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ScriptingCloudParticleSystem

SuperTux Bot edited this page Dec 16, 2024 · 6 revisions

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A CloudParticleSystem that was given a name can be controlled by scripts.

Instances

A CloudParticleSystem is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

Methods

Method Explanation
void fade_speed(float speed_x, float speed_y, float time) Smoothly changes the clouds' X and Y speed to the given value in time seconds.
void fade_amount(int amount, float time, float time_between) Smoothly changes the amount of particles to the given value in time seconds.
void set_amount(int amount, float time) Smoothly changes the amount of particles to the given value in time seconds.
void set_x_speed(float speed) Sets the horizontal speed of the cloud particles.
float get_x_speed() Gets the horizontal speed of the cloud particles.
void set_y_speed(float speed) Sets the vertical speed of the cloud particles.
float get_y_speed() Gets the vertical speed of the cloud particles.
void set_fog_opacity( float) Sets the fog's opacity.

float - opacity
float get_fog_opacity() Gets the fog's opacity.

Variables

None.

Constants

None.

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