Skip to content

Actions: AdamYuan/HyperCraft

Windows MSVC

Actions

Loading...
Loading

Show workflow options

Create status badge

Loading
76 workflow runs
76 workflow runs

Filter by Event

Filter by Status

Filter by Branch

Filter by Actor

Upgrade MyVK
Windows MSVC #78: Commit c49edbd pushed by AdamYuan
December 27, 2023 03:56 8m 1s master
December 27, 2023 03:56 8m 1s
Fix compile error with clang
Windows MSVC #77: Commit 029f21d pushed by AdamYuan
November 30, 2023 13:28 9m 5s master
November 30, 2023 13:28 9m 5s
Load chunk in another thread
Windows MSVC #76: Commit a5d184d pushed by AdamYuan
November 30, 2023 10:46 8m 46s master
November 30, 2023 10:46 8m 46s
Basic world storing
Windows MSVC #75: Commit ba84bfd pushed by AdamYuan
November 30, 2023 10:19 8m 11s master
November 30, 2023 10:19 8m 11s
Change client api
Windows MSVC #74: Commit ef23be5 pushed by AdamYuan
November 21, 2023 04:08 7m 47s master
November 21, 2023 04:08 7m 47s
Fix compile error in WorldDatabase
Windows MSVC #73: Commit f3e9472 pushed by AdamYuan
November 20, 2023 13:35 7m 59s master
November 20, 2023 13:35 7m 59s
Fix compile errors
Windows MSVC #72: Commit 1e3ad7d pushed by AdamYuan
November 20, 2023 13:19 6m 6s master
November 20, 2023 13:19 6m 6s
Implement WorldDatabase with LMDB,
Windows MSVC #71: Commit 7066b76 pushed by AdamYuan
November 20, 2023 12:12 5m 36s master
November 20, 2023 12:12 5m 36s
use index instead of pos in ChunkUpdateBlockTask and ChunkFloodSunlig…
Windows MSVC #70: Commit 97956d2 pushed by AdamYuan
November 19, 2023 12:51 8m 34s master
November 19, 2023 12:51 8m 34s
separate local update and remote update
Windows MSVC #69: Commit 96638fd pushed by AdamYuan
November 19, 2023 09:06 8m 45s master
November 19, 2023 09:06 8m 45s
change TerrainBase interface
Windows MSVC #68: Commit 80e7e7a pushed by AdamYuan
November 11, 2023 09:15 11m 41s master
November 11, 2023 09:15 11m 41s
Revert "a failed attempt with chunk lock"
Windows MSVC #67: Commit d83207c pushed by AdamYuan
November 11, 2023 07:17 9m 3s master
November 11, 2023 07:17 9m 3s
generalize liquid,
Windows MSVC #66: Commit 5ddc31e pushed by AdamYuan
November 1, 2023 08:17 9m 21s master
November 1, 2023 08:17 9m 21s
flood sunlight priority
Windows MSVC #65: Commit dce71a3 pushed by AdamYuan
November 1, 2023 04:55 12m 31s master
November 1, 2023 04:55 12m 31s
better liquid shrinking
Windows MSVC #64: Commit 7f5d90f pushed by AdamYuan
November 1, 2023 04:51 9m 21s master
November 1, 2023 04:51 9m 21s
implement basic liquid update
Windows MSVC #63: Commit cfe5704 pushed by AdamYuan
November 1, 2023 02:08 9m 45s master
November 1, 2023 02:08 9m 45s
Trigger NextTick in LocalClient
Windows MSVC #62: Commit 7d914d5 pushed by AdamYuan
October 31, 2023 11:40 9m 6s master
October 31, 2023 11:40 9m 6s
Implement tick-based block update
Windows MSVC #61: Commit f4d94b6 pushed by AdamYuan
October 31, 2023 11:30 10m 21s master
October 31, 2023 11:30 10m 21s
Add block update event interface
Windows MSVC #60: Commit 6109a8c pushed by AdamYuan
October 31, 2023 04:06 10m 41s master
October 31, 2023 04:06 10m 41s
Fix compile error
Windows MSVC #59: Commit ec8ec3f pushed by AdamYuan
October 30, 2023 15:14 11m 44s master
October 30, 2023 15:14 11m 44s
Revert "higher priority for sunlight update"
Windows MSVC #58: Commit 18f3c5d pushed by AdamYuan
October 30, 2023 14:48 11m 4s master
October 30, 2023 14:48 11m 4s
higher priority for sunlight update
Windows MSVC #57: Commit aaf07cd pushed by AdamYuan
October 30, 2023 14:47 11m 35s master
October 30, 2023 14:47 11m 35s
Dynamic task priority
Windows MSVC #56: Commit 41908f9 pushed by AdamYuan
October 30, 2023 14:22 12m 4s master
October 30, 2023 14:22 12m 4s
add a depth bias to avoid z-fighting with flowing water
Windows MSVC #55: Commit 3374ffe pushed by AdamYuan
October 30, 2023 05:40 9m 4s master
October 30, 2023 05:40 9m 4s
better flowing water mesh
Windows MSVC #54: Commit add6418 pushed by AdamYuan
October 30, 2023 04:07 8m 19s master
October 30, 2023 04:07 8m 19s