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by Devon Mullane
GML is a simple language with many built-in features that make it accessible to new and advanced users. However, some tasks are still unexpectedly tricky or complicated. FAST is an easy-to-use modular library that can help developers focus on their game instead of their tools. There are no genre-specific codes or implementations found here. Instead, FAST focuses on powerful components that provide general utility and strong, extensible foundations. In short, FAST works with every game and complements any game made with GMS2.3 or later. Check the Features section for a brief overview of each module, or dive into the Manual to get help on every function and object FAST offers.
For library developers, FAST is also designed specifically to be extensible. It contains many interface structures that exist to build features that are compatible with FAST, but also to make writing those new features easier. If FAST is missing some tool you would find useful, please suggest it in the Issues section. However, feel free to write and distribute your own modules. As I've stressed, FAST is not project-specific, but writing genre-specific modules is precisely how it's meant to be used!
About & Support | Features | Manual |
A basic look at FAST and how to get help | Check out a brief overview of each FAST module | Got a question? Check the manual! |
IDE 2.3.0.529 / 23.1.1.193
Runtime 2.3.0.401 / 23.1.1.187
Devon Mullane 2020