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Releases: Ladysnake/Requiem

v1.7.14

23 Aug 14:24
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Version 1.7.14:

Mod Compatibility

  • Removed some Health Overlay compat that was probably not useful any more (and prevented the build)

Fixes

  • Fixed a shader compilation error on some graphic cards

see full changelog here

v2.0.0-alpha.10

12 Aug 16:32
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 10

  • Added (heavily WIP) obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added some particle effects for mobs that have been converted during possession (can be possessed without emancipation)
  • Added the soul_capture_blacklist tag to prevent capturing some mobs' souls
  • Added a texture for shattered soul vessels
  • Added an empty tag for mobs that carry a hotbar but not a whole inventory
  • Undead mobs now have improved night vision - although not as good as dissociated souls
    • Undead mobs also use the Haema vampire vision shader when the latter is available
  • Baby zombies and piglins can now respectively ride chickens and striders
  • Made the Mortician functional (still WIP) [Thanks Sekoia!]
  • Updated Romanian translation [Thanks AwsAlex!]
  • Removed some useless obelisk structure tags
  • Removed crying obsidian from valid obelisk core blocks
  • Increased natural player soul offense stat from 10 to 15
  • Attrition now reduces soul offense
  • Increased ichor vessels' effect duration to 10mn
  • Tweaked the ichor vessel's use time and animation
  • Tweaked the soul capture particle effects
  • Ichor vessels and obelisks no longer give potion particles
  • Added compatibility with BackSlot
  • Made mounts also transfer in creative mode when possesion stops
  • Soulless endermen no longer teleport you around when you try possessing them without emancipation
  • Possession now ends when a player gets into spectator mode
  • Made dolphins flop on land
  • Optimized textures [Thanks RDKRACZ!]
  • Optimized and fixed a couple bugs with obelisk detection
  • Fixed empty vessels not being able to capture souls at all
  • Fixed attrition not increasing on host death
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed axolotls going way too fast on land

Pandemonium

  • Fixed the wandering spirit origin hopefully
  • Moved the mortician to base requiem

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added obelisk rifts, a new way to travel between obelisks as a dissociated soul
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions
  • Undead mobs now have improved night vision - although not as good as dissociated souls

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default
  • Possession now ends when a player gets into spectator mode
  • Updated Romanian translation [Thanks AwsAlex!]
  • Optimized textures [Thanks RDKRACZ!]

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
  • Added compatibility with BackSlot
    • Belt and back slots' availability are linked to the ability to carry armor
  • Undead mobs now use the Haema vampire vision shader when the latter is available
  • Fixed shell creation issues with Origins
  • Fixed crash with Iris

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Fixed possessed ravagers breaking leaves clientside when mobGriefing was disabled
  • Fixed dolphins not going flop flop outside water

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.9

03 Aug 23:23
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 9

  • Added recipes for all tachylite derivatives (tachylite itself is still unobtainable in survival)
  • Fixed inability to right-click mobs unleashed mobs unless the players themselves are possessing a mob

Pandemonium

  • Couple mortician fixes and tweaks - still no functionality there

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
  • Fixed shell creation issues with Origins
  • Fixed crash with Iris

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.8

01 Aug 14:20
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 8

  • Updated Satin - should fix the architectury crashes for real

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
  • Fixed shell creation issues with Origins
  • Fixed crash with Iris

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.7

30 Jul 23:16
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 7

  • Added little custom soul particles for obelisks
  • Made Cool Kid Blending work on obelisk souls without canvas
  • Tweaked the reclamation ichor vessel's texture
  • Fixed player shells turning to pigs when reloading a world (goodbye Registry Circe)
  • Fixed shell creation issues with Origins
  • Fixed datapack errors caused by dialogue loading
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way
  • Updated Automatone - should fix height-related crashes
  • Updated Satin - should fix Iris crashes

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !
  • Fixed shell creation issues with Origins
  • Fixed crash with Iris

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up
  • Fixed leads getting attached to your soul rather than to your host during possession
  • Fixed possessed phantoms looking the wrong way

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.6

27 Jul 08:02
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 6

  • Converted the shaders to OpenGL 3.1 because 3.0 wasn't enough apparently
  • Fixed obelisks not refreshing their effects when toggling runestones
  • Tweaked obelisk soul movement a bit

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.5

26 Jul 20:39
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

Changes in Alpha 5

  • Added the base Tachylite Runestone
    • It can be imbued by an ichor vessel to create the other runestones
  • Added cool glowing models for the activated runestones
  • Made soul entities glow with canvas
  • Improved the creative soul vessel's texture
  • Made some of the souls pulled out by the obelisks actual entities
  • Added some sound effects to the obelisks
  • Simplified the obelisk structure
    • you now only need tachylite edges around a runestone core, no stairs or slabs required
  • Updated Bumblezone compatibility
  • Added subtitles for the sounds
  • Added loot tables for all the blocks
  • Converted all shaders to OpenGL 3.0
  • Fixed missing automatone dependency

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Tachylite Runestone for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
      • When used on a Tachylite Runestone, they imbue it with their respective effect
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Updated The Bumblezone compatibility
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem
  • Added the Mortician, a new wandering merchant found in the warped forests of the nether

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.4

23 Jul 08:08
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Penance status effect, preventing you from leaving your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
      • Added the Creative Soul Vessel, a creative-only soul vessel that succeeds every time
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.
  • Added player shells, static bodies of soulless players (previously available in Pandemonium)
    • Contrary to previous pandemonium versions, they are now tracked across dimensions

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not
  • Whether possessed entities can sleep is now controlled by the requiem:regular_sleepers tag
    • This tag includes villagers, foxes and cats by default

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Fixes

  • Fixed possessed mobs sleeping standing up

Pandemonium

Additions

  • Added the Wandering Spirit alternative remnant type previously available in Requiem

Changes

  • The "possess all mobs" config option is now off by default

see full changelog here

v2.0.0-alpha.3

17 Jul 17:11
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Version 2.0.0:

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Pandemonium

Additions

  • Added the Penance status effect, preventing you from leaving your current body
  • Added the Wandering Spirit alternative remnant type previously available in Requiem

Changes

  • Player Shells are now tracked across dimensions

see full changelog here

v2.0.0-alpha.2

15 Jul 23:15
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Version 2.0.0

Warning: this update is still in early alpha. Most new features are still unavailable in survival mode, some are still completely missing, and things may randomly break.

Really important warning: future alphas are extremely likely to break compatibility with worlds started with this alpha. Don't start using those versions on any world you care about.

The "Cry of the Obelisks" update

Updated to MC 1.17

Additions

  • Added more Soul Status Effects:
    • Added the Emancipation status effect, letting you freely leave your current body
    • Added the Reclamation status effect, letting you cure attrition over time
  • Added Tachylite blocks:
    • Added Tachylite, Chiseled Tachylite (+slabs, stairs and pillars), Polished Tachylite (+slabs, stairs and pillars), and Scraped Tachylite
    • Added Runic Tachylite for all soulbound status effects
  • Added Tachylite Obelisks, a new player-made structure
  • Added Soul Vessel items:
    • Added the Empty Soul Vessel, a rare item that is used to obtain most of the new content
    • Added Ichor Vessels, Soul Vessels filled with mysterious substances that act like potions
    • Added the Sealed Remnant Vessel, an item that acts as a replacement for the Cursed Opus Daemonium
  • Added the Soul Capture mechanic, letting you store a mob's soul into a Vessel thereby making the mob fit for possession
    • Filled Soul Vessels can be emptied to restore the mob's soul (provided the mob's shell is still alive)
  • Added Souls, small environmental entities that are spawned when you release one from a Vessel
    • yep, they use the same models as Illuminations' Will o' Wisp. What did you expect, they're souls.

Changes

  • Some datapack things have changed
    • Dialogues are now in the requiem:requiem/dialogues directory
  • Possessed pillagers can now ride ravagers
  • The backgrounds for soul status effects have changed to reflect that they are no longer attrition exclusives
  • The texture for Humanity enchantment books has been slightly tweaked, because why not

Mod Interaction

  • Updated Origins compatibility
  • Updated Golems Galore compatibility
  • Updated Mod Menu metadata
  • Requiem's API got breaking changes, if you are a modder doing compatibility with Requiem make sure to check things work fine !

Removals

  • Removed the Opus Daemonium and its derivatives
  • Moved the Wandering Spirit alternative remnant type to Pandemonium

Pandemonium

Additions

  • Added the Penance status effect, preventing you from leaving your current body
  • Added the Wandering Spirit alternative remnant type previously available in Requiem

Changes

  • Player Shells are now tracked across dimensions