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Merge dev branch to master branch (2020-04-01) #39154
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This pull request introduces 4 alerts and fixes 39 when merging ad75b87 into ae54c8c - view on LGTM.com new alerts:
fixed alerts:
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I got aboutu halfway through the travis errors for missing spaces and then accidentally closed the browser and lost my spot.
The error in data/mods//Dark-Skies-Above/overrides/furniture_terrain/indoor_furniture.json looks like a BOM, might need to be checked out to be fixed and I can't do that right now. |
Adds trucker profession.
* Display damage per second in the item info So you can quickly eyeball the weapon effectiveness versus plain meatbags * Added DPS to tests
* Comment for a get_scent_glyph in overmap_ui::draw * Get around W `Empty branch...` in read_conversion * Pass input_context by ref * Untangle game::knockbakk force force is used only in tripoint version of game::knockbak, and unused in std::vector version. Changed its type to std::size_t because it represents 0 to std::vector.size() numbers. * Remove branching dexroll >= 14 and strroll >= 12 at this point. Second branch is never executed. * Rewrite goo pit creation at iuse::can_goo
For properly refreshing and resizing multiple layers of windows
There is seemingly unrelated clang-tidy warning, otherwise everything is good, so I am merging it as it is now. |
This pull request introduces 4 alerts and fixes 39 when merging d432807 into 4b16959 - view on LGTM.com new alerts:
fixed alerts:
|
Summary
SUMMARY: None
Purpose of change
Merge contents of
dev
branch to master.It consists of following 53 PRs (squashed to one commit per one PR) and this is not a joke despite current date:
DinoModv3: DinoDNA (#26525)
[Aftershock] Millyficent whately and the migo (#36908)
[Aftershock] Mutant npcs to aftershock (#37530)
Aftershock Crafting System (#37707)
Dark Skies Part 1: Mod (#38592)
Dark Skies Part 2: Blacklists (#38501)
Dark Skies Part 3: Effects and Items (#38520)
Dark Skies Part 4: Overrides (#38526)
Dark Skies 5: Override Scraps (#38550)
Dark Skies 6: Snippets (#38551)
Dark Skies 7: Monsters (#38552)
Dark Skies 8: Adds strays, lurker, enemies; updates modinfo (#38596)
Dark Skies: Spell Fixes (#38643)
[Magiclysm] Add Magiclysm academy (#38511)
Magiclysm: Forest Tomb (#37699)
Add demon chitin armor & repairing dragon armor (#36733)
Read ids and save ids for enchantments (#38262)
Jsonize spell skills (#37368)
JSONize AEP_EVIL and implement intermittent artifact effects (#38221)
JSONize AEP_SMOKE and add emitters to enchantments (#38260)
Traps can cast spells (#38122)
Add subway maps (#37540)
Add The Satanic Bible (#37806)
Indian cookbook (#37930)
AR pistols (#37768)
SUS bathroom 3.5 (#37431)
Add map_bash_info to fields (#37865)
Add shot counter to mods and gun (#37693)
Allow professions to start with a nearby vehicle (#37314)
Add Crazy Party scenario and Frat Boy/Sorority Girl profession (#37512)
Advanced inv save settings (#35239)
Refluff power armour and adjust stats slightly (#37578)
Match armor layers ui and help text (#38762)
Match advanced inventory UI and info text (#38763)
Match message log filter info and construction filter (#38764)
Match construction UI (#38765)
Match player info and martial arts UI (#38766)
Extracts and Concentrates pt 1 (#37936)
Add "forbidden traits" to professions (#36074)
Volleyballs (#38192)
Display damage per second in the item info (#38600)
Account for the rapid strike technique in DPS calc (#38880)
Debug command to wish for every item simultaneously (#39010)
Lgtm fixes pack (#39103)
Misc warning cleanup (#39115)
Change helptext and key-hints to match other menus (#39104)
Window manager (#37894)
Use ui_manager in main menu and related menus (#38235)
Use ui_adaptor in new character menu, debug message popup, and loading ui (#38916)
Refactor non-waiting popups using ui_adaptor (#39054)
Check loaded mapgen for being used at all (#37425)
Refactor loading bonuses (#36562)
Unicode in mapgen (#38149)