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Added a required
to GameWidget and updated the docs
#638
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wolfenrain
changed the title
Added a required to GameWidget and updated the docs
Added a Jan 20, 2021
required
to GameWidget and updated the docs
renancaraujo
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Jan 20, 2021
erickzanardo
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Jan 20, 2021
spydon
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Jan 20, 2021
luanpotter
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Jan 20, 2021
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LGTM
spydon
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Feb 24, 2021
* Update README to point at rc5 (#630) * Update README to point at rc5 * Update README.md * 👌 Throw exception from `parseAnchor` in `examples/widgets` instead of returning null (#632) * Updated the widgets docs (#628) Co-authored-by: Erick <erickzanardoo@gmail.com> * Removing initialDimensions and removeGesture methods (#627) * Removing initialDimensions and removeGesture methods * Removing wrongly commited folder * PR suggestion * Making SpriteComponent and SpriteAnimationComponent follow the same standard for empty constructors (#620) * Added fallback support for the web on the `SpriteBatch` API (#612) * Added fallback support for the web on the `SpriteBatch` API * Refactored the SpriteBatch class * 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention (#621) * 👌 Use `Offset` type directly in `JoystickAction.update` calculations (#631) * Move files to src and comply with the dart package layout convention * Fixing widgets example Co-authored-by: Serge Matveenko <lig@countzero.co> Co-authored-by: Erick Zanardo <erickzanardoo@gmail.com> * Fix gesture detection on children (#636) * Fix gesture detection on children * Remove unused imports * positionParent should be private * Fixed comment * Moved parent to BaseComponent * Fix formatting * Initial implementation of the Composition class. (#634) * Initial implementation of the Composition class * Added decodeImageFromPixels web support * Added a `required` to GameWidget and updated the docs (#638) * Added a required to GameWidget and updated the docs * Removed entry from CHANGELOG * Release v1.0.0-rc6 (#639) * Add hitbox to PositionComponent (#618) * Move out collision detection methods * Add possibility to define a hull for PositionComponents * Add example of how to use hull with tapable * Update contains point comment * Fix contains point * Hull should be based on center position * Remove collision detection parts * Added tests * Use percentage of size instead of absolute size * Separate hull from PositionComponent * Clarify hull example * Fix formatting * Override correct method * Use mixin for hitbox * Update changelog * Rename HasHitbox to Hitbox * Clarified names * Center to edge is considered as 1.0 * Fix test * Add spaces within braces * Removed extra spaces in the braces * Add hitbox docs * Fix link * Moved point rotation to Vector2 extension * Render hitbox within extension * Fix rebase * Fix rebase * Fix formatting * Removing Util.dart and moving its remaining parts to better places (#640) * Removing Util.dart and moving its remaining parts to better places * Fixing lint * Doc fixes * Doc fixes * PR suggestions * Adapting SpriteBatchComponent constructors to other components (#643) * Adapting ParallaxComponent constructors to other components (#642) * Adapating ParallaxComponent constructors to other components * Removing wrongly commited folder * Update doc/components.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Update doc/components.md Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> * Updating mds with recently 0.x patches * 🏷 Null safety support Co-authored-by: Lukas Klingsbo <lukas.klingsbo@gmail.com> Co-authored-by: Jochum van der Ploeg <jochum@vdploeg.net> Co-authored-by: Erick <erickzanardoo@gmail.com> Co-authored-by: Renan <6718144+renancaraujo@users.noreply.github.com>
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