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[Magiclysm] Add Magiclysm academy #38511
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new item_groups, 2 maps, magic_basement hint for trap door.
@@ -662,6 +743,7 @@ | |||
"type": "GENERIC", | |||
"copy-from": "spell_scroll", | |||
"id": "spell_scroll_lava_bomb", | |||
"//": "Classless spell", |
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if lava bomb is classless, that's a mistake, it should be earthshaper.
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not sure how to change that UI display but I changed my note and its new item_group
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oh, maybe the spell itself got missed then
sweet. just gotta spawn in a school and check it out; the non map related json changes LGTM |
Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com>
…clysm-DDA into magiclysm-academy
i spawned in an academy and i started seeing the class runes. those shouldn't spawn as they are representations of your class that allow you to do certain crafting recipes, as limiting crafting recipes by trait isn't something i wanted to do. |
* support files new item_groups, 2 maps, magic_basement hint for trap door. * add magic academy * Update data/mods/Magiclysm/items/books_lore.json Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com> * fix lava bomb * fix typo, improve word choice. * remove rune spanws Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
* support files new item_groups, 2 maps, magic_basement hint for trap door. * add magic academy * Update data/mods/Magiclysm/items/books_lore.json Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com> * fix lava bomb * fix typo, improve word choice. * remove rune spanws Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
* support files new item_groups, 2 maps, magic_basement hint for trap door. * add magic academy * Update data/mods/Magiclysm/items/books_lore.json Co-Authored-By: Curtis Merrill <curtis.r.merrill@gmail.com> * fix lava bomb * fix typo, improve word choice. * remove rune spanws Co-authored-by: Curtis Merrill <curtis.r.merrill@gmail.com>
Summary
SUMMARY: Mods "Adds new magic academy city building, maps for lairs, retreats."
Purpose of change
A common concern hear for magiclysm is how hard it can be to get scrolls for a specific class. This academy aims to lessen that problem, and also offers maps for the harder to find locations.
Also added a photograph hint in the magic basement to improve people's chances of finding the door trigger.
Describe the solution
In adding this academy, I've made loots fairly generous (may need adjustment) and I've set up item_groups for class specific loots (and classless). Each student chamber represents a student specializing in one of the 8 classes and should be a reliable place to find scrolls and occasional books.
The two teacher apartments are more general. There is also an alchemy lab with a good amount of supplies, 2 class rooms and a small library.
I've added 2 maps, one for lairs and one advertising the academy's retreat locations (wizard lake retreat and magic cabins).
Describe alternatives you've considered
Less loot, but I'd like some feed back on how this is for players first.
Right now it has golums and zombie spawns, I may eventually increase the depth and add some monster hunting/training grounds. I need to think about what I want to do and didn't want to sit on this part any longer.
Testing
Spawned in world, tested maps, tested spawns, lots of loot checking.
Additional context
The screenshots:
ground:
basement:
2nd:
3rd
4th
5th
6th
7th
8th
roof: