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Downloads config
TeamGames uses DTC to manage files and downloads.
Prefix | Description |
---|---|
[GamePrepare <time left = 1-5>] |
Sound file played in preparation (<time left> sec. left) for game |
[GameStart] |
Sound file played on game start |
`[GameEnd <team = none | red |
|
[PlayerSkin <team = red|blue>]
| Model file used as a player skin for players in <team>
[TeamOverlay <team = red|blue>]
| Material file used as an overlay for players in <team>
[RebelSound]
| Sound file played when somebody became a rebel
|
[Mark <team = red|blue> <vertical offset> <scale>]
| Material file used for <team>
mark
[MarkLaser <team = red|blue> <r> <g> <b> <a>]
| Material file used for <team>
mark laser
|
[FenceMaterial <width> <r> <g> <b> <a>]
| Material file used for fence beam/rope
[FenceCorner]
| Model file used for fence corners
|
[HealthBar <HP = 10, 20, ..., 100> <vertical offset> <scale> <r> <g> <b> <a>]
| Material used as HealthBar for given <HP>
Every prefixed file is given to TG modules via
forward TG_OnDownloadFile(String:file[], String:prefixName[], Handle:args, &bool:known);
###Downloads config example
[GamePrepare 5] sound/timeleft/en/unreal/5sec.mp3
[GamePrepare 4] sound/timeleft/en/unreal/4sec.mp3
[GamePrepare 3] sound/timeleft/en/unreal/3sec.mp3
[GamePrepare 2] sound/timeleft/en/unreal/2sec.mp3
[GamePrepare 1] sound/timeleft/en/unreal/1sec.mp3
[GameStart] sound/sm_hosties/noscopestart1.mp3
[GameEnd NoneTeam] sound/sm_hosties/noscopestart1.mp3
[GameEnd RedTeam] sound/sm_hosties/noscopestart1.mp3
[GameEnd BlueTeam] sound/sm_hosties/noscopestart1.mp3
[PlayerSkin Red] models/player/prisoner/prisoner_red_fix.mdl
models/player/prisoner/prisoner_red_fix.dx90.vtx
models/player/prisoner/prisoner_red_fix.phy
models/player/prisoner/prisoner_red_fix.vvd
materials/models/player/prisoner_red/hands.vmt
materials/models/player/prisoner_red/hands.vtf
materials/models/player/prisoner_red/prisoner.vmt
materials/models/player/prisoner_red/prisoner.vtf
materials/models/player/prisoner_red/prisoner_n.vtf
[PlayerSkin Blue] models/player/prisoner/prisoner_blue_fix.mdl
models/player/prisoner/prisoner_blue_fix.dx90.vtx
models/player/prisoner/prisoner_blue_fix.phy
models/player/prisoner/prisoner_blue_fix.vvd
materials/models/player/prisoner_blue/hands.vmt
materials/models/player/prisoner_blue/hands.vtf
materials/models/player/prisoner_blue/prisoner.vmt
materials/models/player/prisoner_blue/prisoner.vtf
materials/models/player/prisoner_blue/prisoner_n.vtf
[TeamOverlay Red] materials/overlays/teamgames/cervenytym.vmt
materials/overlays/teamgames/cervenytym.vtf
[TeamOverlay Blue] materials/overlays/teamgames/modrytym.vmt
materials/overlays/teamgames/modrytym.vtf
[RebelSound] sound/tg/jetorebel.mp3
[Mark Red 12.0 0.125] materials/decals/custom/redstar.vmt
materials/decals/custom/redstar.vtf
[Mark Blue 12.0 0.125] materials/decals/custom/bluestar.vmt
materials/decals/custom/bluestar.vtf
[MarkLaser Red 255 0 0 255] materials/sprites/laserbeam.vmt
[MarkLaser Blue 0 0 255 255] materials/sprites/laserbeam.vmt
[FenceMaterial 1.0 255 255 255 255] materials/cable/bf_rope.vmt
materials/cable/bf_rope.vtf
[FenceCorner] models/ks/tg/ring_corner.mdl
models/ks/tg/ring_corner.dx80.vtx
models/ks/tg/ring_corner.dx90.vtx
models/ks/tg/ring_corner.phy
models/ks/tg/ring_corner.sw.vtx
models/ks/tg/ring_corner.vvd
materials/models/ks/tg/ring_corner/metalstainless01.vmt
materials/models/ks/tg/ring_corner/train_metalceiling_02.vmt
materials/de_train/train_metalceiling_02.vtf
materials/props/metalstainless01.vtf
- Installation guide
- Teams
- Games
- Marks
- Fences
- Commands
- Bind actions
- TG menu & Modules config
- Chat & ColorVariables config
- Downloads config
- Logs
- Modules
- How does it work
- Api site
- Commented examples
- Module templates
- How To's