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This repository has been archived by the owner on Aug 11, 2023. It is now read-only.

Releases: Athlon007/MOP

3.10.4

10 Dec 15:09
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Bug Fixes

  • Fixed MOP rules not applying the Ignore rule for WorldObjectManager.Add by object name
  • Fixed compatibility with the Expanded Winter Features mod

SHA256:
MOP.zip: 85B5438BF85D77A6E493E71CE0ADA8F3947BA1CD895FFBD7E4493B552123924B
MOP.pro.zip: CAB272F31FD6B6301326EE7FACE4E1E56D5A3D6FB4A1EC475A5EAB32AD40F150

3.10.3

09 Dec 19:19
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Bug Fixes

  • Fixed warnings caused by the latest My Summer Car update

SHA256:
MOP.zip: 77A751FCF384EA8A56DCD306BC48802217475CBCC63CF3BFA6E556252049FAAB
MOP.pro.zip: 245DBB6C47384E48101C0C2AA6483D4512C695DA95FEBA61402E26C3CE61E4A0

3.10.2

05 Dec 11:52
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Bug Fixes

  • Fixed bare car body moving, if player attempted to put floor jack under it
  • Fixed a bug, which would cause the car body not fall, if it was (somehow) sent flying in the air
  • Fixed Satsuma not entirely getting disabled

SHA256:
MOP.zip: 047026A59883A88B09B45D83043405EB59D462006354606EF05025EDA9B4564B
MOP.pro.zip: 75EBC565763EFE552AC28DC339F2BFB2439A3703241B97235B0A041727C002AE

3.10.2 Beta 1

03 Dec 23:00
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3.10.2 Beta 1 Pre-release
Pre-release

Bug Fixes

  • Fixed bare car body moving, if player attempted to put floor jack under it
  • Fixed a bug, which would cause the car body not fall, if it was (somehow) sent flying in the air
  • Fixed Satsuma not entirely getting disabled

SHA256:
MOP.zip: 80351FE038C2F7336C50A185B9660BC564D3583F089D99702FE6BA16026D14CB
MOP.pro.zip: 9F0FED9A303F5E3CC295A7A04096ADAD6956AAF138B15EBB7E7CC1D1DE354B0E

3.10.1

15 Nov 17:03
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Added

  • Added "mop presave" command, for testing the pre-save functionality

Changes

  • Haybales are now toggled as items (instead of world objects)
  • Haybales are now visible from much furter distance
  • Large item's LODs will be toggled from larger distance in Balanced mode or above

Bug Fixes

  • Fixed the advert pile disappearing, if taken away from Perajarvi

SHA256:
MOP.zip: F7BE702BF9901EA9DF1D13137F27D4AF84C3257CB58867083F372017AF7FA703
MOP.pro.zip: F6DEF13FF7FE8A39CAF34CD35CCB49FBEADDE3CE2EC5C167457EA54025D7329B

3.10.1 Beta 2

14 Nov 19:25
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3.10.1 Beta 2 Pre-release
Pre-release

Bug Fixes

  • Fixed the advert pile disappearing, if taken away from Perajarvi

SHA256
MOP.zip: 2D068160B744371399812B0ABB4DDDFF431B6746C0868A38F69F1E001C9F7B50
MOP.pro.zip: A7C98DAC49543F97A8AE947D611725D97EC5FA51D221673E6DC9113A870FDB3A

3.10.1 Beta 1

13 Nov 15:26
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3.10.1 Beta 1 Pre-release
Pre-release

Added

  • Added "mop presave" command, for testing the pre-save functionality

Changes

  • Haybales are now toggled as items (instead of world objects)
  • Haybales are now visible from much furter distance
  • Large item's LODs will be toggled from larger distance in Balanced mode or above

SHA256:
MOP.zip: 3C66AC8782108A9207E5389F5A4564BE3D8259CDDBBD365B6D48D65872F55B05
MOP.pro.zip: DB0B727608A0351A3D50C944924129B5D946E54D43D3B5635CF3ABA1B66CAD65

3.10

02 Nov 14:25
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Added

  • Disabled vehicle models will now be visible from much further
    • Does not apply for mod vehicles
  • Added new value to active distance slider value: Very Close (0.5x)
  • Added multiple sources of rule files
    • MOP will test connection to each one of them, and pick the first one that is online
  • MOP will remove "read-only" flag from the save files, as soon as you look at the save game toilet
  • Vehicles are now affected by the activate distance slider
  • Certain objects can now have a minimum toggle distance (ex: Perajarvi's minimum distance is always 600 meters, no matter the activate distance slider)
  • Large items (such as garbage barell) will be visible from a further distance (in Balanced mode or above)
    • The higher the quality level, the smaller items will be visible from further distance
    • Does not apply for mod items
  • In Performance mode, if you enter a vehicle, other vehicles will be disabled sooner
  • Added Ko-Fi donation link
  • "mop rules" command will now show the type of rule used, in front of its entry
  • (Rule Files API) Added "no_lod: [object_name]" rule files flag
    • If set, LOD object for the given game object name will not be created
  • (Rule Files API) Added "no_lods" custom rule files flag
    • Disables LOD system completely
    • For Custom.txt rule files only

Changes

  • If the save file read-only attribute removal has failed, MOP will retry couple more times
  • Optimization and general code improvements
  • Array of items to enable, disable, and remove now use a generic C#'s Queue implementation
  • MOP by default will now toggle items much closer (125 meters for cars, 75 for items)
  • Renamed "Normal" active distance to "Default"
  • General code improvements and enhancements
  • Improved how the dance hall is enabled, on Quality mode
  • Dance hall is now visible on Balanced mode, as well as Quality mode
  • Cottage is now visible on Balanced mode, as well as Quality mode
  • (MSCLoader) Updated to MSCLoader 1.2.8

Bug Fixes

  • Fixed a rare bug, where sometimes MOP would not have access to the save file
  • Fixed not attached fuel tank getting toggled on and off repeatedly
  • Fixed "mop rules" command displaying the info about the rules incorrectly
  • Fixed a bug, in which MOP would fail to locate correct Satsuma key object
  • Fixed masked elements enabling causing error, if the referenced masked element was null
  • Beer cases won't play the rattling sound, when enabled and disabled
  • Fixed a few typos
  • Fixed MOP sometimes preventing you from saving the game
  • (Mod Loader Pro) Fixed Disable Empty Items tooltip
  • Fixed a bug, where the hood would teleport around when saving, if not attached to the Satsuma, and it being in "disabled" state while saving
  • Fixed the envelope not spawning
  • Fixed the game data formatting in the bug report
  • Fixed the Teimo's advert pile sometimes not spawning
  • Fixed double occurence of "DestroyEmptyBottles" in the MOP log file
  • Fixed "mop rules" command not working, if Custom.txt rule file is used
  • Fixed an error spam, caused by MOP trying to enable/disable EventSound object, while the object did not have one
  • Fixed double occurence of "RulesAutoUpdate" and "DynamicDrawDistance" in the exception log
  • Fixed much of MOP's output_log.txt spam

SHA256:
MOP.zip: D3A42D4396CFAEED4214F1345EACA69FA44148EA767B64945D2394C5AE4E1ADF
MOP.pro.zip: E66D851CBF474941E200607E2ECC31B7473B12CF1633FA32D1B0595A6E58A6AC

3.10 Beta 6

29 Oct 13:54
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3.10 Beta 6 Pre-release
Pre-release

Added

  • Added Ko-Fi donation link
  • "mop rules" command will now show the type of rule used, in front of its entry
    • (Rule Files API) Added "no_lod: [object_name]" rule files flag
    • If set, LOD object for the given game object name will not be created
  • "mop rules" command will now show the type of rule used, in front of its entry
  • (Rule Files API) Added "no_logs" custom rule files flag
    • Disables LOD system completely
    • For Custom.txt rule files only

Bug Fixes

  • Fixed "mop rules" command not working, if Custom.txt rule file is used
  • Fixed an error spam, caused by MOP trying to enable/disable EventSound object, while the object did not have one

3.10 Beta 5

24 Oct 19:41
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3.10 Beta 5 Pre-release
Pre-release

Changes

  • Improved how the dance hall is enabled, on Quality mode
  • Dance hall is now visible on Balanced mode, as well as Quality mode
  • Cottage is now visible on Balanced mode, as well as Quality mode

Bug Fixes

  • Fixed the Teimo's advert pile sometimes not spawning

SHA256:
MOP.zip: 8CC17C54D824E962E5EAFDCCE9F9F757E937B70AA9382CA0E162A19894E7FCB0
MOP.pro.zip: DA298F7A0CAECA535EDBFDF87F132097CD7DB4D4EC351E2A399B46386ACA54CE