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Can I manually paint hard lines between textures? #580

Closed Answered by TokisanGames
pedroyzkrak asked this question in Questions
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This has nothing to do with texture filtering, which was explained on the other ticket and demonstrated here https://youtu.be/YtiAI2F6Xkk?t=537.

This is a duplicate of #562.

My question is: is it possible to obtain this result (autoshader):

It is not possible to manually paint hard lines with the current shader.

As explained here, this is a vertex painter, not a pixel painter.
https://terrain3d.readthedocs.io/en/stable/docs/introduction.html#vertex-painting

The shader is setup to bilnearly interpolate among adjacent vertices for a blended result, which works well with natural looking textures.

The autoshader calculates based on slope, and you have removed the blend to get a sharp line.

Y…

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