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Description
Physics doesn't continue working after moving an object that has had physics permanently enabled on it. Physics initially works immediately after enabling it on an in-room object, but stops working after the object is moved.
To Reproduce
Steps to reproduce the behavior:
Enter a Hubs room.
Spawn an object into the room (you can use the /duck command).
Hover over the object with your mouse and press and hold spacebar to bring up its menu.
Click on the ball with a downwards arrow to permanently enable physics.
See the object drop to the ground.
Click and drag the object to a new position in space.
See that the object doesn't drop to the ground when you release the mouse button.
Expected behavior
The object should drop to the ground after moving it, when physics is permanently enabled.
Reverts "Merge pull request #6487 from mozilla/scene-grabbables".
This reverts commit 4324d10, reversing
changes made to 746413d.
This fixes the following GitHub bugs:
Spacebar Menu Scale and Rotate Buttons Do Nothing When Interacted With #6496
Physics doesn't work when in-room objects are thrown #6503
Physics doesn't continue working after moving an object that has had physics permanently enabled on it #6504
The spacebar menu doesn't show up for objects which have been dropped in the room from a file browser #6505
This reverts the changes from the following commits:
c23b7d4
Add warning for negative scale when creating interactables bounds
ae050ee
Revert media collision mask
ec12e4c
Scene grabbables support
Description
Physics doesn't continue working after moving an object that has had physics permanently enabled on it. Physics initially works immediately after enabling it on an in-room object, but stops working after the object is moved.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The object should drop to the ground after moving it, when physics is permanently enabled.
Hardware
Additional context
Potentially caused by #6487
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