full Access
  • objectTemplate.fire.projectileStartPositionCrouch,Full Access
  • objectTemplate.fire.projectileStartPositionVehicle,Full Access
  • objectTemplate.fire.fireInCameraDof,Full Access
  • objectTemplate.fire.fireInCameraDofLocked,Full Access
  • objectTemplate.fire.maxProjectilesInWorld,Full Access
  • objectTemplate.fire.destroyProjectilesOnDestroy,Full Access
  • objectTemplate.fire.noMovementAfterFireTime,Full Access
  • objectTemplate.fire.maximumVehicleTiltForFire,Full Access
  • objectTemplate.fire.surpressEffectOnFireStart,Full Access
  • objectTemplate.fire.toggleWhenFired,Full Access
  • objectTemplate.fire.fireOnEnable,Full Access
  • objectTemplate.fire.forcedWeaponList,Full Access
  • objectTemplate.fire.obstructionTestDistance,Full Access
  • objectTemplate.fire.minCamHitPosToWeaponDistance,Full Access
  • objectTemplate.fire.alwaysFireFromWeapon,Full Access
  • objectTemplate.fire.setProjectileSpawnFromAbove,Full Access
  • objectTemplate.fire.coneEffectDistance,Full Access
  • objectTemplate.fire.coneEffectAngle,Full Access
  • objectTemplate.fire.coneEffectResurrect,Full Access
  • objectTemplate.fire.coneEffectHeal,Full Access
  • objectTemplate.fire.coneEffectDamage,Full Access
  • objectTemplate.fire.showWeaponAfterReloadDelay,Full Access
  • objectTemplate.fire.dropWeaponAfterReloadDelay,Full Access
  • objectTemplate.fire.hideWeaponAfterReloadDelay,Full Access
  • objectTemplate.fire.dropLod,Full Access
  • objectTemplate.fire.hideLod,Full Access
  • objectTemplate.fire.busyUntilButtonRelease,Full Access
  • objectTemplate.fire.onlyFireWhenProne,Full Access
  • objectTemplate.fire.useDistanceCounter,Full Access
  • objectTemplate.fire.distanceStep,Full Access
  • objectTemplate.fire.minimumDistance,Full Access
  • objectTemplate.fire.allowZoomOnROF,Full Access
  • objectTemplate.fire.onlyFireWhenZoomed,Full Access
  • objectTemplate.fire.addBarrelName,Full Access
  • objectTemplate.fire.isBarrel,Full Access
  • objectTemplate.fire.useDummyProjectiles,Full Access
  • objectTemplate.fire.radioMessageDelay,Full Access
  • objectTemplate.fire.fireLaunchDelaySoft,Full Access
  • objectTemplate.fire.pullbackTime,Full Access
  • objectTemplate.fire.showWeaponAfterReloadDelay,Full Access
  • objectTemplate.fire.projectileStartRotation,Full Access
  • objectTemplate.fire.randomRotationSpeed,Full Access
  • objectTemplate.fire.useDoubleClick,Full Access
  • objectTemplate.fire.isPodLauncher,Full Access
  • objectTemplate.fire.hasAlternateOrigin,Full Access
  • objectTemplate.spawn.spawnVehicle,Full Access
  • objectTemplate.spawn.spawnInPod,Full Access
  • objectTemplate.fire.detonatorObject,Full Access
  • objectTemplate.fire.showWeaponAfterReloadDelay,Full Access
  • objectTemplate.ammo.autoReload,Full Access
  • objectTemplate.ammo.instantReloadOnEnable,Full Access
  • objectTemplate.ammo.ammoType,Full Access
  • objectTemplate.ammo.magSize,Full Access
  • objectTemplate.ammo.nrOfMags,Full Access
  • objectTemplate.ammo.reloadAmount,Full Access
  • objectTemplate.ammo.reloadTime,Full Access
  • objectTemplate.ammo.firstShotExtraTime,Full Access
  • objectTemplate.ammo.lastShotExtraTime,Full Access
  • objectTemplate.ammo.changeMagAt,Full Access
  • objectTemplate.ammo.magLinkWeapon,Full Access
  • objectTemplate.ammo.minimumTimeUntilReload,Full Access
  • objectTemplate.ammo.toggleWhenNoAmmo,Full Access
  • objectTemplate.ammo.reloadWithoutPlayer,Full Access
  • objectTemplate.ammo.allowReplenish,Full Access
  • objectTemplate.ammo.allowReloadWithFullMag,Full Access
  • objectTemplate.ammo.forceSoundPostReloadOnReload,Full Access
  • objectTemplate.ammo.canBeDisabled,Full Access
  • objectTemplate.ammo.forceWeaponSwitchWhenNoAmmo,Full Access
  • objectTemplate.ammo.abilityDrain,Full Access
  • objectTemplate.ammo.abilityCost,Full Access
  • objectTemplate.ammo.abilityMaterial,Full Access
  • objectTemplate.ammo.abilityRadius,Full Access
  • objectTemplate.ammo.abilityStrength,Full Access
  • objectTemplate.ammo.replenishingType,Full Access
  • objectTemplate.ammo.onlyActiveWhileFiring,Full Access
  • objectTemplate.ammo.abilityCost,Full Access
  • objectTemplate.ammo.timeToStayActive,Full Access
  • objectTemplate.ammo.usageInterval,Full Access
  • objectTemplate.ammo.taxOnEnable,Full Access
  • objectTemplate.ammo.taxOnReload,Full Access
  • objectTemplate.ammo.taxOnFire,Full Access
  • objectTemplate.ammo.continous,Full Access
  • objectTemplate.ammo.disableOnFire,Full Access
  • objectTemplate.ammo.detectionRadiusRank,Full Access
  • objectTemplate.ammo.detectionRadiusAlways,Full Access
  • objectTemplate.ammo.protectionRadius,Full Access
  • objectTemplate.ammo.detonateMaterial,Full Access
  • objectTemplate.pulse.fov,Full Access
  • objectTemplate.pulse.viewDistance,Full Access
  • objectTemplate.pulse.revealTime,Full Access
  • objectTemplate.deviation.setFireDev,Full Access
  • objectTemplate.deviation.minDev,Full Access
  • objectTemplate.deviation.subProjectileDev,Full Access
  • objectTemplate.deviation.syncDev,Full Access
  • objectTemplate.deviation.devModZoom,Full Access
  • objectTemplate.deviation.minDevModZoom,Full Access
  • objectTemplate.deviation.radius,Full Access
  • objectTemplate.deviation.setTurnDev,Full Access
  • objectTemplate.deviation.setSpeedDev,Full Access
  • objectTemplate.deviation.setMiscDev,Full Access
  • objectTemplate.deviation.devModStand,Full Access
  • objectTemplate.deviation.devModCrouch,Full Access
  • objectTemplate.deviation.devModLie,Full Access
  • objectTemplate.deviation.devModZoom,Full Access
  • objectTemplate.deviation.minDevModZoom,Full Access
  • objectTemplate.chargeup.chargeupTime,Full Access
  • objectTemplate.chargeup.maxLookAngleDuringChargeup,Full Access
  • objectTemplate.chargeup.maxMovementDuringChargeup,Full Access
  • objectTemplate.sway.gunSwayUseZoom,Full Access
  • objectTemplate.sway.gunSwayZoomModifier,Full Access
  • objectTemplate.sway.gunSwayPitchSteps,Full Access
  • objectTemplate.sway.gunSwayPitchFactor,Full Access
  • objectTemplate.sway.gunSwayPitchMax,Full Access
  • objectTemplate.sway.gunSwayPitchUpdateRate,Full Access
  • objectTemplate.sway.gunSwayPitchDirModifier,Full Access
  • objectTemplate.sway.gunSwayPitchDirThreshold,Full Access
  • objectTemplate.sway.gunSwayPitchRandomMin,Full Access
  • objectTemplate.sway.gunSwayPitchRandomMax,Full Access
  • objectTemplate.sway.gunSwayLrDirModifier,Full Access
  • objectTemplate.sway.gunSwayLrDirThreshold,Full Access
  • objectTemplate.sway.gunSwayLrSteps,Full Access
  • objectTemplate.sway.gunSwayLrFactor,Full Access
  • objectTemplate.sway.gunSwayLrMax,Full Access
  • objectTemplate.sway.gunSwayLrUpdateRate,Full Access
  • objectTemplate.sway.gunSwayLrRandomMin,Full Access
  • objectTemplate.sway.gunSwayLrRandomMax,Full Access
  • objectTemplate.sway.gunSwayPitchSmoothFactor,Full Access
  • objectTemplate.sway.gunSwayPitchSmoothMax,Full Access
  • objectTemplate.sway.gunSwayPitchSmoothThreshold,Full Access
  • objectTemplate.sway.gunSwayLrSmoothFactor,Full Access
  • objectTemplate.sway.gunSwayLrSmoothMax,Full Access
  • objectTemplate.sway.gunSwayLrSmoothThreshold,Full Access
  • objectTemplate.sway.stabilityRecoverTime,Full Access
  • objectTemplate.sway.stabilityDuration,Full Access
  • objectTemplate.sway.stabilityTime,Full Access
  • objectTemplate.sway.stabilityDurationRecoverTime,Full Access
  • objectTemplate.zoom.zoomWhenBusy,Full Access
  • objectTemplate.zoom.preventZoomWhen3P,Full Access
  • objectTemplate.zoom.addZoomFactor,Full Access
  • objectTemplate.zoom.zoomDelay,Full Access
  • objectTemplate.zoom.hideOnZoom,Full Access
  • objectTemplate.zoom.applyDoFOnZoom,Full Access
  • objectTemplate.zoom.zoomLod,Full Access
  • objectTemplate.zoom.changeFovDelay,Full Access
  • objectTemplate.zoom.zoomOutAfterFire,Full Access
  • objectTemplate.zoom.mouseSpeedMod,Full Access
  • objectTemplate.zoom.disableMuzzleWhenZoomed,Full Access
  • objectTemplate.zoom.zoomFineTuneSteps,Full Access
  • objectTemplate.zoom.useZoomFineTuning,Full Access
  • objectTemplate.zoom.zoomFineTuningNeedsUnlock,Full Access
  • objectTemplate.zoom.zoomOutOnReload,Full Access
  • objectTemplate.zoom.zoomedWeaponRenderFOV,Full Access
  • objectTemplate.zoom.changeCameraId,Full Access
  • objectTemplate.zoom.changeCameraViewMode,Full Access
  • objectTemplate.zoom.startCameraId,Full Access
  • objectTemplate.zoom.startCameraViewMode,Full Access
  • objectTemplate.zoom.useProjectileCamera,Full Access
  • objectTemplate.zoom.allowUntoggledFire,Full Access
  • objectTemplate.recoil.hasRecoilForce,Full Access
  • objectTemplate.recoil.goBackOnRecoil,Full Access
  • objectTemplate.recoil.recoilForceUp,Full Access
  • objectTemplate.recoil.recoilForceLeftRight,Full Access
  • objectTemplate.recoil.zoomModifier,Full Access
  • objectTemplate.recoil.recoilGraphFrameCount,Full Access
  • objectTemplate.recoil.recoilGraphExponent,Full Access
  • objectTemplate.recoil.recoilGraphTotalMovement,Full Access
  • objectTemplate.recoil.recoilSize,Full Access
  • objectTemplate.recoil.recoilSpeed,Full Access
  • objectTemplate.recoil.recoilSpeedGB,Full Access
  • objectTemplate.recoil.recoilForce,Full Access
  • objectTemplate.recoil.cameraRecoilSpeed,Full Access
  • objectTemplate.recoil.cameraRecoilSize,Full Access
  • objectTemplate.animation.useShiftAnimation,Full Access
  • objectTemplate.animation.shiftDelay,Full Access
  • objectTemplate.animation.loopingFire,Full Access
  • objectTemplate.target.onLockChangeToWeapon,Full Access
  • objectTemplate.target.targetSystem,Full Access
  • objectTemplate.target.maxDistance,Full Access
  • objectTemplate.target.setTargetAtMaxDistance,Full Access
  • objectTemplate.target.connectionEffect,Full Access
  • objectTemplate.target.connectionEffectOnlyWhenZoomed,Full Access
  • objectTemplate.target.useCameraDirectionToTarget,Full Access
  • objectTemplate.target.lockDelay,Full Access
  • objectTemplate.target.loseLockDelay,Full Access
  • objectTemplate.target.lockAngle,Full Access
  • objectTemplate.target.notifyProjectileOnLostTarget,Full Access
  • objectTemplate.target.targetObjectTemplate,Full Access
  • objectTemplate.target.disableFireWhenActiveMissile,Full Access
  • objectTemplate.target.disableGuidanceOnReload,Full Access
  • objectTemplate.target.wireGuidedLookAheadDistance,Full Access
  • objectTemplate.target.dontLooseGuidanceOnObstruction,Full Access
  • objectTemplate.sound.noisy,Full Access
  • objectTemplate.sound.muteOnFire,Full Access
  • objectTemplate.sound.maxSoundsPerBurst,Full Access
  • objectTemplate.sound.addReloadTimeSound,Full Access
  • objectTemplate.hasOnTimeEffect,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.percentDamage,Full Access
  • objectTemplate.damageMandownSoldiers,Full Access
  • objectTemplate.initialMinDamage,Full Access
  • objectTemplate.initialMaxDamage,Full Access
  • objectTemplate.mediumDistance,Full Access
  • objectTemplate.mediumMinDamage,Full Access
  • objectTemplate.mediumMaxDamage,Full Access
  • objectTemplate.longDistance,Full Access
  • objectTemplate.longMinDamage,Full Access
  • objectTemplate.longMaxDamage,Full Access
  • objectTemplate.damageOwner,Full Access
  • objectTemplate.localPredictOnClient,Full Access
  • objectTemplate.hasDirection,Full Access
  • objectTemplate.tracerTemplate,Full Access
  • objectTemplate.tracerInterval,Full Access
  • objectTemplate.tracerScaler,Full Access
  • objectTemplate.maxTracerScaler,Full Access
  • objectTemplate.minTracerScaler,Full Access
  • objectTemplate.tracerSizeModifier,Full Access
  • objectTemplate.tracerConvergeDistance,Full Access
  • objectTemplate.armingDelay,Full Access
  • objectTemplate.startDelay,Full Access
  • objectTemplate.visibleOn3dMap,Full Access
  • objectTemplate.3dMapIcon,Full Access
  • objectTemplate.acceleration,Full Access
  • objectTemplate.deAcceleration,Full Access
  • objectTemplate.maxSpeed,Full Access
  • objectTemplate.useProjectileCamera,Full Access
  • objectTemplate.activeDefenseEnabled,Full Access
  • objectTemplate.hitImpactModifier,Full Access
  • objectTemplate.detonateDelay,Full Access
  • objectTemplate.dudMaterial,Full Access
  • objectTemplate.onlyDetonateOnMaterial,Full Access
  • objectTemplate.onlyDetonateOnMaterialTimeLimit,Full Access
  • objectTemplate.forceUpdate,Full Access
  • objectTemplate.increaseRadius,Full Access
  • objectTemplate.projectileSubGeom,Full Access
  • objectTemplate.useObjectCollision,Full Access
  • objectTemplate.noInitialCollisionWithLauncher,Full Access
  • objectTemplate.detectedDuration,Full Access
  • objectTemplate.detectedShowFriendlies,Full Access
  • objectTemplate.detectedShowFriendliesRadius,Full Access
  • objectTemplate.collision.hasCollisionEffect,Full Access
  • objectTemplate.collision.bouncing,Full Access
  • objectTemplate.collision.hasCollisionEffect,Full Access
  • objectTemplate.collision.bouncing,Full Access
  • objectTemplate.collision.hasCollisionEffect,Full Access
  • objectTemplate.collision.bouncing,Full Access
  • objectTemplate.collision.resurrectDamage,Full Access
  • objectTemplate.collision.restoreHP,Full Access
  • objectTemplate.collision.hasCollisionEffect,Full Access
  • objectTemplate.collision.bouncing,Full Access
  • objectTemplate.collision.maxStickAngle,Full Access
  • objectTemplate.collision.stickToTerrain,Full Access
  • objectTemplate.collision.stickToStaticObjects,Full Access
  • objectTemplate.collision.stickToVehicles,Full Access
  • objectTemplate.collision.isTracerDart,Full Access
  • objectTemplate.penetrate.allowSolidPenetration,Full Access
  • objectTemplate.penetrate.allowLiquidPenetration,Full Access
  • objectTemplate.detonation.explosionMaterial,Full Access
  • objectTemplate.detonation.explosionRadius,Full Access
  • objectTemplate.detonation.explosionConeAngle,Full Access
  • objectTemplate.detonation.explosionYMod,Full Access
  • objectTemplate.detonation.explosionForce,Full Access
  • objectTemplate.detonation.explosionForcePercentOnFriendlies,Full Access
  • objectTemplate.detonation.explosionDamage,Full Access
  • objectTemplate.detonation.detectionRadius,Full Access
  • objectTemplate.detonation.showMineIndicationIcon,Full Access
  • objectTemplate.detonation.detonateDistanceToTarget,Full Access
  • objectTemplate.detonation.endEffectTemplate,Full Access
  • objectTemplate.detonation.useMMOnEndEffect,Full Access
  • objectTemplate.detonation.triggerRadius,Full Access
  • objectTemplate.detonation.triggerType,Full Access
  • objectTemplate.detonation.triggerVictimMinSpeed,Full Access
  • objectTemplate.detonation.detonateOnWaterCollision,Full Access
  • objectTemplate.detonation.useCollisionNormal,Full Access
  • objectTemplate.detonation.triggerAngle,Full Access
  • objectTemplate.detonation.maxDepthForExplosion,Full Access
  • objectTemplate.detonation.radiusDetonateWithAirVehicles,Full Access
  • objectTemplate.detonation.isEMPWeapon,Full Access
  • objectTemplate.detonation.allowFriendlyFireDetonation,Full Access
  • objectTemplate.detonation.preventDetonationFromDestroyedParent,Full Access
  • objectTemplate.detonation.isStompWeapon,Full Access
  • objectTemplate.detonation.stompForceSoldier,Full Access
  • objectTemplate.detonation.stompForceVehicle,Full Access
  • objectTemplate.detonation.stompForceExplosive,Full Access
  • objectTemplate.detonation.stompAngleSoldier,Full Access
  • objectTemplate.detonation.stompAngleVehicle,Full Access
  • objectTemplate.detonation.stompAngleExplosive,Full Access
  • objectTemplate.detonation.canPickup,Full Access
  • objectTemplate.detonation.gravityConstantSoldier,Full Access
  • objectTemplate.detonation.gravityConstantVehicle,Full Access
  • objectTemplate.detonation.gravityRadius,Full Access
  • objectTemplate.detonation.setDamageOverTime,Full Access
  • objectTemplate.detonation.victimSpeedModifier,Full Access
  • objectTemplate.detonation.victimSpeedModifierDuration,Full Access
  • objectTemplate.detonation.criticalHitSplashDamage,Full Access
  • objectTemplate.detonation.replenishingType,Full Access
  • objectTemplate.detonation.replenishingStrength,Full Access
  • objectTemplate.seek.maxAngleLock,Full Access
  • objectTemplate.seek.maxDistLock,Full Access
  • objectTemplate.seek.distLoseLock,Full Access
  • objectTemplate.seek.trackingDelay,Full Access
  • objectTemplate.seek.reLockTime,Full Access
  • objectTemplate.seek.ignoreFriendly,Full Access
  • objectTemplate.seek.targetType,Full Access
  • objectTemplate.seek.directionBonus,Full Access
  • objectTemplate.seek.trackingDelay,Full Access
  • objectTemplate.seek.targetType,Full Access
  • objectTemplate.motionSensor.sensingRadius,Full Access
  • objectTemplate.motionSensor.pingInterval,Full Access
  • objectTemplate.motionSensor.showEnemiesDuration,Full Access
  • objectTemplate.follow.maxYaw,Full Access
  • objectTemplate.follow.maxPitch,Full Access
  • objectTemplate.follow.changeYaw,Full Access
  • objectTemplate.follow.changePitch,Full Access
  • objectTemplate.follow.minDist,Full Access
  • objectTemplate.follow.predictionFactor,Full Access
  • objectTemplate.follow.magneticBehaviour,Full Access
  • objectTemplate.follow.targetActivation,Full Access
  • objectTemplate.follow.useTargetSpeed,Full Access
  • objectTemplate.follow.speedModifier,Full Access
  • objectTemplate.follow.armingSpeed,Full Access
  • objectTemplate.follow.followTime,Full Access
  • objectTemplate.respawnDelay,Full Access
  • objectTemplate.usedByAi,Full Access
  • objectTemplate.initiallyWalkable,Full Access
  • objectTemplate.minCorner,Full Access
  • objectTemplate.maxCorner,Full Access
  • objectTemplate.respawnDelay,Full Access
  • objectTemplate.effectTemplateBaseName,Full Access
  • objectTemplate.clientHitDetection,Full Access
  • objectTemplate.setNumWindows,Full Access
  • objectTemplate.setObjectTemplate,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.distance,Full Access
  • objectTemplate.team,Full Access
  • objectTemplate.nrOfObjectToSpawn,Full Access
  • objectTemplate.maxNrOfObjectSpawned,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.maxSpawnDelay,Full Access
  • objectTemplate.minSpawnDelay,Full Access
  • objectTemplate.useButtonRadius,Full Access
  • objectTemplate.spawnOffset,Full Access
  • objectTemplate.holdObject,Full Access
  • objectTemplate.teamOnVehicle,Full Access
  • objectTemplate.controlPointId,Full Access
  • objectTemplate.forwardTeamChangeToSpawnedVehicles,Full Access
  • objectTemplate.activateOnEvent,Full Access
  • objectTemplate.deActivateOnEvent,Full Access
  • objectTemplate.movableTeamSpawn,Full Access
  • objectTemplate.groupId,Full Access
  • objectTemplate.spawnUsedVehicle,Full Access
  • objectTemplate.kitTeam,Full Access
  • objectTemplate.kitId,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.team,Full Access
  • objectTemplate.addVehicleType,Full Access
  • objectTemplate.workOnVehicles,Full Access
  • objectTemplate.workOnSoldiers,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.team,Full Access
  • objectTemplate.workOnVehicles,Full Access
  • objectTemplate.workOnSoldiers,Full Access
  • objectTemplate.healWaves,Full Access
  • objectTemplate.timeBetweenHealWaves,Full Access
  • objectTemplate.healPerWave,Full Access
  • objectTemplate.healSpeed,Full Access
  • objectTemplate.damageSpeed,Full Access
  • objectTemplate.refillAmmoSpeed,Full Access
  • objectTemplate.healStorageSize,Full Access
  • objectTemplate.ammoStorageSize,Full Access
  • objectTemplate.sharedStorageSize,Full Access
  • objectTemplate.destroyWhenEmptyStorage,Full Access
  • objectTemplate.teamFromClosestCP,Full Access
  • objectTemplate.visibleOn3dMap,Full Access
  • objectTemplate.3dMapIcon,Full Access
  • objectTemplate.barIcon,Full Access
  • objectTemplate.addVehicleType,Full Access
  • objectTemplate.damage,Full Access
  • objectTemplate.seatAnimationSystem,Full Access
  • objectTemplate.seatInformation,Full Access
  • objectTemplate.seatInformation,Full Access
  • objectTemplate.seatLookLimitLeft,Full Access
  • objectTemplate.seatLookLimitRight,Full Access
  • objectTemplate.SeatLookLimitDown,Full Access
  • objectTemplate.SeatLookLimitUp,Full Access
  • objectTemplate.seatRotateBodyStartRight,Full Access
  • objectTemplate.seatRotateBodyStartLeft,Full Access
  • objectTemplate.hasRestrictedExit,Full Access
  • objectTemplate.destroyWhenOutsideCombatArea,Full Access
  • objectTemplate.autoControllerTemplateName,Full Access
  • objectTemplate.defaultCameraMode,Full Access
  • objectTemplate.transferCameraRotation,Full Access
  • objectTemplate.altSoldierExitPosition,Full Access
  • objectTemplate.exitSpeedMod,Full Access
  • objectTemplate.disableSpawnPointsOnEnter,Full Access
  • objectTemplate.dontClearTeamOnExit,Full Access
  • objectTemplate.lockToTeam,Full Access
  • objectTemplate.setTeamOnSpawn,Full Access
  • objectTemplate.enterOnSpawn,Full Access
  • objectTemplate.disableCloseSpawnPoints,Full Access
  • objectTemplate.destroyOnExit,Full Access
  • objectTemplate.dontAllowExit,Full Access
  • objectTemplate.setSoldierExitLocation,Full Access
  • objectTemplate.soldierExitPosition,Full Access
  • objectTemplate.lastChanceSoldierExitHeight,Full Access
  • objectTemplate.soldierExitRotation,Full Access
  • objectTemplate.soldierExitSpeed,Full Access
  • objectTemplate.toggleWeapon,Full Access
  • objectTemplate.cockpitLod,Full Access
  • objectTemplate.cockpitSubGeom,Full Access
  • objectTemplate.soundFilter,Full Access
  • objectTemplate.regulateYaw,Full Access
  • objectTemplate.regulatePitch,Full Access
  • objectTemplate.regulateRoll,Full Access
  • objectTemplate.regulateYawInput,Full Access
  • objectTemplate.regulatePitchInput,Full Access
  • objectTemplate.regulateRollInput,Full Access
  • objectTemplate.regulateVerticalPos,Full Access
  • objectTemplate.regulateVerticalPosInput,Full Access
  • objectTemplate.maxVertRegAngle,Full Access
  • objectTemplate.noVertRegAngle,Full Access
  • objectTemplate.addTargetObjectTypeToWatch,Full Access
  • objectTemplate.shakeFactor,Full Access
  • objectTemplate.allowCameraShake,Full Access
  • objectTemplate.sprintRecoverTime,Full Access
  • objectTemplate.sprintDissipationTime,Full Access
  • objectTemplate.sprintLimit,Full Access
  • objectTemplate.sprintFactor,Full Access
  • objectTemplate.allowDucking,Full Access
  • objectTemplate.specialToggleWeaponInput,Full Access
  • objectTemplate.listenerObstruction,Full Access
  • objectTemplate.groundContactVolume,Full Access
  • objectTemplate.damagedAmbientSoundLimit,Full Access
  • objectTemplate.setFreeCamShakeParams,Full Access
  • objectTemplate.crewKitIndex,Full Access
  • objectTemplate.autoUseAbility,Full Access
  • objectTemplate.maintainCameraOnExitToOtherVehicle,Full Access
  • objectTemplate.maintainCameraOnExit,Full Access
  • objectTemplate.maintainCameraOnEnter,Full Access
  • objectTemplate.copySoldierRotationOnEnter,Full Access
  • objectTemplate.neverDrawAs1p,Full Access
  • objectTemplate.exitThroughPodLauncher,Full Access
  • objectTemplate.allowTogglePosition,Full Access
  • objectTemplate.abilityInVehicleStrengthModifier,Full Access
  • objectTemplate.scaleInputOnCriticalDamage,Full Access
  • objectTemplate.criticalDamageScaleModifier,Full Access
  • objectTemplate.isMissileSilo,Full Access
  • objectTemplate.noSoldierCollisionTimer,Full Access
  • objectTemplate.noInitialCollisionWithLauncher,Full Access
  • objectTemplate.autoExitTimeDelay,Full Access
  • objectTemplate.positionType,Full Access
  • objectTemplate.requiresSkill,Full Access
  • objectTemplate.boundingRadiusModifierWhenOccupied,Full Access
  • objectTemplate.lookAtClosestTitanOnEnter,Full Access
  • objectTemplate.seatAnimationSystem,Full Access
  • objectTemplate.isPod,Full Access
  • objectTemplate.allowSelectKitInVehicle,Full Access
  • objectTemplate.targetType,Full Access
  • objectTemplate.timeToLive,Full Access
  • objectTemplate.disableWhenEmptyVehicle,Full Access
  • objectTemplate.disableWhenEmptyVehicleDelay,Full Access
  • objectTemplate.disableWhenWreck,Full Access
  • objectTemplate.playerOnEnable,Full Access
  • objectTemplate.overrideArmingSpeed,Full Access
  • objectTemplate.switchPlayerOnLock,Full Access
  • objectTemplate.activeOnCreate,Full Access
  • objectTemplate.rcType,Full Access
  • objectTemplate.minTimeBetweenActivation,Full Access
  • objectTemplate.uavVehicleTemplate,Full Access
  • objectTemplate.uavVehicleSpeed,Full Access
  • objectTemplate.uavVehicleRadius,Full Access
  • objectTemplate.uavVehicleFlightHeight,Full Access
  • objectTemplate.uavVehicleSampleResolution,Full Access
  • objectTemplate.turnVelocity,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.triggerId,Full Access
  • objectTemplate.playAtEventPosition,Full Access
  • objectTemplate.projectOnHeightmap,Full Access
  • objectTemplate.numNetworkedEffects,Full Access
  • objectTemplate.linkedEffectContainer,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.triggerId,Full Access
  • objectTemplate.events,Full Access
  • objectTemplate.chance,Full Access
  • objectTemplate.averageTimeBetweenTests,Full Access
  • objectTemplate.minimumTimeBetweenTriggering,Full Access
  • objectTemplate.triggerForEachActivatingPlayer,Full Access
  • objectTemplate.radius,Full Access
  • objectTemplate.defendRadius,Full Access
  • objectTemplate.team,Full Access
  • objectTemplate.timeToGetControl,Full Access
  • objectTemplate.timeToLoseControl,Full Access
  • objectTemplate.loseControlWhenEnemyClose,Full Access
  • objectTemplate.areaValueTeam1,Full Access
  • objectTemplate.areaValueTeam2,Full Access
  • objectTemplate.unableToChangeTeam,Full Access
  • objectTemplate.onlyTakeableByTeam,Full Access
  • objectTemplate.controlPointName,Full Access
  • objectTemplate.controlPointShortName,Full Access
  • objectTemplate.controlPointId,Full Access
  • objectTemplate.isVisible,Full Access
  • objectTemplate.showOnMinimap,Full Access
  • objectTemplate.playCaptureMessage,Full Access
  • objectTemplate.flagTemplateTeam0,Full Access
  • objectTemplate.flagTemplateTeam1,Full Access
  • objectTemplate.flagTemplateTeam2,Full Access
  • objectTemplate.isHemisphere,Full Access
  • objectTemplate.takeOverDelayTime,Full Access
  • objectTemplate.autoSpawn,Full Access
  • objectTemplate.ticketMultiplyer,Full Access
  • objectTemplate.destroyObjectGroupOnFlagCapture,Full Access
  • objectTemplate.homeBaseRadius,Full Access
  • objectTemplate.tutorialTaskId,Full Access
  • objectTemplate.timeUntilTakeable,Full Access
  • objectTemplate.initialTimeUntilTakeable,Full Access
  • objectTemplate.isHomeBase,Full Access
  • objectTemplate.supplyGroupId,Full Access
  • objectTemplate.supplyValueNeededTeam1,Full Access
  • objectTemplate.supplyValueNeededTeam2,Full Access
  • objectTemplate.supplyValueTeam1,Full Access
  • objectTemplate.supplyValueTeam2,Full Access
  • objectTemplate.supplyGroupNeeded,Full Access
  • objectTemplate.vehicleCategory,Full Access
  • objectTemplate.controlsCategory,Full Access
  • objectTemplate.setVehicleType,Full Access
  • objectTemplate.vehicleCollisionModifier,Full Access
  • objectTemplate.armor.wreckHitPoints,Full Access
  • objectTemplate.armor.hitPoints,Full Access
  • objectTemplate.armor.maxHitPoints,Full Access
  • objectTemplate.armor.attackDamage,Full Access
  • objectTemplate.armor.angleMod,Full Access
  • objectTemplate.armor.defaultMaterial,Full Access
  • objectTemplate.armor.explosionRadius,Full Access
  • objectTemplate.armor.explosionDamage,Full Access
  • objectTemplate.armor.explosionMaterial,Full Access
  • objectTemplate.armor.explosionForce,Full Access
  • objectTemplate.armor.explosionForceMax,Full Access
  • objectTemplate.armor.explosionForceMod,Full Access
  • objectTemplate.armor.parentDamageWreck,Full Access
  • objectTemplate.armor.parentDamageAlive,Full Access
  • objectTemplate.armor.takeDamageFromOwnTeam,Full Access
  • objectTemplate.armor.destroyOnParentDamageLevel,Full Access
  • objectTemplate.armor.destroyOnRootParentDamageLevel,Full Access
  • objectTemplate.armor.onlyDamageFromChildrenLevel,Full Access
  • objectTemplate.armor.mirrorParentDamageLevel,Full Access
  • objectTemplate.armor.wreckExplosionRadius,Full Access
  • objectTemplate.armor.wreckExplosionDamage,Full Access
  • objectTemplate.armor.wreckExplosionMaterial,Full Access
  • objectTemplate.armor.wreckExplosionForce,Full Access
  • objectTemplate.armor.wreckExplosionForceMax,Full Access
  • objectTemplate.armor.wreckExplosionForceMod,Full Access
  • objectTemplate.armor.hpLostWhileCriticalDamage,Full Access
  • objectTemplate.armor.hpLostWhileUpSideDown,Full Access
  • objectTemplate.armor.hpLostWhileInWater,Full Access
  • objectTemplate.armor.hpLostWhileInDeepWater,Full Access
  • objectTemplate.armor.waterDamageDelay,Full Access
  • objectTemplate.armor.deepWaterDamageDelay,Full Access
  • objectTemplate.armor.waterLevel,Full Access
  • objectTemplate.armor.deepWaterLevel,Full Access
  • objectTemplate.armor.canReceiveForce,Full Access
  • objectTemplate.armor.canBeRepaired,Full Access
  • objectTemplate.armor.canBeRepairedWhenWreck,Full Access
  • objectTemplate.armor.criticalDamage,Full Access
  • objectTemplate.armor.timeToStayAsWreck,Full Access
  • objectTemplate.armor.timeToStayAfterDestroyed,Full Access
  • objectTemplate.armor.alignLastEffectToHitDirection,Full Access
  • objectTemplate.armor.wreckDelay,Full Access
  • objectTemplate.armor.hideChildrenOnSpectacularDeath,Full Access
  • objectTemplate.armor.destroyOnSpectacularDeath,Full Access
  • objectTemplate.armor.canBeDestroyed,Full Access
  • objectTemplate.armor.showDamageAsDirt,Full Access
  • objectTemplate.armor.holdsSlBeacon,Full Access
  • objectTemplate.armor.dontUseWreck,Full Access
  • objectTemplate.armor.takesEmpDamage,Full Access
  • objectTemplate.armor.empLevelTime,Full Access
  • objectTemplate.armor.empDamageStepSize,Full Access
  • objectTemplate.armor.empDamageNumStep,Full Access
  • objectTemplate.armor.empDamageIgnoreRadius,Full Access
  • objectTemplate.armor.empDamageIgnoreRadiusModifier,Full Access
  • objectTemplate.armor.disableInputOnDestroy,Full Access
  • objectTemplate.armor.addNametagOnDestroy,Full Access
  • objectTemplate.armor.damagePointOnDestroy,Full Access
  • objectTemplate.armor.fullChildSync,Full Access
  • objectTemplate.armor.hudRepairCellNo,Full Access
  • objectTemplate.armor.addArmorEffect,Full Access
  • objectTemplate.armor.addArmorEffectSpectacular,Full Access
  • objectTemplate.armor.addWreckArmorEffect,Full Access
  • objectTemplate.ability.hasHealingAbility,Full Access
  • objectTemplate.ability.hasRepairingAbility,Full Access
  • objectTemplate.ability.hasAmmoAbility,Full Access
  • objectTemplate.ability.showPlayers,Full Access
  • objectTemplate.ability.showVehicles,Full Access
  • objectTemplate.ability.radialRadar,Full Access
  • objectTemplate.ability.radarRadius,Full Access
  • objectTemplate.ability.coolDownPersistentThroughDeath,Full Access
  • objectTemplate.ability.hideDurationProgressBar,Full Access
  • objectTemplate.ability.hasZoomUpgradeAbility,Full Access
  • objectTemplate.ability.hasScopeStabilizerAbility,Full Access
  • objectTemplate.ability.increasedRepairAbility,Full Access
  • objectTemplate.ability.sprintRechargeModifier,Full Access
  • objectTemplate.ability.beaconSpawnTimeMod,Full Access
  • objectTemplate.ability.sprintUseModifier,Full Access
  • objectTemplate.ability.networkableHudRevealTime,Full Access
  • objectTemplate.ability.networkableHudShowKit,Full Access
  • objectTemplate.ability.networkableHudShowVehicle,Full Access
  • objectTemplate.ability.networkableHudShowCloaked,Full Access
  • objectTemplate.ability.detectionLevel,Full Access
  • objectTemplate.ability.setMaterialDamageMod,Full Access
  • objectTemplate.ability.setDepletionWhenPassive,Full Access
  • objectTemplate.ability.setRestoreAfterUsage,Full Access
  • objectTemplate.ability.setOverheatMod,Full Access
  • objectTemplate.ability.addExtraAmmoItem,Full Access
  • objectTemplate.ability.addExtraAmmoItemToKit,Full Access
  • objectTemplate.ability.addIncreasedDamageItem,Full Access
  • objectTemplate.ability.addMobileSpawnPointItem,Full Access
  • objectTemplate.ability.addIncreasedFireRateMultiplierItem,Full Access
  • objectTemplate.ability.addWeaponTemplate,Full Access
  • objectTemplate.ability.addAintGotTimeToBleedItem,Full Access
  • objectTemplate.ability.addReloadWeaponFromTemplateItem,Full Access
  • objectTemplate.ability.addDamageOverTimeItem,Full Access
  • objectTemplate.ability.addDamageVehicleOverTimeItem,Full Access
  • objectTemplate.ability.addHealOverTimeItem,Full Access
  • objectTemplate.ability.addRepairOverTimeItem,Full Access
  • objectTemplate.ability.addUserSpeedModItemGenericSettings,Full Access
  • objectTemplate.ability.addUserSpeedModItemPerKit,Full Access
  • objectTemplate.ability.addShield,Full Access
  • objectTemplate.ability.addEatsGrenadesItem,Full Access
  • objectTemplate.ability.addHealAreaItem,Full Access
  • objectTemplate.ability.addInstantHealItem,Full Access
  • objectTemplate.ability.addRocketPackItem,Full Access
  • objectTemplate.ability.addMarkTargetAreaItem,Full Access
  • objectTemplate.ability.addDeviationModifierItem,Full Access
  • objectTemplate.ability.userEffect,Full Access
  • objectTemplate.ability.victimEffect,Full Access
  • objectTemplate.ability.addHealthStealOnDamage,Full Access
  • objectTemplate.ability.addOverrideCritChanceAndDamage,Full Access
  • objectTemplate.ability.seeThroughWalls,Full Access
  • objectTemplate.ability.victimFlashColor,Full Access
  • objectTemplate.ability.userFlashColor,Full Access
  • objectTemplate.ability.weaponFlashColor,Full Access
  • objectTemplate.ability.flashInterval,Full Access
  • objectTemplate.ability.flashDuration,Full Access
  • objectTemplate.ability.restoreRateModStealth,Full Access
  • objectTemplate.ability.restoreOnEnter,Full Access
  • objectTemplate.ability.restoreOnDamageInflicted,Full Access
  • objectTemplate.ability.restoreOnDamageTaken,Full Access
  • objectTemplate.ability.activeWeaponFromTemplate,Full Access
  • objectTemplate.ability.speedMod,Full Access
  • objectTemplate.radio.failMessage,Full Access
  • objectTemplate.radio.useMessage,Full Access
  • objectTemplate.radio.damageMessage,Full Access
  • objectTemplate.radio.destroyedMessage,Full Access
  • objectTemplate.radio.friendlyDestroyedMessage,Full Access
  • objectTemplate.radio.enemyDestroyedMessage,Full Access
  • objectTemplate.radio.repairedMessage,Full Access
  • objectTemplate.radio.spottedMessage,Full Access
  • objectTemplate.radio.friendlyFireMessage,Full Access
  • objectTemplate.radio.enemyFireMessage,Full Access
  • objectTemplate.radio.friendlyTeamChangeMessage,Full Access
  • objectTemplate.radio.enemyTeamChangeMessage,Full Access
  • objectTemplate.radio.neutralTeamChangeMessage,Full Access
  • objectTemplate.radio.friendlyTakeableMessage,Full Access
  • objectTemplate.radio.enemyTakeableMessage,Full Access
  • objectTemplate.radio.friendlyNotTakeableMessage,Full Access
  • objectTemplate.radio.enemyNotTakeableMessage,Full Access
  • objectTemplate.radio.destroyedGameEvent,Full Access
  • objectTemplate.radio.indicationDistance2D,Full Access
  • objectTemplate.radio.closeToIndicationDist,Full Access
  • objectTemplate.radio.closeToIndicationType,Full Access
  • objectTemplate.radio.friendlySpawnMessage,Full Access
  • objectTemplate.radio.enemySpawnMessage,Full Access
  • objectTemplate.radio.delay,Full Access
  • objectTemplate.remoteControl.activationDelay,Full Access
  • objectTemplate.remoteControl.selfDestructAtTime,Full Access
  • objectTemplate.remoteControl.throttleValue,Full Access
  • objectTemplate.physicsMod.amplifyCollision,Full Access
  • objectTemplate.physicsMod.activationDelay,Full Access
  • objectTemplate.physicsMod.amplifiedForceSpan,Full Access
  • objectTemplate.physicsMod.angleSpan,Full Access
  • objectTemplate.physicsMod.maxAllowedSpeed,Full Access
  • objectTemplate.teamChange.changePoints,Full Access
  • objectTemplate.teamChange.maxChangePoints,Full Access
  • objectTemplate.teamChange.defaultMaterial,Full Access
  • objectTemplate.score.xpDamageMod,Full Access
  • objectTemplate.score.xpHealMod,Full Access
  • objectTemplate.python.onDamageEvent,Full Access
  • objectTemplate.python.onDestroyEvent,Full Access
  • objectTemplate.python.onRepairEvent,Full Access
  • objectTemplate.python.onSpawnEvent,Full Access
  • objectTemplate.statusGLEffect.effectName,Full Access
  • objectTemplate.setSpawnPositionOffset,Full Access
  • objectTemplate.group,Full Access
  • objectTemplate.ControlPointId,Full Access
  • objectTemplate.setAIEnterOnSpawn,Full Access
  • objectTemplate.setEnterOnSpawn,Full Access
  • objectTemplate.setScatterSpawnPositions,Full Access
  • objectTemplate.setOnlyForAI,Full Access
  • objectTemplate.setOnlyForHuman,Full Access
  • objectTemplate.setAllowSpawnCloseToVehicle,Full Access
  • objectTemplate.setIsSpawnRapeSpawnPoint,Full Access
  • objectTemplate.setIsTutorialSpawnPoint,Full Access
  • objectTemplate.podSpawnVehicle,Full Access
  • objectTemplate.spawnInPod,Full Access
  • objectTemplate.disablePodControls,Full Access
  • objectTemplate.team,Full Access
  • objectTemplate.createComponent,Full Access
  • objectTemplate.assetId,Full Access
  • objectTemplate.activateOnKitPickup,Full Access
  • objectTemplate.abilityComp.name,Full Access
  • objectTemplate.damageModifier.damageModifier,Full Access
  • objectTemplate.damageModifier.damageType,Full Access
  • objectTemplate.duration.duration,Full Access
  • objectTemplate.coolDown.coolDownTime,Full Access
  • objectTemplate.statModifier.value,Full Access
  • objectTemplate.statModifier.operation,Full Access
  • objectTemplate.forceModifier.forceModifierSoldier,Full Access
  • objectTemplate.forceModifier.forceModifierVehicle,Full Access
  • objectTemplate.forceModifier.modifiesForceType,Full Access
  • objectTemplate.hudElements.newlyActivatedIcon,Full Access
  • objectTemplate.hudElements.activeIcon,Full Access
  • objectTemplate.hudElements.newlyActivatedIconShowDuration,Full Access
  • objectTemplate.sound.fileName,Full Access
  • objectTemplate.sound.loopCount,Full Access
  • objectTemplate.sound.is3dSound,Full Access
  • objectTemplate.sound.stopType,Full Access
  • objectTemplate.sound.volume,Full Access
  • objectTemplate.sound.pitch,Full Access
  • objectTemplate.sound.pan,Full Access
  • objectTemplate.sound.reverbLevel,Full Access
  • objectTemplate.sound.volumeEnvelope,Full Access
  • objectTemplate.sound.minDistance,Full Access
  • objectTemplate.sound.halfVolumeDistance,Full Access
  • objectTemplate.upgradeWeapon.appliesTo,Full Access
  • objectTemplate.upgradeWeapon.addApplyToAssetId,Full Access
  • objectTemplate.upgradeWeapon.addApplyToWeaponItemType,Full Access
  • objectTemplate.upgradeWeapon.fireCompBatchSizeMod,Full Access
  • objectTemplate.upgradeWeapon.fireCompBatchSizeReplace,Full Access
  • objectTemplate.upgradeWeapon.ammoCompReloadTimeMod,Full Access
  • objectTemplate.upgradeWeapon.ammoCompReloadTimeReplace,Full Access
  • objectTemplate.upgradeWeapon.ammoCompNrOfMagsMod,Full Access
  • objectTemplate.upgradeWeapon.ammoCompNrOfMagsReplace,Full Access
  • objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalMod,Full Access
  • objectTemplate.upgradeWeapon.abilityAmmoCompUsageIntervalReplace,Full Access
  • objectTemplate.spawnPoint.radius,Full Access
  • objectTemplate.skill.addWeaponSkill,Full Access
  • objectTemplate.skill.addPositionTypeSkill,Full Access
  • objectTemplate.detection.addWeaponType,Full Access
  • objectTemplate.detection.radius,Full Access
  • objectTemplate.speedModifier.addSpeedModifierType,Full Access
  • objectTemplate.speedModifier.speedMod,Full Access
  • objectTemplate.fallDamageModifier.fallDamageMod,Full Access
  • objectTemplate.supplyModifier.addModifySupply,Full Access
  • objectTemplate.seeHealth.healthTypeSeen,Full Access
  • objectTemplate.seeHealth.teamSeen,Full Access
  • objectTemplate.hitDetection.detectionLevel,Full Access
  • objectTemplate.nametagDetection.detectionDotAngle,Full Access
  • objectTemplate.enemyAwareness.addAwareOfWeaponType,Full Access
  • objectTemplate.enemyAwareness.onlyWarnIfEnemyZoomed,Full Access
  • objectTemplate.enemyAwareness.warningMaxDotAngle,Full Access
  • objectTemplate.enemyAwareness.warningMaxDistance,Full Access
  • objectTemplate.enemyAwareness.warningInterval,Full Access
  • objectTemplate.enemyAwareness.warningMessage,Full Access
  • objectTemplate.enemyAwareness.showInHudTime,Full Access
  • objectTemplate.spottedModifier.maxSpotted,Full Access
  • objectTemplate.spottedModifier.spottedDotAngle,Full Access
  • objectTemplate.spottedModifier.maxDistanceToEnemy,Full Access
  • objectTemplate.spottedModifier.maxSpottedFailDistance,Full Access
  • `objectTemplate.spottedModifier.maxDistanceBetweenEnemies,Full Access
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