Can I manually paint hard lines between textures? #580
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Due to the blurriness I've obtained while attempting to manually painting textures: I've followed this discussion here: #350 and disabled texture filtering, however I think that's not exactly what I'm looking for. with manual texture painting/brushing? As expected by disabling texture filtering I get this: Any hints or recommendations are welcome! PS - for extra info my uv scales are really low (< .1) and my textures are 1k res and tried both linear and nearest texture filtering (on both texture import and Terrain3D material settings) |
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This has nothing to do with texture filtering, which was explained on the other ticket and demonstrated here https://youtu.be/YtiAI2F6Xkk?t=537. This is a duplicate of #562.
It is not possible to manually paint hard lines with the current shader. As explained here, this is a vertex painter, not a pixel painter. The shader is setup to bilnearly interpolate among adjacent vertices for a blended result, which works well with natural looking textures. The autoshader calculates based on slope, and you have removed the blend to get a sharp line. Your options are:
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This has nothing to do with texture filtering, which was explained on the other ticket and demonstrated here https://youtu.be/YtiAI2F6Xkk?t=537.
This is a duplicate of #562.
It is not possible to manually paint hard lines with the current shader.
As explained here, this is a vertex painter, not a pixel painter.
https://terrain3d.readthedocs.io/en/stable/docs/introduction.html#vertex-painting
The shader is setup to bilnearly interpolate among adjacent vertices for a blended result, which works well with natural looking textures.
The autoshader calculates based on slope, and you have removed the blend to get a sharp line.
Y…