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Releases: TownyAdvanced/SiegeWar

0.1.2 for Towny 0.96.7.0 +

13 Feb 15:03
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SiegeWar 0.1.2 is a pre-release for 0.2.0, containing some cool new features, improvements, & bug fixes.

New Features:

Improvements:

  • Found configuration to allow Generals to assign soldier ranks, by @Warriorrrr
  • Prevent usage of other plugins to teleport into siegezones, by @Warriorrrr

Bug Fixes

  • Fix NPE when invading a town with plot group, by @Warriorrrr
  • Fix issue where abandoned sieges were still showing on dynmap, by @Goosius1
  • Fix nation deletion listener using PreDeleteNationEvent. bug, by @LlmDl
  • Take into account that some times the nation delete event can not return a proper king when being removed via safemode prevention. enhancement, by @LlmDl
  • Replace TownySettings.isUsingEconomy() with TownyEconomyHandler.isActive(), by @LlmDl

Installation Guide

Wiki

⏬ Download available as a .jar file in the Assets section below:

0.1.1 for Towny 0.96.7.0 +

05 Feb 12:13
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SiegeWar 0.1.1 is a pre-release for SiegeWar 0.2.0, containing some cool new features & a few minor improvements/bug fixes.

New Features:

Improvements:

  • Stop nations from removing nations they're sieging as enemies, by @Warriorrrr

Bug Fixes

  • Fix resident nation-refund-amount not being set properly all of the time, by @Warriorrrr
  • Fix incorrect time showing in the hud for ended sieges, by @LlmDl
  • Add more "unstable" blocks which the banner can't be placed on, by @Warriorrrr

Installation Guide

Wiki

⏬ Download available as a .jar file in the Assets section below:

0.1.0 for Towny 0.96.7.0 +

31 Jan 14:27
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SiegeWar 0.1.0 is focused mainly on improvements and bug fixes.

⚠️ IMPORTANT: If you are using plugin version 0.0.7, deploy this release ASAP, as it fixes an explosions-enabled-in-towns bug.⚠️

New Features:

Improvements:

Bug Fixes

Installation Guide

Wiki

⏬ Download available as a .jar file in the Assets section below:

0.0.7 for Towny 0.96.7.0 +

22 Jan 14:49
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SiegeWar 0.0.7 is the first non-beta build of the SiegeWar plugin

New Features:

Improvements:

Bug Fixes

  • Fixed siege point rounding error w/ counterattack booster, by @Goosius1
  • Fixed Dynmap siege markers not being removed, by @Warriorrrr
  • Negative item durability fix, by @Warriorrrr
  • Updated siege HUD on player death, by @Warriorrrr

Installation Guide

Wiki

⏬ Download available as a .jar file in the Assets section below:

0.0.6 for Towny 0.96.5.15 +

15 Jan 18:33
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Pre-release

⚠️ This should be considered a beta build, which has been found safe to use on Production servers. ⚠️

SiegeWar 0.0.6 marks the first beta version which we feel has received enough testing in order to be declared fit for a production server.

This build has received a very thorough regression-test from Goosius, conducted the day of this release.

This release has some nice bits:

  • More /swa commands
  • Built-in dynmap support to get your Sieges back on the map.
  • /sw hud {townname}
  • And more!

This also marks the return of Goosius post-hiatus!

Click here to see all the changes in 0.0.6!

Installation Guide

Wiki

⏬ Download available as a .jar file in the Assets section below:

0.0.5 for Towny 0.96.5.12 +

07 Jan 13:19
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Pre-release
  • Fix /ta town {name} toggle neutral altering the town's neutral status but not altering the backing metadata.
  • Fix Messaging class having the wrong imports.
  • PR #11, courtesy of Warriorrr.
    • Bumps language file to 0.04.
    • Reduces global message spam surrounding peaceful towns.
    • Fix a possible exception when /sw is run with no args.
  • Change command: /swa immunity all towns in nation {nationname} {hours}
    to: /swa immunity nation {nationname} {hours}
  • Fix global message spam from /swa immunity {town|nation} sub-commands.

Big thanks to @Warriorrrr who found all of these bugs (and fixed some of them himself.)

⚠️ This should be considered an early beta build, potentially un-safe to use on Production servers. With enough testers using these beta builds, SiegeWar.jar should become Production ready within a couple weeks. ⚠️

Installation Guide: https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-Installation

⏬ Download available as a .jar file in the Assets section below:

0.0.4 for Towny 0.96.5.12 +

05 Jan 13:34
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  • Fix PlayerDeaths that weren't directly caused by PVP not counting as deaths that allowed for inventories to be kept.

⚠️ This should be considered an early beta build, potentially un-safe to use on Production servers. With enough testers using these beta builds, SiegeWar.jar should become Production ready within a couple weeks. ⚠️

Installation Guide: https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-Installation

⏬ Download available as a .jar file in the Assets section below:

0.0.3 for Towny 0.96.5.12+

05 Jan 13:38
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Pre-release
  • Fix missing language strings: msg_err_no_money, msg_err_command_disable.
  • Fix revolt time showing in the /t status screen where it should be showing the immunity time.

⚠️ This should be considered an early beta build, potentially un-safe to use on Production servers. With enough testers using these beta builds, SiegeWar.jar should become Production ready within a couple weeks. ⚠️

Installation Guide: https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-Installation

⏬ Download available as a .jar file in the Assets section below:

0.0.2 for Towny 0.96.5.12+

05 Jan 13:38
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  • New Command: /swa reload - reloads the config and language file.
  • New Permission: siegewar.command.siegewaradmin.reload - a child node of siegewar.command.siegewaradmin.*
  • Minimum Towny version bumped to 0.96.5.12.
  • Uses TownUnconquerEvent to prevent Towny de-occupying towns.

⚠️ This should be considered an early beta build, potentially un-safe to use on Production servers. With enough testers using these beta builds, SiegeWar.jar should become Production ready within a couple weeks. ⚠️

Installation Guide: https://github.com/TownyAdvanced/SiegeWar/wiki/Siege-War-Installation

⏬ Download available as a .jar file in the Assets section below:

0.0.1: Initial public beta.

02 Jan 18:29
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Pre-release
- Initial public test version.