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BlockEngine
The block engines can manage multiple BlockWorld
object.
Each BlockWorld
represents a block world with at most 32000x32000x256
, where 256 is height of the world.
Each BlockWorld will dynamically and asynchronously load BlockRegion
on demand.
It manages 512x512x256 blocks, which are saved into a single file.
It caches model and light Data for 16x16x16
region. Each chunk is converted and added to a queue into BlockRenderTask
for sorting and rendering.
It calculates sun and block lighting in a separate thread and save the result into BlockChunk
for rendering.
BlockModel is usually cube 3D model, but it is not a 3D object directly used in rendering, instead it is actually used in BlockTemplate
to provide rendering and physics data.
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