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ScriptingDecal
SuperTux Bot edited this page Jul 23, 2023
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Note: This file is auto-generated from the SuperTux scripting interface source code, using the template ScriptingPage.md.
A Decal
that was given a name can be controlled by scripts.
A Decal
is instantiated by placing a definition inside a level. It can then be accessed by its name from a script or via sector.name
from the console.
Method | Explanation |
---|---|
fade_sprite(string sprite, float time) |
Fades the decal sprite to a new one in time seconds. |
change_sprite(string sprite) |
Changes the decal sprite. |
fade_in(float time) |
Fades in the decal in time seconds. |
fade_out(float time) |
Fades out the decal in time seconds. |
set_action(string action) |
Sets the action for the decal's sprite. |
None.
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