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Next TFE release with support for mods #11
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FYI: the build check fails as expected because the |
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Could you resolve the conflicts above so we can hopefully merge this? |
@fpiesche Sure, I have been waiting for this. 🥳 I have already installed and tested a handful of custom missions locally. They work surprisingly well. So, please give me a day or so. Thank you. |
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excuse? |
bot, build io.github.theforceengine.tfe |
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@JakeSmarter is the appstream-compose step there actually necessary for anything? I've tried removing the entire |
Apparently |
From what I can see even without that step, the metainfo just gets exported automatically:
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Yeah, maybe |
Just tried it. 😞 Nop, |
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🎉 It works! So, I investigated a little bit why |
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Externalize launch script into a separate file Enable Wayland support following luciusDXL/TheForceEngine#386 Move installing the launch script into a separate `module` Use Flatpak Builder environment variables where applicable Fix git tag pattern checker Change `buildsystem` to `cmake` Add Flatpak extension support for mods following luciusDXL/TheForceEngine#393 Externalize the default “AdjustableHud” mod into a separate but bundled Flatpak `.Mod` extension
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bot, build io.github.theforceengine.tfe |
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This follows luciusDXL/TheForceEngine#386 and luciusDXL/TheForceEngine#393.