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ScriptingRainParticleSystem

SuperTux Bot edited this page Dec 16, 2024 · 5 revisions

This file is auto-generated from the SuperTux source code, using the template ScriptingPage.md.

Summary

A RainParticleSystem that was given a name can be controlled by scripts.

Instances

A RainParticleSystem is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Inheritance

This class inherits functions and variables from the following base classes:

  • ParticleSystem_Interactive
  • ParticleSystem
  • LayerObject
  • GameObject

Methods

Method Explanation
void fade_speed(float speed, float time) Smoothly changes the rain speed to the given value in time seconds.
void fade_amount(float amount, float time) Smoothly changes the amount of particles to the given value in time seconds.
void fade_angle(float angle, float time, string ease) Smoothly changes the angle of the rain the given value in time seconds, according to the provided easing function.

Variables

None.

Constants

None.

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