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Releases: Ladysnake/Requiem

v1.5.0

26 Feb 15:36
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Version 1.5.0:

Kudos to SciRave for learning github and java to make a Requiem PR fixing some bugs!

Additions

  • Added the "FLOATING" swim mode for possessed entities, forcing them to stay at the surface of the water
  • Added the "JUMPY" walk mode for possessed entities, forcing them to jump when moving on land
  • While phasing, souls can now see viable hosts around them glowing

Changes

  • Wandering spirits no longer heal attrition in hardcore
  • Hosts can no longer fly with an elytra. (It was buggy, looked weird, and didn't support the wings mod models.)
  • The shouldSinkInWater movement config field has been superceded by the "SINKING" value for swimMode
  • Being cured in any way (including as a piglin or a villager) now removes attrition
  • Undead food now has more delay, to prevent healing too fast
  • Removed the desaturation effect near other demons

Mod Compatibility

  • Automated Crafting: Fixed a crash when using the mod

Fixes

  • Fixed the dissociation keybind resetting each launch
  • Hosts no longer despawn when teleporting long distances
  • Dying as a spirit no longer removes attrition
  • The team command should no longer be broken
  • Entities will correctly go splat when you stop possessing them while falling
  • Fixed giant hosts being unable to break blocks
  • Fixed possessed mobs forgetting whether they were a baby or not when cured
  • Fixed hardcore mode killing you immediately instead of giving you one more chance
  • Fixed other player's possessed entities being rendered twice (that one's been around for longer than it should)

Pandemonium

Changes

  • Slimes use the new movement settings, resulting in more faithful possession

Fixes

  • Fixed an invalid translation key for water bottles when possessing a witch
  • Fixed ravagers only breaking leaves clientside, leading to desync

see full changelog here

v1.4.4

04 Jan 08:41
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Version 1.4.4:

Fixes

  • Fixed dedicated servers crashing at launch

see full changelog here

v1.4.3

03 Jan 00:20
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Version 1.4.3:

Additions

  • Added the Drowned resurrection for players dead by drowning in an ocean
  • Added a config file, and the screen that goes with it
  • Added a config option to use an alternative rendering mode for incorporeal players in third person

Changes

  • The zombie resurrection now requires a light level of 8 or lower
  • Phasing particles are now only shown to remnant players
  • Armor and capes no longer render on incorporeal players

Mod Compatibility

  • Fixed trinkets and curios buttons appearing on inventory-less mobs

Fixes

  • Fixed possessed mobs resurrecting as zombies when killed by zombies
  • Fixed a random black screen issue when rendering phasing particles
  • Fixed souls catching fire despite them not being supposed to
  • Fixed mob armor and additional layers (e.g. clothes) disappearing during the zoom animation effect

Pandemonium

Fixes

  • Fixed player shells being targeted by every mob that can be aggressive towards another entity
    • Tangentially fixes a crash when llama would try to target a player shell

see full changelog here

v1.4.2

28 Dec 16:03
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Version 1.4.2:

Changes

  • The (still unobtainable) skeletal totem now does the totem display effect on use

Fixes

  • Fixed resurrection flat out not working since 1.4.0

see full changelog here

v1.4.1

27 Dec 18:24
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Version 1.4.1:

Changes

  • Fire immune mobs no longer show the fire overlay when possessed
  • Incorporeal players can no longer get on fire
  • Incorporeal players can no longer push away other entities
  • Incorporeal players now spawn fewer particles when falling

Mod Compatibility

  • Haema+Origins: Fixed a bug where becoming incorporeal with Haema's Vampire origin would clear the vampire status forever

Fixes

  • Fixed players respawning in the Overworld instead of their death dimension
  • Fixed naturally spawned zombified piglins reverting to regular piglins instead of cured piglins
  • Fixed a desync issue with ability cooldowns
  • Fixed wandering spirits not respawning correctly when they died after getting a player body somehow

API

  • Possibly fixed some remapping issues when depending on Requiem

Pandemonium

Changes

  • Striders can now walk on lava
  • The witch attack range has been tweaked to reflect the actual range

Fixes

  • Fixed witches' instant health never applying

see full changelog here

v1.4.0

26 Dec 01:39
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Version 1.4.0:

The Chilly Shades Update

Additions

  • Added the Wandering Spirit remnant state
    • Wandering spirits are a variant of remnant players that cannot regenerate a player body
    • They can however leave a mob at any time without killing it using the Dissociation keybind
    • They also cure attrition on their own after enough time spent possessing a body
      • In hardcore, leaving the body will give you back the attrition
  • Added an Opus Daemonium to become a Wandering Spirit
    • Type "Ad Vitam Vagrate" as a sentence into an empty Opus to turn it into an Opus Daemonium of Banishment
  • Some mobs now get cured into a new mob instead of being assimilated into a player body
    • Zombie villagers get cured into possessable villagers
    • Zombified piglins get cured into piglins
      • Zombified brutes go back to being brutes after the cure
      • Cured piglins are immune to overworld zombification
  • Incorporeal players now have free night vision
  • Added the Totem of Skeletonization (currently unobtainable)
    • When you die while holding a Totem of Skeletonization, you revive as a skeleton
    • This effect also applies to possessed mobs

Changes

  • The /requiem remnant set command can now use remnant type identifiers
  • Using an Opus Daemonium during the curing process of a possessed mob will now expedite it on top of the usual effect
  • You can now dissociate from golems at any time using the Dissociation keybind
  • Changed the texture for locked slots while possessing a mob or playing as a free soul
  • Functional tags are now organized into folders
  • Swapping all bones of a wither skeleton may now leave you with its head
  • Golems and undead mobs (except the drowned) now sink in water
  • Snow golems can now shoot snowballs through direct attack on top of indirect use
  • Tweaked the texture for the ability target indicator

Mod Compatibility

  • Snow Mercy: All weaponized snow golems can now be possessed. May the festivities start!
  • Origins: When dissociated from a player body, your origin now gets temporarily changed to Vagrant
    • The vagrant origin gives absolutely no power, it's just there to tell you why you can't use them
  • Origins: Added the Wandering Spirit as an origin (on the origin layer, as it effectively prevents you from using another origin's powers)
  • Haema: vampirism is now disabled when vagrant (out of a player body)
  • BetterEnd/BetterNether: now marked as conflicting because they break the Supercrafter ability

Fixes

  • Fixed a random crash at launch with Bedrockify
  • Fixed doctor4t's capitalization in fabric.mod.json
  • Possibly? fixed an issue where player attributes (notably speed) would get funky values when reviving
  • Fixed Opus Daemonium items not having the enchantment glint
  • Fixed Attrition not displaying immediately after respawn
  • Fixed the Dissociation (ethereal fracture) keybind localization
  • Fixed absorption hearts not displaying while possessing an entity
  • Fixed armor-less possessed mobs being able to equip armor through right-click
  • Fixed attrition flashing out of existence periodically during possession

API

  • The API jar is once more available on Bintray
  • isSoul/setSoul methods have been renamed to isVagrant/setVagrant
  • A bunch of experimental methods have been added, no forward compatibility guarantee for those

Pandemonium

Additions

  • Wandering spirits can take over player shells

Changes

  • Vexes no longer have an inventory and armor, only held items
  • Player shells will now increment the attrition of the corresponding player when killed

Mod Compatibility

  • Origins: Player shells now store a player's origin
    • Origins' graphical effects are visible on the shell
  • Haema: Player shells now store a player's vampirism status

Fixes

  • Fixed some data being overwritten when merging with a player shell
  • Impersonation through body swapping now works more or less as intended
  • Players merging with a shell now get properly teleported to the shell's location
  • Fixed piglins and villagers being literally braindead after possession stops
  • Fixed ranged attacks not triggering the ability cooldown

see full changelog here

v1.3.0

09 Dec 23:20
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Version 1.3.0:

Screenshot

The Gloss and Golems Update

Additions

  • Demons can now possess all golems, and all undead !
    • Golems are defined by the requiem:golems tag, and include iron golems, snow golems, and shulkers
    • Undeads are defined by the requiem:undead tag, and now additionally include phantoms, undead horses, and zoglins
  • Added the ability for ghosts to go through walls ! Just hug a wall, and you should start softly entering it.
  • Added an attack indicator for ranged abilities of possessed mobs
  • Added custom inventories for possessed mobs
    • Giants will no longer take the whole inventory screen
  • Added an advancement tab
  • Added a bunch of tags to control possessed mob behaviour
    • requiem:armor_users: allows a mob to wear armor when possessed
    • requiem:dichromats: makes a mob use the dichromatic shader vision
    • requiem:inventory_carriers: allows a mob to access the main inventory
    • requiem:supercrafters: gives a portable crafting table to the mob
    • requiem:tetrachromats: makes a mob use the tetrachromatic shader vision

Changes

  • You can now cure your friend (or even an enemy) who is possessing an undead
  • Added localization for all gamerules in the gamerule screen
  • Ranged abilities can now be fired from way further than 3 blocks
  • The possession icon now only appears for mobs you can possess
  • Replacing too many bones as a Wither Skeleton will change you into a regular skeleton

Mod Compatibility

  • Added an Origins screen to choose your soul type! This replaces the first death dialogue.
    • This screen respects the requiem:startingRemnantType gamerule
  • Made Eldritch mobs unable to be possessed
  • Fixed most Origins powers staying activated outside a human body
  • Golems Galore's golems can be possessed by default
  • Better Nether's jungle skeletons can be possessed by default

Removals

  • Removed Bart. You served well, but players don't need you anymore.

Fixes

  • Piglins no longer aggro ghosts
  • Fixed Ghosts being able to interact with boats and minecarts
  • Fixed crash when trying to possess an invisible mob

Pandemonium

Additions

  • Added special interaction between evokers and endermen
  • Villagers and piglins now have access to a portable 3x3 crafting screen *(breaks with BetterEnd and BetterNether...) *
  • All mammals now have dichromatic vision
  • Chickens and parrots now have "tetrachromatic" vision
  • Bees now have a custom bee vision

Changes

  • Ticking is even more faithful to the possessed entity, eg.
    • Bees die after stinging
    • Piglins and hoglins zombify in the overworld
    • Elder guardians apply their curse (oops, that one is not in your control)
    • Zombified piglins get a speed and strength boost when they or their friends are hurt
    • etc.
  • Player shells are back, and they should feel even more like a real player
    • You once again need a player shell to dissociate from a possessed mob
    • You can impersonate a player by stealing its shell ! (probably buggy still)
  • Foxes, pandas, and dolphins can now hold items in their "hands"
  • Blazes are more accurate with their fireballs
  • Possessed pandas now stand up when sneaking
  • Guardian beams are now visible in first person

Mod Compatibility

  • Players can now teleport to and from the Bumblezone when possessing a bee

Fixes

  • Fixed possessed elder guardians not getting the beam ability
  • Vexes you summon as an evoker will now properly assist you in combat
  • Possessed ghasts now do the shooting face when firing

see full changelog here

v1.2.2

02 Nov 23:08
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Version 1.2.2:

Additions

  • Added the requiem:disableCure gamerule to disable any form of cure
  • Added the ability for other players to cure a possessed undead
  • Added descriptions for gamerules in the Edit Gamerules screen

Fixes

  • Fixed server crash with Pandemonium
  • Fixed changes to the requiem:showPossessorNameTag not updating ongoing possessions
  • You will no longer share your mob vision with everyone around you when you start possessing a mob with a shader (about time)

see full changelog here

v1.2.1

29 Oct 14:42
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Version 1.2.1:

  • Fixed pandemonium crashing at launch
  • Added Portuguese translation (thanks to cominixo!)

see full changelog here

v1.2.0

04 Oct 00:53
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Version 1.2.0:

Updated to 1.16.3

Additions

  • Added the Attrition status effect

    • Upon losing a body, one level of attrition will be gained
    • Each level of attrition removes 20% of future bodies' maximum health
      • Caps at Attrition IV (80%)
      • If you die in hardcore with Attrition IV, your soul is forever put to rest
    • Attrition is cleared upon recovering your own human body
  • Added the Humanity enchantment

    • When a possessed entity wields a weapon with this enchantment, killed mobs start dropping normal "human" player loot
      • With Level I, mobs start dropping items as if a player killed them
      • With Level II, mobs start dropping XP as if a player killed them
    • Books with this enchantment can only be found in Nether chests
  • Added a command selector argument for possessed entities (see readme for usage information)

  • Added a spawnHelpEnderman gamerule to toggle the helpful enderman feature

  • Abilities from the Origins mod now get disabled when playing as a soul or while possessing a mob

Bugfixes

  • Restored all graphical effects from the 1.14 version

API

  • Made access to most Requiem registries a lot more sane
  • Added a MovementRegistry and a SoulbindingRegistry
  • Moved everything that could be to components

Bugfixes

  • Fixed weakness status effect not being cleared clientside after possession cure ends

see full changelog here