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# Objective
- Fixes#8630.
## Solution
Since a camera's view and projection matrices are modified during
`PostUpdate` in `camera_system` and `propagate_transforms`, it is fine
to move `update_previous_view_projections` from `Update` to `PreUpdate`.
Doing so adds consistence with `update_mesh_previous_global_transforms`
and allows systems in `Update` to use `PreviousViewProjection` correctly
without explicit ordering.
I think this should maybe be PreUpdate? I can't remember why I went with Update, or if that was intentional or not.
https://github.com/bevyengine/bevy/blob/main/crates/bevy_pbr/src/prepass/mod.rs#L145
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