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Add “Dark Forces Community Patch v3” extension for “The Force Engine”
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io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.json
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{ | ||
"id": "io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch", | ||
"runtime": "io.github.theforceengine.tfe", | ||
"sdk": "org.freedesktop.Sdk//23.08", | ||
"build-options": { | ||
"strip": false, | ||
"no-debuginfo": true | ||
}, | ||
"separate-locales": false, | ||
"build-extension": true, | ||
|
||
"modules": [ | ||
{ | ||
"name": "DarkForcesCommunityPatch", | ||
"sources": [ | ||
{ | ||
"type": "extra-data", | ||
"url": "https://df-21.net/downloads/patches/v3/v3.zip", | ||
"filename": "Dark Forces Community Patch v3.zip", | ||
"sha256": "ae7eafccb503f990e78a2120756b52cd608950e49fed9342aa543913d9c845c7", | ||
"size": 2415482, | ||
"installed-size": 2415482 | ||
}, | ||
{ | ||
"type": "file", | ||
"path": "io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.metainfo.xml" | ||
} | ||
], | ||
"buildsystem": "simple", | ||
"build-commands": [ | ||
"ln -sv 'extra/Dark Forces Community Patch v3.zip' \"$FLATPAK_DEST/Dark Forces Community Patch v3.zip\"", | ||
"install -Dvm 0644 -t \"$FLATPAK_DEST/share/metainfo\" \"$FLATPAK_ID.metainfo.xml\"" | ||
] | ||
} | ||
] | ||
} |
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io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch.metainfo.xml
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<?xml version="1.0" encoding="UTF-8"?> | ||
<component type="addon"> | ||
<id>io.github.theforceengine.tfe.Mod.DarkForcesCommunityPatch</id> | ||
<name>“STAR WARS™: Dark Forces” Community Patch</name> | ||
<name xml:lang="de">Flicken der „STAR WARS™: Dark Forces“‑Gemeinschaft</name> | ||
<name xml:lang="pl">Społecznościowa łatka „STAR WARS™: Dark Forces”</name> | ||
<developer id="net.df-21"> | ||
<name>Karjala, Jereth Kok, Secbase Unlimited, Bitcores, Matt Hallaron, Adam Richards, and Patrick Hanslow</name> | ||
<url type="homepage">https://df-21.net</url> | ||
</developer> | ||
<summary>Communtiy‑made “STAR WARS™: Dark Forces” patch for “The Force Engine”</summary> | ||
<summary xml:lang="de">Eine von der „STAR WARS™: Dark Forces“‑Gemeinschaft erstellte Mod für „The Force Engine“</summary> | ||
<summary xml:lang="pl">Łatka stworzona przez społeczność „STAR WARS™: Dark Forces” dla „The Force Engine”</summary> | ||
<metadata_license>CC0-1.0</metadata_license> | ||
<project_license>CC-PDDC</project_license> | ||
<extends>io.github.theforceengine.tfe</extends> | ||
<url type="homepage">https://df-21.net</url> | ||
<screenshots> | ||
<screenshot type="default"> | ||
<image>https://df-21.net/img/news/1651650241p1.PNG</image> | ||
<caption>Retextured “Moldy Crow” (based on the Alpha screenshots)</caption> | ||
<caption xml:lang="de">Retexturierte „Moldy Crow“ (basierend auf Alfa‑Bildschirmfotos)</caption> | ||
<caption xml:lang="pl">Na nowo oteksturowano „Moldy Crow” (na podstawie zrzutów ekranu z wersji alfa)</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650273p2.PNG</image> | ||
<caption>Updated Mission Objectives to make Kyle’s goals clearer</caption> | ||
<caption xml:lang="de">Missionsziele wurden aktualisiert, um Kyles Ziele verständlicher zu machen</caption> | ||
<caption xml:lang="pl">Zaktualizowano cele misji, aby cele Kyla były zrozumialsze</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650343p3.PNG</image> | ||
<caption>Added new passages, switches, and powerups to multiple missions</caption> | ||
<caption xml:lang="de">Neue Durchgänge, Schalter und Stärkungen wurden zu mehreren Missionen hinzugefügt</caption> | ||
<caption xml:lang="pl">Dodano nowe przejścia, przełączniki i wzmocnienia do wielu misji</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650404p4.PNG</image> | ||
<caption>Updated Sprites</caption> | ||
<caption xml:lang="de">Aktualisierte Sprites</caption> | ||
<caption xml:lang="pl">Zaktualizowane sprajty</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650558p5.PNG</image> | ||
<caption>Retextured 3D objects</caption> | ||
<caption xml:lang="de">Retexturierte 3D‑Objekte</caption> | ||
<caption xml:lang="pl">Oteksturowano obiekty 3D na nowo</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650812p6.PNG</image> | ||
<caption>Vault puzzle map now updates the doors as you open them</caption> | ||
<caption xml:lang="de">Die Karte des Sicherheitskammerrätsels aktualisiert nun Türen sowie sie geöffnet werden</caption> | ||
<caption xml:lang="pl">Mapa zagadki zabezpieczonej komory aktualizuje teraz pozycję drzwi gdy je otworzysz</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650905p7.PNG</image> | ||
<caption>Detention Center elevators now have a dynamic floor indicator</caption> | ||
<caption xml:lang="de">Gefängnisaufzüge haben nun eine dynamische Stockwerkanzeige</caption> | ||
<caption xml:lang="pl">Windy aresztu mają teraz dynamiczny wskaźnik pięter</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650850p8.png</image> | ||
<caption>New entryways added to multiple rooms</caption> | ||
<caption xml:lang="de">Neue Eingänge wurden zu vielen Räumen hinzugefügt</caption> | ||
<caption xml:lang="pl">Dodano nowe wejścia do wielu pomieszczeń</caption> | ||
</screenshot> | ||
<screenshot> | ||
<image>https://df-21.net/img/news/1651650946p9.PNG</image> | ||
<caption>Restored cut content such as the Nar Shaddaa elevator</caption> | ||
<caption xml:lang="de">Ausgelassene Inhalte, wie der Nar Shaddaa‑Aufzug, wurden wiederhergestellt</caption> | ||
<caption xml:lang="pl">Przywrócono wycięte treści, takie jak winda w Nar Shaddaa</caption> | ||
</screenshot> | ||
</screenshots> | ||
<description> | ||
<p>The goal of this patch is to make “STAR WARS™: Dark Forces” accessible to new players in 2022.</p> | ||
<p xml:lang="de">Das Ziel dieses Flickens ist es „STAR WARS™: Dark Forces“ neuen Spielerinnen und Spielern in 2022 zu erschließen.</p> | ||
<p xml:lang="pl">Celem łatki jest przyswoić nowym graczkom i graczom w 2022 roku „STAR WARS™: Dark Forces”.</p> | ||
<ul> | ||
<li>Many aspects that were confusing or obtuse were rewritten</li> | ||
<li xml:lang="de">Viele der verwirrenden oder schwer verständlichen Aspekte wurden neugeschrieben</li> | ||
<li xml:lang="pl">Wiele zagmatwanych lub niejasnych aspektów napisano na nowo</li> | ||
<li>New objectives were added to direct players to their goals</li> | ||
<li xml:lang="de">Neue Missionsziele wurden hinzugefügt, um Spielerinnen und Spieler auf ihre Ziele zu leiten</li> | ||
<li xml:lang="pl">Dodano nowe cele misji, aby naprowadzić graczy na cele</li> | ||
<li>Switches now receive audio, visual and textual feedback</li> | ||
<li xml:lang="de">Schalter geben nun hörbare, sichtbare und texturierte Rückmeldung</li> | ||
<li xml:lang="pl">Przełączniki oddają dźwięki, widoczne i teksturowe zmiany</li> | ||
<li>Hidden passages are better highlighted with texturing, lighting and powerup changes</li> | ||
<li xml:lang="de">Versteckte Durchgänge sind durch Änderungen von Texturen, Beleuchtung und Stärkungen besser hervorgehoben</li> | ||
<li xml:lang="pl">Uwypuklono ukryte przejścia zmianami tekstur, oświetlenia i wzmocnień</li> | ||
<li>UI feedback is improved (Ex: Code Keys now explicitly direct you to the PDA inventory)</li> | ||
<li xml:lang="de">Verbesserte Benutzeroberflächenrückmeldung, z. B.: Code‑Schlüssel weisen nun ausdrücklich auf das PDA‑Inventar hin</li> | ||
<li xml:lang="pl">Ulepszono komunikaty interfejsu użytkownika, np klucze kodowe wyraźnie wskazują na inwentarz osobistego asystenta cyfrowego</li> | ||
<li>Puzzle guidance is improved with dynamic signs that display your progress</li> | ||
<li xml:lang="de">Verbesserte Rätselführung durch dynamische Fortschrittanzeigen</li> | ||
<li xml:lang="pl">Ulepszono prowadzenie przez zagadki postęp pokazującymi dynamicznymi wskaźnikami</li> | ||
</ul> | ||
</description> | ||
<releases> | ||
<release version="3.0" date="2022-05-03T21:57:20-0500"> | ||
<description> | ||
<p>Dark Forces Patch v3 (May 4th, 2023)</p> | ||
<p>Secret Base</p> | ||
<ul> | ||
<li>Changed the Death Star plans to the animated version</li> | ||
</ul> | ||
<p>Talay</p> | ||
<ul> | ||
<li>Add objective completion message and audio when power generator activated</li> | ||
<li>Several map enhancements for visibility of distant buildings</li> | ||
<li>Texture changes in the central bridge</li> | ||
<li>Prevent player from entering the underwater tunnel near the hydro power switch</li> | ||
<li>Added sound to the Talay waterfall</li> | ||
<li>Added “Unpowered” messages to Talay doors</li> | ||
<li>Moved powerups in the ruined town so you no loner need to jump on the ledge</li> | ||
<li>Fixed the bridge rotation doors when pressing multiple times</li> | ||
<li>Fixed texture adjoin locking in the water bridge lift</li> | ||
</ul> | ||
<p>Sewers</p> | ||
<ul> | ||
<li>Central puzzle: remove default elevator noises, replace with water noises</li> | ||
<li>Central puzzle: Slower water level rise</li> | ||
<li>Central puzzle: Add final gate which opens when puzzle is complete</li> | ||
<li>Central puzzle: Sewage flows when puzzle is complete</li> | ||
<li>Fixed a non‑scrolling sewage texture (sludge28)</li> | ||
<li>Add health near Moff Rebus stairs</li> | ||
<li>Immediately start the sewer waterfall</li> | ||
<li>Added switch objectives to the mission briefing</li> | ||
<li>Changed window heights for better visibility over puzzle room</li> | ||
<li>Brightened the sunken door in passage 3 and added texture lights</li> | ||
</ul> | ||
<p>Testbase</p> | ||
<ul> | ||
<li>Added sound effect for the big 3DO fan</li> | ||
<li>Made sector 358 (E2S1) darker</li> | ||
<li>Changes to BDOOR.SW, change switch texture, larger windows</li> | ||
<li>Add switch to base secret entrance elevator</li> | ||
<li>Reset base secret entrance elevator position when door is opened</li> | ||
<li>Notify user that code keys in the PDA inventory when near the code console</li> | ||
<li>Widened the windows overlooking base entrance</li> | ||
<li>Changed the texture of the switch overlooking base entrance</li> | ||
<li>Added flashing console and added powerups on the way to the base entrance</li> | ||
<li>Reworked hard‑to‑see cliff passage leading to the start</li> | ||
<li>Made the Easter egg room better accessible and added an exit path</li> | ||
<li>Muted wind sounds while inside the base</li> | ||
</ul> | ||
<p>Gromas</p> | ||
<ul> | ||
<li>Made the elevator reset to the ground floor to the base entrance</li> | ||
<li>Raised the platform near the trooper path to make it better visible</li> | ||
<li>Prevent Boss death through the wall</li> | ||
<li>Added alarm sound in the exit tunnel</li> | ||
<li>Added locked messages to various doors</li> | ||
<li>Added passage to backtrack after jumping in the main base</li> | ||
<li>Prevent player from planting multiple charges</li> | ||
<li>Escape tunnel sequence switch can no longer be triggered from inside the tunnel</li> | ||
</ul> | ||
<p>Detention Center</p> | ||
<ul> | ||
<li>Fixed issue #29 (door getting stuck problem when NPC is blocking it)</li> | ||
<li>Added looping force field hum (sound effect from JK)</li> | ||
<li>Elevator position indicator</li> | ||
<li>Add new path to the yard overlook and placed powerups on top</li> | ||
<li>Added weapon arsenal in the third floor of the low‑sec elevator</li> | ||
<li>Muted elevators and force fields when not in the area</li> | ||
<li>Overhauled lighting in the force field elevators</li> | ||
<li>Added Easter egg to the X‑X‑X code key</li> | ||
<li>Added base-side switch for the main entrance platform</li> | ||
<li>Fixed the long‑crack secret texture</li> | ||
<li>Allowed the yard bay door to open fully</li> | ||
<li>Add a switch and a new elevator to control yard entrance</li> | ||
<li>Added multiple new elevator switches</li> | ||
<li>Added red highlights to the red‑key door</li> | ||
<li>Updated Crix Madine sprite</li> | ||
</ul> | ||
<p>Ramsees Hed</p> | ||
<ul> | ||
<li>Added a sound effect for the engines</li> | ||
<li>Fixed Kyle/Jan conversation issue</li> | ||
<li>Added Yellow‑Key elevator switch</li> | ||
<li>Added new elevator to allow for backtracking</li> | ||
<li>Fixed the secret door near the Red key from causing damage</li> | ||
</ul> | ||
<p>Robotics</p> | ||
<ul> | ||
<li>Added conveyor belt sound effect (from JK)</li> | ||
<li>Revise teleporter chute to reduce damage taken from fall, and make it look more realistic</li> | ||
<li>Objective complete message and audio when enter facility</li> | ||
<li>Fix scrolling acid texture</li> | ||
<li>Added doors to the conveyor belt observation posts</li> | ||
<li>Widened the window to the extra life room along the conveyor belt</li> | ||
</ul> | ||
<p>Nar Shaddaa</p> | ||
<ul> | ||
<li>Fixed the elevator which lets you backtrack near the start</li> | ||
<li>Turned off light pulsing on inactive force fields</li> | ||
<li>Expanded and added powerups and sign textures to the area near the blue key area</li> | ||
<li>Created a new passage to circle back to the start after finding the Nava Card switch</li> | ||
<li>Fixed the remote getting stuck at mission start</li> | ||
</ul> | ||
<p>Jabship</p> | ||
<ul> | ||
<li>Fixed the invisible revive in secret hot‑tub</li> | ||
<li>Added shootable switch for the hot‑tub room secret</li> | ||
<li>Added alarms for kell‑dragon room to signify motion alerts</li> | ||
</ul> | ||
<p>Impcity</p> | ||
<ul> | ||
<li>Fix the adjoin bug with the 3 elevators</li> | ||
<li>Objective complete message and audio for objective 1</li> | ||
<li>Move several sectors to correct layers</li> | ||
<li>Revision of the area outside the ISO building so it looks better from the roof; the walls have some thickness</li> | ||
<li>Made the Vault puzzle map dynamic showing which doors are open or closed</li> | ||
<li>Changed the Vault puzzle map wall visibility to reflect which are open or closed</li> | ||
<li>Prevent Boss death through the wall</li> | ||
<li>Changed roof elevator door jammer so it does not make the texture move</li> | ||
</ul> | ||
<p>Fuelstat</p> | ||
<ul> | ||
<li>Lots of reworking of exterior architecture, to make it look more convincing</li> | ||
<li>Add extra windows to exterior</li> | ||
<li>Add 10 seconds of scrolling stars when you launch the ship, so it looks like the ship is turning around</li> | ||
<li>Add Objective complete and audio messages</li> | ||
<li>Fixed “open” windows: you can no longer jump out into space</li> | ||
<li>Added docking arm objective to the mission briefing</li> | ||
<li>Added audio and text messages during docking arm rotation</li> | ||
<li>Locked smuggler ship exit doors after launch</li> | ||
<li>Retextured confusing elevators and made the command room elevator start from the top</li> | ||
<li>Reworked objective updates in the smuggler ship when killing the imperial officer</li> | ||
</ul> | ||
<p>Executor</p> | ||
<ul> | ||
<li>Add TIE‑Fighter sound effect</li> | ||
<li>Add objective complete messages and audio</li> | ||
<li>Changed the docking bay elevator heights for better visibility</li> | ||
</ul> | ||
<p>Arc Hammer</p> | ||
<ul> | ||
<li>Added a switch to bring the conveyor belt elevator back up so you do not have to take a massive fall</li> | ||
<li>Silenced moving stairs and updated textures</li> | ||
<li>Added audio and visual notifications when the Arc puzzle is complete</li> | ||
<li>Added multiple switches to Arc elevators</li> | ||
<li>Changed the conveyor escape pit texture to differentiate from the false exits</li> | ||
<li>Massive texture overhaul all along the conveyor belt</li> | ||
<li>Updated powerups in the Sequence 2 room secret to make it more valuable</li> | ||
<li>Removed unreachable powerups in the fuel storage</li> | ||
</ul> | ||
<p>3DOs</p> | ||
<ul> | ||
<li>Added texture mapped and enhanced 3DOs from authors of Dark Tide, and other modders (Crow, TIE‑Fighter, Welder, Shuttle, etc.)</li> | ||
<li>Reߛdid the “Ramses Hed” engine 3DO</li> | ||
<li>Texture mapped laser bolts</li> | ||
<li>Texture mapped mousebot</li> | ||
</ul> | ||
<p>General</p> | ||
<ul> | ||
<li>Added universal “objective complete” message and sound effect for previously silent objectives</li> | ||
<li>Massive texture stitching update for all missions</li> | ||
<li>Notify user that code keys are located in the PDA inventory</li> | ||
</ul> | ||
</description> | ||
<url>https://df-21.net/?post=59</url> | ||
<artifacts> | ||
<artifact type="binary" platform="any-any-any"> | ||
<location>https://df-21.net/downloads/patches/v3/v3.zip</location> | ||
<checksum type="sha1">c3ab282d6ff4efc2edb403010ee2851cf93499fe</checksum> | ||
<checksum type="sha256">ae7eafccb503f990e78a2120756b52cd608950e49fed9342aa543913d9c845c7</checksum> | ||
<size type="download">2415482</size> | ||
<size type="installed">2415482</size> | ||
<filename>Dark Forces Community Patch v3.zip</filename> | ||
</artifact> | ||
</artifacts> | ||
</release> | ||
</releases> | ||
<categories> | ||
<category>Game</category> | ||
<category>Shooter</category> | ||
<category>ActionGame</category> | ||
</categories> | ||
<requires> | ||
<id>io.github.theforceengine.tfe</id> | ||
<internet>offline-only</internet> | ||
</requires> | ||
</component> |