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Releases: akkadotnet/akka.net

Akka.NET v1.0.8 Stable Release

07 Jul 00:59
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1.0.8 April 26 2016

Maintenance release for Akka.NET v1.0.7

Fixes an issue with the 1.0.7 release where the default settings for Akka.Persistence changed and caused potential breaking changes for Akka.Persistence users. Those changes have been reverted back to the same values as previous versions.

General fixes:

Commit Stats for v1.0.8

COMMITS LOC+ LOC- AUTHOR
4 240 59 Aaron Stannard
3 268 1 Danthar
3 189 2810 Silv3rcircl3
2 204 4 Willem Meints
2 161 108 Bartosz Sypytkowski
2 101 24 Sean Gilliam
1 25 16 zbynek001

Akka.NET v1.0.7 Stable Release

06 Apr 22:53
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1.0.7 April 4 2016

Maintenance release for Akka.NET v1.0.6
The biggest changes in Akka.NET 1.0.7 have been made to Akka.Persistence, which is now designed to match the final stable release version in JVM Akka 2.4. Akka.Persistence is on-target to exit beta and become a fully mature module as of Akka.NET 1.5, due in May/June timeframe.

A quick note about 1.5 - JSON.NET will be replaced by Wire as the default serializer going forward, so if you want to be forward-compatible with 1.5 you will need to switch to using Wire today. Learn how to switch to using Wire as the default Akka.NET serializer.

If you install 1.0.7 you may see the following warning appear:

NewtonSoftJsonSerializer has been detected as a default serializer.
It will be obsoleted in Akka.NET starting from version 1.5 in the favor of Wire
for more info visit: http://getakka.net/docs/Serialization#how-to-setup-wire-as-default-serializer
If you want to suppress this message set HOCON {configPath} config flag to on.

This release also fixes some issues with the Cluster.Tools and Cluster.Sharding NuGet packages, which weren't versioned correctly in previous releases.

Fixes & Changes - Akka.NET Core

Fixes & Changes - Akka.Remote, Akka.Cluster, Et al

Fixes & Changes - Akka.Persistence

Commit Stats for v1.0.7

COMMITS LOC+ LOC- AUTHOR
12 1718 2213 Aaron Stannard
11 2187 2167 Silv3rcircl3
7 433 75 JeffCyr
6 2 1127 Danthar
6 10383 3054 Chris Constantin
3 510 25 maxim.salamatko
3 5 3 Christopher Martin
2 53 65 rogeralsing
2 50 1 mukulsinghsaini
2 2738 2035 Sean Gilliam
2 25 4 Bartosz Sypytkowski
2 2 2 utcnow
2 14 13 zbynek001
2 130 126 annymsMthd
1 58 0 Denis Kostikov
1 48 43 voltcode
1 213 66 Alex Koshelev
1 2 2 Tamas Vajk
1 2 2 Marc Piechura
1 2 1 Juergen Hoetzel
1 19 8 tstojecki
1 13 13 Willie Ferguson
1 1 1 ravengerUA

Akka.NET v1.0.6 Stable Release

18 Jan 23:31
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1.0.6 January 18 2016

Maintenance release for Akka.NET v1.0.5
This patch consists of many bug fixes, performance improvements, as well as the addition of two brand new alpha modules for Akka.Cluster users.

Akka.Cluster.Tools and Akka.Cluster.Sharding
The biggest part of this release is the addition of Akka.Cluster.Tools and Akka.Cluster.Sharding, both of which are available now as pre-release packages on NuGet.

PM> Install-Package Akka.Cluster.Tools -pre

and

PM> Install-Package Akka.Cluster.Sharding -pre

Respectively, these two packages extend Akka.Cluster to do the following:

  1. Distributed pub/sub (Akka.Cluster.Tools)
  2. ClusterClient - subscribe to changes in cluster availability without actually being part of the cluster itself. (Akka.Cluster.Tools)
  3. ClusterSingleton - guarantee a single instance of a specific actor throughout the cluster. (Akka.Cluster.Tools)
  4. Sharding - partition data into durable stores (built on top of Akka.Persistence) in a manner that is fault-tolerant and recoverable across thecluster. (Akka.Cluster.Sharding)

Check out the documentation for more details!

Fixes & Changes - Akka.NET Core

Fixes & Changes - Akka.Remote & Akka.Cluster
It should be noted that we've improved the throughput from Akka.NET v1.0.5 to 1.0.6 by a factor of 8

Fixes & Changes - Akka.Persistence

A special thanks to all of our contributors for making this happen!
18 contributors since release v1.0.5

COMMITS LOC+ LOC- AUTHOR
22 3564 28087 Aaron Stannard
15 1710 1303 rogeralsing
6 569 95 Silv3rcircl3
6 53594 4417 Bartosz Sypytkowski
5 1786 345 Sean Gilliam
3 786 159 maxim.salamatko
2 765 277 JeffCyr
2 44 53 Chris Constantin
2 14 2 Simon Anderson
1 84 4 Bart de Boer
1 6051 27 danielmarbach
1 6 2 tstojecki
1 3 5 Ralf1108
1 27 0 Andrew Skotzko
1 2 2 easuter
1 2 1 Danthar
1 182 0 derwasp
1 179 0 Onat Yiğit Mercan

Akka.NET v1.0.5 Stable Release

03 Dec 19:08
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1.0.5 December 3 2015

Maintenance release for Akka.NET v1.0.4
This release is a collection of bug fixes, performance enhancements, and general improvements contributed by 29 individual contributors.

Fixes & Changes - Akka.NET Core

Fixes & Changes - Akka.Remote, Akka.Cluster

Fixes & Changes - Akka.Persistence

A special thanks to all of our contributors, organized below by the number of changes made:

23369 5258 18111 Aaron Stannard
18827 16329 2498 Bartosz Sypytkowski
11994 9496 2498 Steffen Forkmann
6031 4637 1394 maxim.salamatko
1987 1667 320 Graeme Bradbury
1556 1149 407 Sean Gilliam
1118 1118 0 moliver
706 370 336 rogeralsing
616 576 40 Marek Kadek
501 5 496 Alex Koshelev
377 269 108 Jeff Cyr
280 208 72 willieferguson
150 98 52 Christian Palmstierna
85 63 22 Willie Ferguson
77 71 6 Emil Ingerslev
66 61 5 Grover Jackson
60 39 21 Alexander Pantyukhin
56 33 23 Uladzimir Makarau
55 54 1 rdavisau
51 18 33 alex-kondrashov
42 26 16 Silv3rcircl3
36 30 6 evertmulder
33 19 14 Filip Malachowicz
13 11 2 Suhas Chatekar
7 6 1 tintoy
4 2 2 Jonathan
2 1 1 neekgreen
2 1 1 Christopher Martin
2 1 1 Artem Borzilov

Akka.NET v1.0.4 Stable Release

08 Aug 00:29
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1.0.4 August 07 2015

Maintenance release for Akka.NET v1.0.3

Akka.IO
This release introduces some major new features to Akka.NET, including Akka.IO - a new set of capabilities built directly into the Akka NuGet package that allow you to communicate with your actors directly via TCP and UDP sockets from external (non-actor) systems.

If you want to see a really cool example of Akka.IO in action, look at this sample that shows off how to use the Telnet commandline to interact directly with Akka.NET actors.

Akka.Persistence.MongoDb and Akka.Persistence.Sqlite
Two new flavors of Akka.Persistence support are now available. You can install them via the commandline!

PM> Install-Package Akka.Persistence.MongoDb -pre

and

PM> Install-Package Akka.Persistence.Sqlite -pre

Fixes & Changes - Akka.NET Core

Akka.DI.StructureMap
We now have support for the StructureMap dependency injection framework out of the box. You can install it here!

PM> Install-Package Akka.DI.StructureMap

Akka.NET v1.0.3 Stable Release

12 Jun 20:07
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Bugfix release for Akka.NET v1.0.2.

This release addresses an issue with Akka.Persistence.SqlServer and Akka.Persistence.PostgreSql where both packages were missing a reference to Akka.Persistence.Sql.Common.

In Akka.NET v1.0.3 we've packaged Akka.Persistence.Sql.Common into its own NuGet package and referenced it in the affected packages.

Akka.NET v1.0.2 Stable Release

03 Jun 01:48
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1.0.2 June 2 2015

Bugfix release for Akka.NET v1.0.1.

Fixes & Changes - Akka.NET Core

Fixes & Changes - Akka.NET Dependency Injection

Fixes & Changes - Akka.Remote and Akka.Cluster

Fixes & Changes - Akka.Persistence

New Features:

Akka.TestKit.XUnit2
Akka.NET now has support for XUnit 2.0! You can install Akka.TestKit.XUnit2 via the NuGet commandline:

PM> Install-Package Akka.TestKit.XUnit2

Akka.Persistence.PostgreSql and Akka.Persistence.Cassandra
Akka.Persistence now has two additional concrete implementations for PostgreSQL and Cassandra! You can install either of the packages using the following commandline:

Akka.Persistence.PostgreSql Configuration Docs

PM> Install-Package Akka.Persistence.PostgreSql

Akka.Persistence.Cassandra Configuration Docs

PM> Install-Package Akka.Persistence.Cassandra

Akka.DI.StructureMap
Akka.NET's dependency injection system now supports StructureMap! You can install Akka.DI.StructureMap via the NuGet commandline:

PM> Install-Package Akka.DI.StructureMap

Akka.NET v1.0.1 Stable Release

Akka.NET v1.0 Stable Release

09 Apr 22:28
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1.0.0 Apr 09 2015

Akka.NET is officially no longer in beta status. The APIs introduced in Akka.NET v1.0 will enjoy long-term support from the Akka.NET development team and all of its professional support partners.

Many breaking changes were introduced between v0.8 and v1.0 in order to provide better future extensibility and flexibility for Akka.NET, and we will outline the major changes in detail in these release notes.

However, if you want full API documentation we recommend going to the following:


Updated Packages with 1.0 Stable Release

All of the following NuGet packages have been upgraded to 1.0 for stable release:

  • Akka.NET Core
  • Akka.FSharp
  • Akka.Remote
  • Akka.TestKit
  • Akka.DI (dependency injection)
  • Akka.Loggers (logging)

The following packages (and modules dependent on them) are still in pre-release status:

  • Akka.Cluster
  • Akka.Persistence

Introducing Full Mono Support for Akka.NET

One of the biggest changes in Akka.NET v1.0 is the introduction of full Mono support across all modules; we even have Raspberry PI machines talking to laptops over Akka.Remote!

We've tested everything using Mono v3.12.1 across OS X and Ubuntu.

Please let us know how well Akka.NET + Mono runs on your environment!


API Changes in v1.0

All methods returning an ActorRef now return IActorRef
This is the most significant breaking change introduced in AKka.NET v1.0. Rather than returning the ActorRef abstract base class from all of the ActorOf, Sender and other methods we now return an instance of the IActorRef interface instead.

This was done in order to guarantee greater future extensibility without additional breaking changes, so we decided to pay off that technical debt now that we're supporting these APIs long-term.

Here's the set of breaking changes you need to be aware of:

  • Renamed:
    • ActorRef --> IActorRef
    • ActorRef.Nobody --> ActorRefs.Nobody
    • ActorRef.NoSender --> ActorRefs.NoSender
  • ActorRef's operators == and != has been removed. This means all expressions like actorRef1 == actorRef2 must be replaced with Equals(actorRef1, actorRef2)
  • Tell(object message), i.e. the implicit sender overload, has been moved
    to an extension method, and requires using Akka.Actor; to be accessible.
  • Implicit cast from ActorRef to Routee has been replaced with Routee.FromActorRef(actorRef)

async / await Support

ReceiveActors now support Async/Await out of the box.

public class MyActor : ReceiveActor
{
       public MyActor()
       {
             Receive<SomeMessage>(async some => {
                    //we can now safely use await inside this receive handler
                    await SomeAsyncIO(some.Data);
                    Sender.Tell(new EverythingIsAllOK());                   
             });
       }
}

It is also possible to specify the behavior for the async handler, using AsyncBehavior.Suspend and AsyncBehavior.Reentrant as the first argument.
When using Suspend the normal actor semantics will be preserved, the actor will not be able to process any new messages until the current async operation is completed.
While using Reentrant will allow the actor to multiplex messages during the await period.
This does not mean that messages are processed in parallel, we still stay true to "one message at a time", but each await continuation will be piped back to the actor as a message and continue under the actors concurrency constraint.

However, PipeTo pattern is still the preferred way to perform async operations inside an actor, as it is more explicit and clearly states what is going on.

Switchable Behaviors
In order to make the switchable behavior APIs more understandable for both UntypedActor and ReceiveActor we've updated the methods to the following:

Become(newHandler); // become newHandler, without adding previous behavior to the stack (default)
BecomeStacked(newHandler); // become newHandler, without adding previous behavior to the stack (default)
UnbecomeStacked(); //revert to the previous behavior in the stack

The underlying behavior-switching implementation hasn't changed at all - only the names of the methods.

Scheduler APIs
The Context.System.Scheduler API has been overhauled to be both more extensible and understandable going forward. All of the previous capabilities for the Scheduler are still available, only in different packaging than they were before.

Here are the new APIs:

Context.System.Scheduler
  .ScheduleTellOnce(TimeSpan delay, ICanTell receiver, object message, ActorRef sender);
  .ScheduleTellOnce(TimeSpan delay, ICanTell receiver, object message, ActorRef sender, ICancelable cancelable);
  .ScheduleTellRepeatedly(TimeSpan initialDelay, TimeSpan interval, ICanTell receiver, object message, ActorRef sender);
  .ScheduleTellRepeatedly(TimeSpan initialDelay, TimeSpan interval, ICanTell receiver, object message, ActorRef sender, ICancelable cancelable);

Context.System.Scheduler.Advanced
  .ScheduleOnce(TimeSpan delay, Action action);
  .ScheduleOnce(TimeSpan delay, Action action, ICancelable cancelable);
  .ScheduleRepeatedly(TimeSpan initialDelay, TimeSpan interval, Action action);
  .ScheduleRepeatedly(TimeSpan initialDelay, TimeSpan interval, Action action, ICancelable cancelable);

There's also a set of extension methods for specifying delays and intervals in milliseconds as well as methods for all four variants (ScheduleTellOnceCancelable, ScheduleTellRepeatedlyCancelable, ScheduleOnceCancelable, ScheduleRepeatedlyCancelable) that creates a cancelable, schedules, and returns the cancelable.

Akka.NET Config now loaded automatically from App.config and Web.config
In previous versions Akka.NET users had to do the following to load Akka.NET HOCON configuration sections from App.config or Web.config:

var section = (AkkaConfigurationSection)ConfigurationManager.GetSection("akka");
var config = section.AkkaConfig;
var actorSystem = ActorSystem.Create("MySystem", config);

As of Akka.NET v1.0 this is now done for you automatically:

var actorSystem = ActorSystem.Create("MySystem"); //automatically loads App/Web.config, if any

Dispatchers
Akka.NET v1.0 introduces the ForkJoinDispatcher as well as general purpose dispatcher re-use.

Using ForkJoinDispatcher
ForkJoinDispatcher is special - it uses Helios.Concurrency.DedicatedThreadPool to create a dedicated set of threads for the exclusive use of the actors configured to use a particular ForkJoinDispatcher instance. All of the remoting actors depend on the default-remote-dispatcher for instance.

Here's how you can create your own ForkJoinDispatcher instances via Config:

myapp{
  my-forkjoin-dispatcher{
    type = ForkJoinDispatcher
    throughput = 100
    dedicated-thread-pool{ #settings for Helios.DedicatedThreadPool
      thread-count = 3 #number of threads
      #deadlock-timeout = 3s #optional timeout for deadlock detection
      threadtype = background #values can be "background" or "foreground"
    }
  }
}
}

You can then use this specific ForkJoinDispatcher instance by configuring specific actors to use it, whether it's via config or the fluent interface on Props:

Config

akka.actor.deploy{
     /myActor1{
       dispatcher = myapp.my-forkjoin-dispatcher
     }
}

Props

var actor = Sys.ActorOf(Props.Create<Foo>().WithDispatcher("myapp.my-forkjoin-dispatcher"));

FluentConfiguration [REMOVED]
FluentConfig has been removed as we've decided to standardize on HOCON configuration, but if you still want to use the old FluentConfig bits you can find them here: https://github.com/rogeralsing/Akka.FluentConfig

F# API
The F# API has changed to reflect the other C# interface changes, as well as unique additions specific to F#.

In addition to updating the F# API, we've also fixed a long-standing bug with being able to serialize discriminated unions over the wire. This has been resolved.

Interface Renames
In order to comply with .NET naming conventions and standards, all of the following interfaces have been renamed with the I{InterfaceName} prefix.

The following interfaces have all been renamed to include the I prefix:

  • Akka.Actor.ActorRefProvider, Akka (Public)
  • Akka.Actor.ActorRefScope, Akka (Public)
  • Akka.Actor.AutoReceivedMessage, Akka (Public)
  • Akka.Actor.Cell, Akka (Public)
  • Akka.Actor.Inboxable, Akka (Public)
  • Akka.Actor.IndirectActorProducer, Akka (Public)
  • Akka.Actor.Internal.ChildrenContainer, Akka (Public)
  • Akka.Actor.Internal.ChildStats, Akka (Public)
  • Akka.Actor.Internal.InternalSupportsTestFSMRef2, Akka` (Public)
  • Akka.Actor.Internal.SuspendReason+WaitingForChildren, Akka
  • Akka.Actor.Internals.InitializableActor, Akka (Public)
  • Akka.Actor.LocalRef, Akka
  • Akka.Actor.LoggingFSM, Akka (Public)
  • Akka.Actor.NoSerializationVerificationNeeded, Akka (Public)
  • Akka.Actor.PossiblyHarmful, Akka (Public)
  • Akka.Actor.RepointableRef, Akka (Public)
  • Akka.Actor.WithBoundedStash, Akka (Public)
  • Akka.Actor.WithUnboundedStash, Akka (Public)
  • Akka.Dispatch.BlockingMessageQueueSemantics, Akka (Public)
  • Akka.Dispatch.BoundedDequeBasedMessageQueueSemantics, Akka (Public)
  • Akka.Dispatch.BoundedMessageQueueSemantics, Akka (Public)
  • Akka.Dispatch.DequeBasedMailbox, Akka (Public)
  • Akka.Dispatch.DequeBasedMessageQueueSemantics, Akka (Public)
  • `Akka.Dispatch.MessageQueues.MessageQueu...
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Akka.NET v0.8 Stable Release

12 Feb 01:58
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0.8.0 Feb 11 2015

Dependency Injection support for Ninject, Castle Windsor, and AutoFac. Thanks to some amazing effort from individual contributor (@jcwrequests), Akka.NET now has direct dependency injection support for Ninject, Castle Windsor, and AutoFac.

Here's an example using Ninject, for instance:

// Create and build your container 
var container = new Ninject.StandardKernel(); 
container.Bind().To(typeof(TypedWorker)); 
container.Bind().To(typeof(WorkerService));

// Create the ActorSystem and Dependency Resolver 
var system = ActorSystem.Create("MySystem"); 
var propsResolver = new NinjectDependencyResolver(container,system);

//Create some actors who need Ninject
var worker1 = system.ActorOf(propsResolver.Create<TypedWorker>(), "Worker1");
var worker2 = system.ActorOf(propsResolver.Create<TypedWorker>(), "Worker2");

//send them messages
worker1.Tell("hi!");

You can install these DI plugins for Akka.NET via NuGet - here's how:

  • Ninject - install-package Akka.DI.Ninject
  • Castle Windsor - install-package Akka.DI.CastleWindsor
  • AutoFac - install-package Akka.DI.AutoFac

Read the full Dependency Injection with Akka.NET documentation here.

Persistent Actors with Akka.Persistence (Alpha). Core contributor @Horusiath ported the majority of Akka's Akka.Persistence and Akka.Persistence.TestKit modules.

Even in the core Akka project these modules are considered to be "experimental," but the goal is to provide actors with a way of automatically saving and recovering their internal state to a configurable durable store - such as a database or filesystem.

Akka.Persistence also introduces the notion of reliable delivery of messages, achieved through the GuaranteedDeliveryActor.

Akka.Persistence also ships with an FSharp API out of the box, so while this package is in beta you can start playing with it either F# or C# from day one.

If you want to play with Akka.Persistence, please install any one of the following packages:

  • Akka.Persistence - install-package Akka.Persistence -pre
  • Akka.Persistence.FSharp - install-package Akka.Persistence.FSharp -pre
  • Akka.Persistence.TestKit - install-package Akka.Persistence.TestKit -pre

Read the full Persistent Actors with Akka.NET documentation here.

Remote Deployment of Routers and Routees. You can now remotely deploy routers and routees via configuration, like so:

Deploying routees remotely via Config:

actor.deployment {
    /blub {
      router = round-robin-pool
      nr-of-instances = 2
      target.nodes = [""akka.tcp://${sysName}@localhost:${port}""]
    }
}

var router = masterActorSystem.ActorOf(new RoundRobinPool(2).Props(Props.Create<Echo>()), "blub");

When deploying a router via configuration, just specify the target.nodes property with a list of Address instances for each node you want to deploy your routees.

NOTE: Remote deployment of routees only works for Pool routers.

Deploying routers remotely via Config:

actor.deployment {
    /blub {
      router = round-robin-pool
      nr-of-instances = 2
      remote = ""akka.tcp://${sysName}@localhost:${port}""
    }
}

var router = masterActorSystem.ActorOf(Props.Create<Echo>().WithRouter(FromConfig.Instance), "blub");

Works just like remote deployment of actors.

If you want to deploy a router remotely via explicit configuration, you can do it in code like this via the RemoteScope and RemoteRouterConfig:

Deploying routees remotely via explicit configuration:

var intendedRemoteAddress = Address.Parse("akka.tcp://${sysName}@localhost:${port}"
.Replace("${sysName}", sysName)
.Replace("${port}", port.ToString()));

 var router = myActorSystem.ActorOf(new RoundRobinPool(2).Props(Props.Create<Echo>())
.WithDeploy(new Deploy(
    new RemoteScope(intendedRemoteAddress.Copy()))), "myRemoteRouter");

Deploying routers remotely via explicit configuration:

var intendedRemoteAddress = Address.Parse("akka.tcp://${sysName}@localhost:${port}"
.Replace("${sysName}", sysName)
.Replace("${port}", port.ToString()));

 var router = myActorSystem.ActorOf(
    new RemoteRouterConfig(
    new RoundRobinPool(2), new[] { new Address("akka.tcp", sysName, "localhost", port) })
    .Props(Props.Create<Echo>()), "blub2");

Improved Serialization and Remote Deployment Support. All internals related to serialization and remote deployment have undergone vast improvements in order to support the other work that went into this release.

Pluggable Actor Creation Pipeline. We reworked the plumbing that's used to provide automatic Stash support and exposed it as a pluggable actor creation pipeline for local actors.

This release adds the ActorProducerPipeline, which is accessible from ExtendedActorSystem (to be able to configure by plugins) and allows you to inject custom hooks satisfying following interface:

interface IActorProducerPlugin
{
   bool CanBeAppliedTo(Type actorType);
   void AfterIncarnated(ActorBase actor, IActorContext context);
   void BeforeIncarnated(ActorBase actor, IActorContext context);
 }
  • CanBeAppliedTo determines if plugin can be applied to specific actor instance.
  • AfterIncarnated is applied to actor after it has been instantiated by an ActorCell and before InitializableActor.Init method will (optionally) be invoked.
  • BeforeIncarnated is applied before actor terminates and before IDisposable.Dispose method will be invoked (for disposable actors) - auto handling disposable actors is second feature of this commit.

For common use it's better to create custom classes inheriting from ActorProducerPluginBase and ActorProducerPluginBase<TActor> classes.

Pipeline itself provides following interface:

class ActorProducerPipeline : IEnumerable<IActorProducerPlugin> {
    int Count { get; } // current plugins count - 1 by default (ActorStashPlugin)
    bool Register(IActorProducerPlugin plugin)
    bool Unregister(IActorProducerPlugin plugin)
    bool IsRegistered(IActorProducerPlugin plugin)
    bool Insert(int index, IActorProducerPlugin plugin)
}
  • Register - registers a plugin if no other plugin of the same type has been registered already (plugins with generic types are counted separately). Returns true if plugin has been registered.
  • Insert - same as register, but plugin will be placed in specific place inside the pipeline - useful if any plugins precedence is required.
  • Unregister - unregisters specified plugin if it has been found. Returns true if plugin was found and unregistered.
  • IsRegistered - checks if plugin has been already registered.

By default pipeline is filled with one already used plugin - ActorStashPlugin, which replaces stash initialization/unstashing mechanism used up to this moment.

MultiNodeTestRunner and Akka.Remote.TestKit. The MultiNodeTestRunner and the Multi Node TestKit (Akka.Remote.TestKit) underwent some drastic changes in this update. They're still not quite ready for public use yet, but if you want to see what the experience is like you can clone the Akka.NET Github repository and run the following command:

C:\akkadotnet> .\build.cmd MultiNodeTests

This will automatically launch all MultiNodeSpec instances found inside Akka.Cluster.Tests. We'll need to make this more flexible to be able to run other assemblies that require multinode tests in the future.

These tests are not enabled by default in normal build runs, but they will at some point in the future.

Here's a sample of the output from the console, to give you a sense of what the reporting looks like:

image

The MultiNodeTestRunner uses XUnit internally and will dynamically deploy as many processes are needed to satisfy any individual test. Has been tested with up to 6 processes.