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User Manual
SuperTux is a side-scrolling 2D platformer featuring Tux wikilink, the Linux mascot, but it's otherwise entirely unrelated to Linux. Over the course of the game, Tux will have to make his way through many different levels, in order to reach and rescue Penny, who was captured by evil Nolok.
SuperTux is played with either the keyboard or any game controller recognized by the operating system. The following list shows all controls needed to play the game, along with their default keys. Note that all of the controls can be configured in-game.
Control Default mapping Description
Left Cursor Left Makes Tux walk left
Right Cursor Right Makes Tux walk right
Up Cursor Up Enter door, activate switch
Down Cursor Down Duck
Jump Spacebar Makes Tux jump. Hold down longer to jump higher.
Action Left Control Varies; all actions are explained below.
: Controls
To help Tux in his quest to rescue Penny, various powerups have been placed throughout the levels. Some are in plain view, but most are hidden in bonus blocks:
When Tux bumps a bonus block from below, he will either collect a coin or the bonus block will release one of several powerups:
Coin SuperTux 0.1: Collect 100 coins to gain an extra life. SuperTux 0.3: Every time Tux dies, he will restart at the last firefly he activated.
Egg Makes Tux grow. He can then smash wooden boxes with his head and perform a backflip (see below).
Fireflower Only released from bonus blocks when Tux has already picked up an Egg. This will give Tux the power to throw fireballs. In SuperTux 0.1 you can shoot more than two at a time. In SuperTux 0.3 you can shoot them at once as many as you collected.
Iceflower Similar to the Fireflower, but shoots iceballs instead of fireballs. If an enemy is hit, it will be frozen. Does not work on most snow and ice enemies. (unstable)
Tux Doll Ejected from the bonus block and needs to be caught before falling off the screen. If Tux manages to catch it, he is awarded an extra life (SuperTux 0.1) or 100 coins (SuperTux 0.3).
Star Gives Tux invincibility to most hazards for a short amount of time.
Press the Action button and keep running in the same direction. Tux will go faster and jump higher. If you release the Action button while running, Tux will walk at a slower pace again.
Normally, when you keep running in the same direction, Tux will go faster and jump higher. If you press the Action button while running, Tux will walk at a slower pace again.
After picking up the Fireflower, Tux will throw fireballs when the Action button is pressed. Most badguys can be knocked off the screen by hitting them with a fireball. Also, special "Straw" blocks can be set on fire by hitting them with a fireball, revealing areas with special items or opening a shortcut (SuperTux 0.3 only).
Similar to the Fireballs, but objects which they hit freeze. It only works on "MrBomb", "Jump ", "Spiky", "Fish", "Haywire". They are also frozen when they are hit by a falling "Stalactite".
Only Big and Fire Tux have this ability. When in the air, press the Duck key to perform a Butt Stomp. Tux can use this ability to break wooden crates from above and defeat certain badguys that are not harmed by a normal jump.
Only Big and Fire Tux have this ability. Hold down the Duck key, then press Jump to make Tux do a backflip. This will make him jump as high as he would when running, which is very useful in places where there's not enough space to run. Note that in 0.3.0, but not 0.3.1, Fire Tux will lose his hat when doing a backflip.
Some objects Tux comes across can be picked up and carried around. This includes a squished Mr. IceBlock (SuperTux 0.1 and SuperTux 0.3), a Rock (SuperTux 0.3), a Trampoline (SuperTux 0.3) and a Mr. Bomb (SuperTux 0.3.3)
To pick up a portable object, hold down the Action button and walk into the object. Tux will then carry the object as long as the Action button is held down.
Over the course of the game, Tux will encounter lots of different enemies – some easy to avoid, some tough to get past. When Tux touches a badguy, he will either lose a Powerup or – if no powerups are left – get thrown off the screen. Most, but not all, of the easier enemies can easily be knocked out by jumping on their head, but take care: As a rule of thumb, enemies with a pointy top cannot be squished, and if he tries, it will hurt him. Fireballs can take out most badguys, but beware: Some badguys are even immune to those.
When Tux gets thrown off the screen, he will normally have to start the current level over from the beginning. There is one exception, though: Most levels contain one or more bells. When Tux activates a Bell by touching it, he won't have to restart the level from the beginning, but will instead restart from the last activated bell - as long as he has at least one life (SuperTux 0.1) or 25 coins (SuperTux 0.3) left. In SuperTux 0.1, bells are invisible, but don't need to be touched to use- only passed by.
Secret blocks are special blocks that appear out of thin air when Tux jumps in certain places.
They can then be stepped on to reach higher places, e.g. a secret area or a shortcut.
appart from that they do nothing, you can stand on them.
Press the Up key to enter a door. Tux will be transported to another place in the level.
Switches come in two different styles: Levers and panels.
Press the Up key to activate a switch. This might open blocked paths, start platforms, turn off a stream of air, etc.
Most switches are near the object they affect. Objects that are farther away from their switch often have a colored sign next to them. A sign of the same color can then be found next to the corresponding switch.
Over the course of his adventure, Tux comes across a variety of moving Platforms.
Some are mounted on rails, some swim in water, some even float freely through the air.
While some Platforms just move on their own, most Platforms will only move when Tux steps on them.
Some might also require Tux to visit another part of the level and activate a Switch first. When this is the case Tux will most probably find a helpful sign next to the Platform.
Levels that introduce new game elements often contain Info Blocks.
Info Blocks can be bumped from below to display helpful text that introduces a certain element.
When you activate an Info Block, the game will pause and you can use the Up and Down buttons to scroll through the text. Press the Menu button to resume the game.
they are really useful. make sure to bop one if you see it.
Trampolines come in two flavors: A stationary version, which looks a bit like a mushroom and a portable version, which looks like a large spring.
Normally, Tux will only bounce up and down a small amount on a Trampoline. To make him jump higher, hold down the jump button when landing on the Trampoline.
Magic Blocks look pale and are not solid unless Tux brings a carry-able Lantern that is the same color as the block near the block. Lanterns also double as a light source which allows Tux to see in dark areas.
The Wind transports Tux to another location. Levels with Wind: "Find the Bigger Fish!", "Treasure in the skies", "Tree sheets in the wind" and "A Village in the Forest".
Home
Guidelines
Game Mechanics
Tools
Engine
- Cameras in other games
- Collision
- Configuration File
- Console
- Cutscenes
- Game_Engine
- Lighting
- Map_transformer
- Portables
- SceneGraph
- Scripting
Specifications
Milestones
- Milestone 1 Analysis
- Milestone 2 Design Document
- Milestone 2 Design Document Old
- Milestone 3 Design Document
Building (mostly outdated)
- INSTALL.md
- Building
- Building on macOS
- Building SuperTux
- Building on Windows
- Building with MXE (cross-compile)
Meetings