Skip to content

Releases: Soliders-in-Arms-Arma-3-Group/sia3f

Version 1.0.3

09 Dec 21:11
8bddcdf
Compare
Choose a tag to compare

Mini arsenal overhaul.

Added:

  • Disable arsenal on respawn (#68)

Updated:

  • Radios are added to arsenals locally dependent on role (except for personal radio)
  • Loadout autosave switched to being a player-dependent CBA setting (#96)

Fixed:

  • Kit autosave feature overwriting manually saved kits
  • OCAP2 backwards compatibility (#94)
  • All objects with inventories not having "is Arsenal" functionality (#84)
  • ACE arsenal being overwritten (#95)
  • Safestart not giving back grenades (#87)

Full Changelog: v1.0.2...v1.0.3

Version 1.0.2

17 Feb 23:40
c0aa0f2
Compare
Choose a tag to compare

Hot Fix for bugs with the briefing system.

Added:

  • Immediately display persistent hint after enabling (#86)
  • Save loadout on exit arsenal (#5)

Fixed:

  • Support Text briefing breaks when there are no support vehicles (#90)
  • Only add briefing if text is given (#91)

Full Changelog: v1.0.1...v1.0.2

Version 1.0.1

02 Jan 00:13
fb5ee70
Compare
Choose a tag to compare

Hot Fix for the many bugs that were (and probably still are) in the mod.

Added:

  • Make.py automatically mount P:\ drive (#62)

Fixed:

  • Role editor item export returns empty array (#81)
  • Players respawn on death position in dedicated (#85)
  • Safe Start Safety, Start Mission Zeus action, Briefing, local arsenal, and AFK problems (#79)

Full Changelog: v1.0.0...v1.0.1

Beta Release

24 Nov 21:35
5953d40
Compare
Choose a tag to compare

Likely release candidate pending further testing.

Added:

  • Add "Enable Framework" checkbox option (#65)
  • addSupportInfo.sqf Port/Implementation (#40)

Improved:

  • Replace real_date extension with CBA_fnc_weekDay (#70)
  • Created script to automatically update (#12)
  • Split XEH scripts into individual functions (#71)

Fixed:

  • ACE Actions are not added to buttons or arsenals in dedicated MP (#74)
  • Bring back safeStartLoop and safeStartInit from the gulag (#76)
  • misc. bug fixes that we don't keep track of

Alpha Release

04 Oct 01:28
a4b8c9b
Compare
Choose a tag to compare

Initial Alpha Release. Cannot be used in missions yet, this is more of a release to see how the mod looks is a pretty much finished state.

Pre-Alpha Release

01 Oct 02:25
ae9f75e
Compare
Choose a tag to compare
Pre-Alpha Release Pre-release
Pre-release

Initial release in order to meet September 30 deadline. All files have not been reviewed, and there are almost certainly bugs, syntax errors, formatting errors, etc.