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Making SpriteComponent and SpriteAnimationComponent follow the same standard for empty constructors #620

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merged 2 commits into from
Jan 17, 2021

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Description

SpriteComponent and SpriteAnimationComponent had a similar behavior on allowing an empty initialization, which is very useful because allows the component to load itself using it's onLoad method. But they had the constructors using different patterns. This PR simple makes both component follow a similar pattern so it will be easier for the user to use.

After this proposal is accepted I intend on doing a similar thing on all of our components that requires assets, like Parallax, SpriteBatch, etc.

Type of change

Please delete options that are not relevant.

  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to not work as expected)
  • This change requires a documentation update

Checklist:

If something is unclear, please submit the PR anyways and ask about what you thought was unclear.

  • This branch is based on the latest master
  • I have added an entry under [next] in CHANGELOG.md
  • I have formatted my code with flutter format
  • I have made corresponding changes to the documentation
  • I have added examples for new features in doc/examples
  • The continuous integration (CI) is passing

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Looks good! Maybe the Sprite argument should be before the size?

@erickzanardo
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Looks good! Maybe the Sprite argument should be before the size?

I have a vague remembering that @luanpotter asked for the size to first on a previous refactor, but I am not 100% sure, do you remember anything Luan? Otherwise I can change the order

@erickzanardo
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Looks good! Maybe the Sprite argument should be before the size?

I have a vague remembering that @luanpotter asked for the size to first on a previous refactor, but I am not 100% sure, do you remember anything Luan? Otherwise I can change the order

Gonna merge this PR so I can start working on the other components, @luanpotter if you remember anything about about that let me know and I can do a follow up.

@erickzanardo erickzanardo merged commit 0889a29 into master Jan 17, 2021
@erickzanardo erickzanardo deleted the erick.sprite-animation-component-standard branch January 17, 2021 14:31
spydon added a commit that referenced this pull request Feb 24, 2021
* Update README to point at rc5 (#630)

* Update README to point at rc5

* Update README.md

* 👌 Throw exception from `parseAnchor` in `examples/widgets` instead of returning null (#632)

* Updated the widgets docs (#628)

Co-authored-by: Erick <erickzanardoo@gmail.com>

* Removing initialDimensions and removeGesture methods (#627)

* Removing initialDimensions and removeGesture methods

* Removing wrongly commited folder

* PR suggestion

* Making SpriteComponent and SpriteAnimationComponent follow the same standard for empty constructors (#620)

* Added fallback support for the web on the `SpriteBatch` API (#612)

* Added fallback support for the web on the `SpriteBatch` API

* Refactored the SpriteBatch class

* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631)

* Move files to src and comply with the dart package layout convention (#621)

* 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631)

* Move files to src and comply with the dart package layout convention

* Fixing widgets example

Co-authored-by: Serge Matveenko <lig@countzero.co>
Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com>

* Fix gesture detection on children (#636)

* Fix gesture detection on children

* Remove unused imports

* positionParent should be private

* Fixed comment

* Moved parent to BaseComponent

* Fix formatting

* Initial implementation of the Composition class. (#634)

* Initial implementation of the Composition class

* Added decodeImageFromPixels web support

* Added a `required` to GameWidget and updated the docs (#638)

* Added a required to GameWidget and updated the docs

* Removed entry from CHANGELOG

* Release v1.0.0-rc6 (#639)

* Add hitbox to PositionComponent (#618)

* Move out collision detection methods

* Add possibility to define a hull for PositionComponents

* Add example of how to use hull with tapable

* Update contains point comment

* Fix contains point

* Hull should be based on center position

* Remove collision detection parts

* Added tests

* Use percentage of size instead of absolute size

* Separate hull from PositionComponent

* Clarify hull example

* Fix formatting

* Override correct method

* Use mixin for hitbox

* Update changelog

* Rename HasHitbox to Hitbox

* Clarified names

* Center to edge is considered as 1.0

* Fix test

* Add spaces within braces

* Removed extra spaces in the braces

* Add hitbox docs

* Fix link

* Moved point rotation to Vector2 extension

* Render hitbox within extension

* Fix rebase

* Fix rebase

* Fix formatting

* Removing Util.dart and moving its remaining parts to better places (#640)

* Removing Util.dart and moving its remaining parts to better places

* Fixing lint

* Doc fixes

* Doc fixes

* PR suggestions

* Adapting SpriteBatchComponent constructors to other components (#643)

* Adapting ParallaxComponent constructors to other components (#642)

* Adapating ParallaxComponent constructors to other components

* Removing wrongly commited folder

* Update doc/components.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Update doc/components.md

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>

* Updating mds with recently 0.x patches

* 🏷 Null safety support

Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com>
Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net>
Co-authored-by: Erick <erickzanardoo@gmail.com>
Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
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3 participants