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RgbColor object API
RgbColor represents a color object that is represented by Red, Green, Blue component values.
There are three properties that represent the component values Red, Green, and Blue. The values range from 0 to 255. Black would 0,0,0 and white would be 255,255,255.
uint8_t R;
uint8_t G;
uint8_t B;
There are also a few constant properties that are helpful to use. These are..
The highest value for a single color element.
const static uint16_t Max = 255;
The number of color elements. Useful when accessing the elements using the [] operators.
const static size_t Count = 3;
Constructs a RgbColor using Red, Green, and Blue color component values.
- r - value of Red component (0 - 255)
- g - value of Green component (0 - 255)
- b - value of Blue component (0 - 255)
Construct a RgbColor using RgbwColor, copying the R,G,B values and ignoring the W value. Due to the loss of information of the W value, this constructor is marked explicit so it will not automatically be used for conversion.
- color - an RgbwColor object
Constructs a RgbColor using a single brightness value(0 - 255). This works well for creating gray tone colors.
- brightness - brightness value where (0) = black, (128) = gray, (255) = white
Construct a RgbColor using HtmlColor, converting the Html single value to Rgb component values
- color - an HtmlColor object
Construct a RgbColor using HslColor, converting the Hsl to Rgb
- color - an HslColor object
Construct a RgbColor using HsbColor, converting the Hsb to Rgb
- color - an HsbColor object
Construct a RgbColor that will have its values set in latter operations.
CAUTION: The R,G,B members are not initialized and may not be consistent until set.
CalculateBrightness will calculate the overall brightness.
NOTE: This is a simple linear brightness
Dim will return a new color that is blended to black with the given ratio.
NOTE: This is a simple linear change.
- ratio - (0-255) where 255 will return the original color and 0 will return black.
Brighten will return a new color that is blended to white with the given ratio.
NOTE: This is a simple linear change.
- ratio - (0-255) where 255 will return the original color and 0 will return white.
Darken will adjust the color by the given delta toward black.
NOTE: This is a simple linear change.
- delta - (0-255) the amount to dim the color by.
Lighten will adjust the color by the given delta toward white.
NOTE: This is a simple linear change.
- delta - (0-255) the amount to lighten the color by.
Compares against another color with the given epsilon.
Returns the greatest difference of a set of elements, where 0 means the colors are equal within epsilon delta, negative means this is less than the other, positive means this is greater than the other.
- other - the color to compare against.
- epsilon - the max delta acceptable for them to be considered the same color.
Compares two colors with the given epsilon.
Returns the greatest difference of a set of elements, where 0 means the colors are equal within epsilon delta, negative means left is less than the right, positive means left is greater than the right.
- left - the first color to compare.
- right - the other color to compare.
- epsilon - the max delta acceptable for them to be considered the same color.
This will blend between two colors by the amount defined by the progress variable.
- left - the color to start the blend at.
- right - the color to end the blend at.
- progress - (0.0f - 1.0f) value where 0.0f will return left and 1.0f will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
RgbColor results = RgbColor::LinearBlend(RgbColor(255,0,0), RgbColor(0,255,0), 0.33f);
This will blend between two colors by the amount defined by the progress variable.
- left - the color to start the blend at.
- right - the color to end the blend at.
- progress - (0 - 255) value where 0 will return left and 255 will return right and a value between will blend the color weighted linearly between them.
This is a static function, which means you need to call it scoped to the object class and not an instance like...
RgbColor results = RgbColor::LinearBlend(RgbColor(255,0,0), RgbColor(0,255,0), 85);
static RgbColor BilinearBlend(RgbColor c00, RgbColor c01, RgbColor c10, RgbColor c11, float x, float y);
This will blend between four colors by the amount defined by 2d weighting values.
- c00 - upper left quadrant color
- c01 - upper right quadrant color
- c10 - lower left quadrant color
- c11 - lower right quadrant color
- x - unit value (0.0 - 1.0) that defines the blend progress in horizontal space
- y - unit value (0.0 - 1.0) that defines the blend progress in vertical space
The index operator allows accessing the R, G, and B properties using an index. There are both read only and read write versions.
uint16_t green = color[1];
You can also use the color index constants.
uint16_t green = color[ColorIndexG];