Releases: Team-Silver-Sphere/SquadJS
Releases · Team-Silver-Sphere/SquadJS
SquadJS v4.2.0 RC1 Release
Changelog
- Revert "fix: match other disconnect logs except without eosID" (#378) @werewolfboy13
🚀 Core Features
- Add support for tailing logs over SFTP (#370) @Thomas-Smyth
🐛 Core Bug Fixes
- fix: update the server layer extraction (#363) @denizetkar
- fix: match other disconnect logs except without eosID (#376) @sergelouie6
- Update ftp-tail to fix SFTP tailing issue (#375) @Thomas-Smyth
- Upgrade Discord.js (#350) @steelskillet
- Update admin list utility to recognise eosIDs (#347) @IgnisAlienus
- Improve migration to eosIDs (#354) @Ulibos
🐛 Plugin Bug Fixes
- Fix upserting of eosIDs in DBLog plugin (#371) @sergelouie6
- Upgrade Discord.js (#350) @steelskillet
- Remove duplicate "victim" friend from DiscordKillFeed plugin (#364) @Ulibos
Credits
@IgnisAlienus, @Thomas-Smyth, @Ulibos, @denizetkar, @sergelouie6, @steelskillet and @werewolfboy13
SquadJS v4.1.0 Release
Changelog
🐛 Core Bug Fixes
- update: getNextMap to work with v8 (#361) @IgnisAlienus
- Added host property to ftp config to limit confusion as this is a common configurable property. (#346) @mbartisan
- Clamp the value between 0 and 1 to avoid tinygradient errors. (#343) @mxrcode
- Feat: Add @here & Server Name (#344) @IgnisAlienus
- Rollback on commit (#341) @CodeRedDev
- Fixed issue where the plugins wouldn't load due to poor placement (#340) @Zer0-1ne
- Updated Factory.js to ignore non .js file types (#319) @Zer0-1ne
Credits
@CodeRedDev, @IgnisAlienus, @Zer0-1ne, @mbartisan, @mxrcode and @werewolfboy13
SquadJS v4.0.1 Release
SquadJS v4.0.0 Release
Changelog
🚀 Core Features
- EOS integration (#318) @fantinodavide
🐛 Core Bug Fixes
- EOS integration (#318) @fantinodavide
- Improve RCON packet Parsing and Cleanup on connection close to prevent deadlocks (#335) @steelskillet @ect0s
Credits
SquadJS v3.8.2 Release
Changelog
🐛 Core Bug Fixes
- Adds Support for #322 (#324) @werewolfboy13
- Fix typo in auto-kick-unassigned.js (#322) @vohk
- Added additional properties to getListPlayers and getSquads methods (#313) @sergelouie6
- Track playercontrollers for death logging (#312) @steelskillet
Credits
@sergelouie6, @steelskillet, @vohk and @werewolfboy13
SquadJS v3.8.1 Release
Changelog
🐛 Core Bug Fixes
- Update player-disconnected.js - Fixing a broken bracket (#310) @werewolfboy13
Credits
SquadJS v3.8.0 Release
SquadJS v3.7.0 Release
Changelog
🚀 Core Features
- Update tedious package (#265) @DrKittens
- Add timestamps to logs (#271) @ect0s
- Update URL to layer data (#269) @werewolfboy13
- Move sourcing of SQUAD_CREATED event to RCON (#243) @ect0s
- Improve round end information, and add DiscordRoundEnded plugin (#256) @ect0s
🐛 Core Bug Fixes
- Fix crash caused when Discord channel cannot be fetched by channelID (#266) @fantinodavide
- Improve tank detection in layer data (#274) @fantinodavide
- Improve player connection and disconnection logic (#258) @ect0s
🚀 Plugin Features
- Update Socket.io package (#264) @DrKittens
🧰 Maintenance
Credits
@DrKittens, @Thomas-Smyth, @ect0s, @fantinodavide, @reck1610 and @werewolfboy13
SquadJS v3.6.1 Release
Changelog
🐛 Core Bug Fixes
- Adjust log parser regular expressions to handle PLA weapons (#259) @Sentennial
- Remove information about the removed SquadLayerFilter connector from the README (#255) @ect0s
Credits
SquadJS v3.6.0 Release
Changelog
🚀 Plugin Features
- Add option to warn victims of teamkills via AutoTKWarn plugin (#251) @SeanWalsh95