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HotPotato
KissLick edited this page Apr 14, 2016
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ConVar | Description |
---|---|
tgm_hotpotato_healthcheck |
0 = Nothing1 = Color players in shades of red according to their health level.2 = Show healthbar above players. |
tgm_hotpotato_damage |
Amount of damage to deal to victim |
tgm_hotpotato_damageinterval |
Interval between dealing damage to victim |
tgm_hotpotato_victimspeed |
Set speed of victim (in percent) |
**File prefix** `[HotPotato]` - Example: `[HotPotato] models/props_junk/watermelon01.mdl`
**File prefix** `[HotPotato-beam ]` - Example: `[HotPotato-beam 1.0 255 255 255 255] materials/sprites/laserbeam.vmt`
Argument | Description |
---|---|
width |
Beam width. |
r |
Rendered amount of red color (0-255 ). |
g |
Rendered amount of green color (0-255 ). |
b |
Rendered amount of blue color (0-255 ). |
a |
Rendered amount of alpha (0-255 ). |
**File prefix** `[HotPotato-healthbar ]` - Example: `[HotPotato-healthbar 50 16.0 0.25 255 255 255 255] materials/tg/healthbar/50.vmt`
Argument | Description |
---|---|
health |
Max health level for this healthbar material. Accepts values 10 , 20 , 30 , 40 , 50 , 60 , 70 , 80 , 90 and 100 . |
vertical offset |
Vertical offset of healthbar from player's head. |
scale |
Scale of texture used for healthbar. |
r |
Rendered amount of red color (0-255 ). |
g |
Rendered amount of green color (0-255 ). |
b |
Rendered amount of blue color (0-255 ). |
a |
Rendered amount of alpha (0-255 ). |
- Installation guide
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