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PAMinerva edited this page Nov 18, 2023
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01 - Hello World
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02 - Intermediate Topics
- A - Alpha Blending
- B - Stenciling
- C - Geometry Shader
- D - Transform Feedback
- E - Tessellation
- F - Compute Shader
- G - Compute Particles
- H - (Yet to be determined)
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03 - Advanced Topics
- (Yet to be determined)
- (Instancing, 2D text, multi-threading, Mesh shaders, Variable Rate Shading, User input, etc.)
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0X - Selected Topics
- (Yet to be determined)
- (Local and Global illuminations, Shadows, Texturing, Post-processing effects, Antialiasing techniques, Culling techniques, Audio, Collision detection, Decals, Skinning animations, etc.)
- A.01 - Vectors
- A.02 - Matrices
- A.03 - Transformations
- A.04 - Spaces
- A.05 - Analytic Geometry
- A.06 - Bézier curves and surfaces
- A.07 - (Yet to be determined)
- A.0X - (Quaternions, Image processing, Bounding volumes, Spatial data structures, Monte Carlo integration, Physics of light, Animations, etc.)
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