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feat: Use parallax in landscape texture blending #338
feat: Use parallax in landscape texture blending #338
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Same above, instead of branching here initialize the whole
pixelOffset
array to zero beforehand and save someelse
s. Or useinout
on the argument since it is already initialised outside the function.There was a problem hiding this comment.
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Made it a bit nicer. Idk if there is a faster way to zero-initialize, but I can't leave old values there with inout, otherwise they will be used when weight is 0.