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Added tool to load and unload gltf files from the MainScene.unity #22
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@@ -12,6 +12,16 @@ | |||
"com.unity.burst": "1.6.6" | |||
} | |||
}, | |||
"com.google.ar.core.arfoundation.extensions": { |
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@Etiennefaivredarcier this package is not available through UPM. It can be added as an embedded dependency. Here's how I did it on my side, assuming we want v1.41.0 :
cd Packages
git submodule add https://github.com/google-ar/arcore-unity-extensions.git com.google.ar.core.arfoundation.extensions
cd com.google.ar.core.arfoundation.extensions
git checkout v1.41.0
… on Android and windows - fixed camera controller -- removed manifest packages -- Added google ar core extensions as a submodule
Initial support for interactivity
{ | ||
m_Txt.text = _property.name; | ||
#if UNITY_ANDROID && !UNITY_EDITOR | ||
m_Path = Application.persistentDataPath + "/" + _property.path; |
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this breaks loading data over http.
To simplify the testing of the glTF files, we have been working on implementing a very simple system to load and unload glTF at runtime without the need to reload application. This has been especially useful to test on Android devices