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Cherry-picks for the godot-cpp 4.2 branch - 1st batch #1372
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(cherry picked from commit cad5be5)
(cherry picked from commit 646c71c)
(cherry picked from commit e17c7bf)
(cherry picked from commit 718d0ba)
(cherry picked from commit b77cb64)
(cherry picked from commit f037a69)
(cherry picked from commit bd40a94)
(cherry picked from commit ee169b2)
(cherry picked from commit 3943e41)
(cherry picked from commit 5f350e2)
See discussion on: I'd hold off cherry picking this, if at all (also for 4.1) |
We can hold off while figuring out the issue with |
I'd suggest just removing it from this and not hold this batch back, will do some further looking into that bug but been having problems testing 32 bit builds, but will look back into it |
(cherry picked from commit 8a535d0)
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Ok, I've removed the cherry-pick of PR #1357 for now |
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LGTM (but made a few of these so a second opinion would be good too)
The 1st batch of PR's marked with
cherrypick:4.2