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Shylence_Ghost
Ivan Spasov edited this page Jun 6, 2022
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1 revision
A (very buggy) implementation of Ghost, Type I.
To try this out:
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Save this image as '''ghost.png''' [Image:ghost.png]
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Save the following text as ''somename''.patch
Index: src/badguy/ghost.cpp =================================================================== --- src/badguy/ghost.cpp (revision 0) +++ src/badguy/ghost.cpp (revision 0) @@ -0,0 +1,91 @@ +// $Id: ghost.cpp ... +// +// SuperTux +// Copyright (C) 2007 ... +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +#include + +#include "ghost.hpp" +#include "log.hpp" + +Ghost::Ghost(const lisp::Lisp& reader) + : BadGuy(reader, "images/creatures/ghost/ghost.sprite", LAYER_FLOATINGOBJECTS), angle(0), radius(100), speed(2) +{ + reader.get("radius", radius); + reader.get("speed", speed); + bbox.set_pos(Vector(start_position.x + cos(angle) * radius, + start_position.y + sin(angle) * radius)); + countMe = true; + iterations = 0; + max_iterations = 2; + clockwise = true; +} + +void +Ghost::write(lisp::Writer& writer) +{ + writer.start_list("ghost"); + + writer.write_float("x", start_position.x); + writer.write_float("y", start_position.y); + writer.write_float("radius", radius); + writer.write_float("speed", speed); + + writer.end_list("ghost"); +} + +void +Ghost::active_update(float elapsed_time) +{ + angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI)); + if ((int)(angle/(float)M_PI) != 0) + { + iterations++; + if (iterations == max_iterations) + { + iterations = 0; + dir = dir == LEFT ? RIGHT : LEFT; + } + clockwise = !clockwise; + angle += ((dir == LEFT) ? M_PI : -M_PI); + sprite->set_action(dir == LEFT ? "left" : "right"); + } + Vector newpos(start_position.x - ((dir==LEFT)?1:-1) * iterations * 2 * radius + ((dir==LEFT)?cos(angle):-cos(angle)) * radius, + start_position.y + ((clockwise)?sin(angle):-sin(angle)) * radius); + movement = newpos - get_pos(); +} + +void +Ghost::activate() +{ + set_group(COLGROUP_TOUCHABLE); + physic.enable_gravity(false); + sprite->set_action(dir == LEFT ? "left" : "right"); +} + +void +Ghost::deactivate() +{ +} + +bool +Ghost::is_flammable() const +{ + return false; +} + +IMPLEMENT_FACTORY(Ghost, "ghost") Index: src/badguy/ghost.hpp =================================================================== --- src/badguy/ghost.hpp (revision 0) +++ src/badguy/ghost.hpp (revision 0) @@ -0,0 +1,47 @@ +// $Id: ghost.hpp ... +// +// SuperTux +// Copyright (C) 2007 ... +// +// This program is free software; you can redistribute it and/or +// modify it under the terms of the GNU General Public License +// as published by the Free Software Foundation; either version 2 +// of the License, or (at your option) any later version. +// +// This program is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// GNU General Public License for more details. +// +// You should have received a copy of the GNU General Public License +// along with this program; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. +#ifndef __GHOST_H__ +#define __GHOST_H__ + +#include "badguy.hpp" + +class Ghost : public BadGuy +{ +public: + Ghost(const lisp::Lisp& reader); + Ghost(const Ghost& Ghost); + + void activate(); + void deactivate(); + + void write(lisp::Writer& write); + void active_update(float elapsed_time); + bool is_flammable() const; + +private: + float angle; + float radius; + float speed; + int iterations; //number of semicircles done + int max_iterations; //maximum number of semicircles + bool clockwise; + +}; + +#endif Index: data/images/creatures/ghost/ghost.png =================================================================== Cannot display: file marked as a binary type. svn:mime-type = application/octet-stream Property changes on: data/images/creatures/ghost/ghost.png ___________________________________________________________________ Name: svn:mime-type + application/octet-stream Index: data/images/creatures/ghost/ghost.sprite =================================================================== --- data/images/creatures/ghost/ghost.sprite (revision 0) +++ data/images/creatures/ghost/ghost.sprite (revision 0) @@ -0,0 +1,13 @@ +(supertux-sprite +(action + (hitbox 0 0 35 32) + (name "left") + (images "ghost.png") + ) +(action + (hitbox 0 0 35 32) + (name "right") + (mirror-action "left") + ) +) + Index: data/levels/test/ghost.stl =================================================================== --- data/levels/test/ghost.stl (revision 0) +++ data/levels/test/ghost.stl (revision 0) @@ -0,0 +1,58 @@ +(supertux-level + (version 2) + (name (_ "Ghost Test")) + (author "Marek Moeckel, Shylence") + (sector + (name "main") + (music "music/forest2.ogg") + (gravity 10) + (init-script "") + (spawnpoint + (name "main") + (x 40) + (y 700) + ) + (ghost + (sector "main") + (x 400) + (y 600) + ) + (powerup + (x 100) + (y 700) + ) + (camera + (mode "normal") + (backscrolling #t) + ) + (background + (image "images/background/forest1.jpg") + (speed 0.5) + (z-pos -200) + ) + (tilemap + (z-pos -100) + (solid #f) + (speed 1) + (width 30) + (height 30) + (tiles 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0) + ) + ) +)
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Apply the patch: ''patch -p1 < somename.patch'' Move the newly created badguys/ghost.cpp and badguys/ghost.hpp to src/badguys, images/creatures/ghost to data/images/creatures/ghost, levels/test/ghost.stl to data/levels/test/ghost.stl, and the ghost.png image to data/images/creatures/ghost
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Compile with jam
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Run the test level
This is really buggy, I know, but I hope will be useful.
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