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ScriptingCloudParticleSystem
SuperTux Bot edited this page Dec 16, 2024
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This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.
A CloudParticleSystem
that was given a name can be controlled by scripts.
A CloudParticleSystem
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
This class inherits functions and variables from the following base classes:
- ParticleSystem
- LayerObject
- GameObject
Method | Explanation |
---|---|
void fade_speed(float speed_x, float speed_y, float time) |
Smoothly changes the clouds' X and Y speed to the given value in time seconds. |
void fade_amount(int amount, float time, float time_between) |
Smoothly changes the amount of particles to the given value in time seconds. |
void set_amount(int amount, float time) |
Smoothly changes the amount of particles to the given value in time seconds. |
void set_x_speed(float speed) |
Sets the horizontal speed of the cloud particles. |
float get_x_speed() |
Gets the horizontal speed of the cloud particles. |
void set_y_speed(float speed) |
Sets the vertical speed of the cloud particles. |
float get_y_speed() |
Gets the vertical speed of the cloud particles. |
void set_fog_opacity( float) |
Sets the fog's opacity.float - opacity |
float get_fog_opacity() |
Gets the fog's opacity. |
None.
None.
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