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Olivier Wervers edited this page Nov 26, 2021 · 1 revision

In 2017 Olivier decided to send an email to Simon Foster to find out more information about the rollercoaster tycoon graphics

All I can remember is that I used 3d Studio max for RCT 2. I used the primitive default scanline renderer with – I think – a Box(?) anti aliasing algorithm set very low, something like 1.4 pixels. I also made sure that the objects were set to not anti alias against the background so they had a crisp edge to them. I used a series of point lights arranged in a dome like structure around the object with a single directional light to provide the directional lighting. Ambient lighting was switched off or set extremely low because it flattened anything in shadow.