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ScriptingDecal

SuperTux Bot edited this page Jul 23, 2023 · 8 revisions

Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.

Summary

A Decal that was given a name can be controlled by scripts.

Instance

A Decal is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name from the console.

Methods

Method Explanation
fade_sprite(string sprite, float time) Fades the decal sprite to a new one in time seconds.
change_sprite(string sprite) Changes the decal sprite.
fade_in(float time) Fades in the decal in time seconds.
fade_out(float time) Fades out the decal in time seconds.
set_action(string action) Sets the action for the decal's sprite.

Constants

None.

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