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Fluent translation #3
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…sient-parent-on-create Pass window exclusive and transient properties for subwindow creation
…e-docs Add link to notification docs in SceneTree docs
…ls-clearing GDScript: Fix locals clearing after exiting `while` block
…ialization [Windows] Use default aggregate initialization for NVAPI settings
Fix BlendShapeTrack insertion not working
…gest-oopsie-yet Apply `prefer_wayland` only if no display driver is set
Update shader list after saving `gdshaderinc` file
…th_workaround [Web] Fix closure compiler builds, enable it in CI.
…nt and custom keystores have been set in the export dialog.
…t-wipe-fix-40968 Defer creating new editor process in "Quit to Project List" just like in "Reload Current Project"
Android: Change the way `doNotStrip` is set
…-too Update documentation for places to receive InputEventShortcut
…ck-list-typo Fix typo that prevented samples finishing
…ndroid_export_not_found Fix Android export failing with custom keystores and no JDK setup in the OS environment
[macOS] Fix wrong object type in joypad queue.
Fix obj's name set in wrong order when importing
…or-dict-on-item-deletion Fix label update for dict on item deletion.
Stop popup release timeout on click.
Add Animation tutorial links to class reference by 4.3
…-effect-docs Clarify usage of CompositorEffect as an abstract base class
[Editor] Fix missing bind for animation editor callback
ResourceLoader: Fix error on querying progress for uncached loads
Signal was declared with two arguments, emitted with both two and three
…fix_2 [Editor] Fix `AnimationTrackEditor::timeline_changed` signal
Fix Vector4, Vector4i, and Projection missing from ClassDB tests
Adds Irish (ga) translations.
DisplayServerWindows: Fix logic when creating with transient parent
…-updated-on-file-remove Fix FileSystem not updated on file deletion
This release turned out to be a massive one, exceeding our original plans for the development cycle, but for good reasons to address many critical issues that users identified since the 4.0 release. The user experience should be much stabler and more polished than in previous releases, with less obscure and game or workflow-breaking bugs. And of course the feature set kept increasing with a number of highly awaited improvements to all engine areas. We have close to 3500 commits in this release, twice as many as 4.2! More than 500 contributors were involved in this new feature release, and we want to thank them all for their amazing contributors, as well as all users who sponsor the Development Fund, reported bugs, opened proposals, or supported each other on our community platforms.
Used by fluent translation.
Only supports those registered using GDExtension, as scripting languages have their loaders registered way later via `ResourceLoader::add_custom_loaders()`.
Also disable api-compat check until that's sorted out...
RedMser
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Based on a commit between v4.3 beta 3 and rc 1
For details, see RedMser/godot-fluent-translation#11