Releases: R2Northstar/Northstar
v1.21.3
Changes:
Simplify vscript stub function (Launcher#627)
Fixes:
Fix spectating for LTS (Mods#774)
Add validity check to SaveStatsPeriodically_Threaded
(Mods#769)
Add validity check to HandleDistanceAndTimeStats_Threaded
to prevent crash (Mods#767)
Translation updates:
Translations update from Weblate (Mods#776)
Contributors:
@ASpoonPlaysGames @CTalvio @Khalmee @L1ghtman2k @harmony-weblate
v1.21.2
Changes:
Major Updates to Navmeshes (#605) (Navs#6)
Cherry pick "remove unnecessary namespaces" from primedev (Launcher#618)
Folder restructuring from primedev (Launcher#624)
Fixes:
Make RequiredOnClient
text clearer (Mods#720)
Add missing server browser localisation for WRONG_MOD_VERSION
(Mods#710)
Development related changes:
Set a better AccessModifierOffset
in clang-format
(Launcher#619)
Add Action to add label to PR on merge conflict (Launcher#621, Mods#772)
Contributors:
@ASpoonPlaysGames @F1F7Y @GeckoEidechse @Zanieon
v1.21.1
Fix SERVER | CLIENT
context specifier error (Launcher#566)
Fix spec_mode
bind not working (Mods#706)
Fix restricting Aegis Rank reset functionality to MP (Mods#771)
Contributors:
@ASpoonPlaysGames @EladNLG @Zanieon
v1.21.0
Features:
Add Winter holiday event models to the lobby (Mods#768)
Rework -vanilla
to be a vanilla compatibility mode (Launcher#601)
Add plugin dependency constants (Launcher#458)
Load plugin dependencies from lib folder (Launcher#590)
Add Aegis Rank reset functionality command for Progression (Mods#727)
Mod download UI integration (Launcher#595, Mods#761)
Changes:
Disable more compression methods for minizip (Launcher#602)
Tooling:
Rename Action from Build
to Release
(#585)
Bump clang format action to 0.16.2 (Launcher#609)
Add clang-format config to pack constructor initializers (Launcher#608)
Treat .gnut
files as .nut
for syntax highlighting (Mods#770)
Documentation:
Add a doc comment to StringReplace
(Mods#748)
Contributors:
@Alystrasz @ASpoonPlaysGames @EM4Volts @GeckoEidechse @Jan200101 @RoyalBlue1 @Zanieon @catornot @uniboi
v1.20.3
Fixes:
Revert "Move player auth to CServer::ConnectClient
" (Launcher#610)
Contributors:
@GeckoEidechse
v1.20.2
Changes:
Improve replacing xinput1_3
with xinput9_1
(Launcher#583)
Move player auth to CServer::ConnectClient
(Launcher#548)
Replace audio event fetching with hook (Launcher#603)
Add a safeguard to map command (Launcher#564)
Fixes:
Fix crash when calling for invalid loadout index (Mods#764)
Contributors:
@GeckoEidechse @Jan200101 @catornot @x3Karma
v1.20.1
Changes:
Don't log masterserver registration errors in the lobby (Launcher#543)
Add mod versions when logging that a mod has loaded (Launcher#596)
Fixes:
Update link for verified mods JSON file (Launcher#600)
Implement missing Score Events (Mods#700)
Build system:
Use long form for cli args (#565)
Bump DiscordRPC plugin to v6 (#587)
Print checksum to job summary (#589)
Translations:
Translations update from Weblate (Mods#760)
Contributors:
@ASpoonPlaysGames @catornot @GeckoEidechse @harmony-weblate @itscynxx
v1.20.0
Features:
Initial native code for verified mod auto-downloading (Launcher#545)
Plugins v3 (Launcher#472, Mods#652, #583)
Expose Northstar.dll
version to squirrel (Launcher#558)
Convar print commands (Launcher#539)
Remove "Launch Multiplayer" button (Mods#719)
Re-implement projectile kill replays (Mods#723)
Fixes:
Plugin related log error expecting more args (Launcher#591)
Contributors:
@ASpoonPlaysGames @Alystrasz @catornot @GeckoEidechse @H0L0theBard
v1.19.11
Fixes:
Refactor debugoverlay.cpp
(fix smart pistol lines) (Launcher#538)
Don't mark items as new if progression is disabled (Mods#752)
Fix wrong Item Type for Titan Camos (Mods#728)
Fix wrong attacker receiving progression stat updates (Mods#755)
Development workflows:
Make add-to-project work on PRs (#574)
Add step to wait for launcher files to be ready (#576, #577, #578)
Contributors:
@ASpoonPlaysGames @GeckoEidechse @Zanieon
v1.19.10
Changes:
Change gun game score limit setting (Mods#735)
Replace field preprocessors with less hacky solutions (Launcher#492)
Development workflows:
Make add to project workflow work on PRs (Mods#753)
Run add-to-project on new PRs (Launcher#584)
Contributors:
@ASpoonPlaysGames @Jan200101