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AttributeSystem
Zhiyuan edited this page Mar 10, 2017
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Almost all C++ API objects like ParaUIObject
, ParaObject
, and even some global table like ParaEngine
, expose a data interface via ParaAttributeObject
.
The attribute system allows us to easily get or set data in core C++ object via NPL scripts, like below.
local attr = ParaEngine.GetAttributeObject();
local value = attr:GetField("IgnoreWindowSizeChange", false);
attr:SetField("IgnoreWindowSizeChange", not value);
In NPL code wiki, one can open from menu view::object browser
to inspect all living core objects via the attribute system.
Please note script/ide/System/Core/DOM.lua provides a handy interface to iterate over existing core objects or even pure NPL tables.
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