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@akien-mga akien-mga released this 04 Dec 08:19
· 1088 commits to master since this release
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What's Changed

  • Mention rules for using Godot classes in the readme by @sheepandshepherd in #363
  • Fix godot-cpp types registration by @m4gr3d in #395
  • Improve README by @Calinou in #393
  • Added missing Color operators by @Zylann in #406
  • Fix alloca() not being included on some platforms by @Zylann in #383
  • Travis: Use clang-format 8.0, update script by @akien-mga in #409
  • Travis: Use SCons 3.1.2 on Windows by @akien-mga in #410
  • Rework the way custom class instances are created from C++ by @Zylann in #408
  • Add C conversion constructors and fix new leak by @sheepandshepherd in #356
  • Add missing Vector3::direction_to() and Vector2::direction_to() by @Zylann in #412
  • Allow registering base class methods for derived classes by @raymoo in #304
  • Don't use Ref in Object.hpp by @Zylann in #433
  • Add missing move_toward to Vector2 and Vector3 by @Jummit in #427
  • Update gitignore by @lupoDharkael in #297
  • Fixed memory leak with String objects by @aqnuep in #307
  • Create an operator by @TerraAr in #441
  • Fix alloca.h error in Defs.h by @FractalDiane in #415
  • Fix cast_to for non-exposed engine types by @sheepandshepherd in #365
  • Replace ".os" with ".o" because it is "Object files" on Linux by @Zylann in #445
  • fix Android build command in README by @smeikx in #420
  • Add option to generate template version of Node::get_node by @FractalDiane in #416
  • Fix Vector's Bounce Reflect by @NHodgesVFX in #371
  • Fix default value of bits misnaming resulting library by @Zylann in #382
  • Rename RID::get_rid() => get_id() to match Godot by @Zylann in #447
  • Bugfix. Project generation now respects the given 'headers_dir' start… by @proxemy in #450
  • Additions to the library to support the ARCore plugin by @m4gr3d in #436
  • Don't generate debugging symbols in release builds by @Zylann in #452
  • Added Godot's math functions by @Zylann in #451
  • Remove the need to use GODOT_SUBCLASS by @Zylann in #454
  • Added some missing Vector3 functions and Fixed Vector3 slide by @Silver1063 in #459
  • Remove semicolons from GDScript example by @Jummit in #484
  • Update godot_headers to the latest version by @o01eg in #489
  • Switch from Travis CI to GitHub Actions by @Calinou in #486
  • Fix compilation warnings about unused vars by @mika314 in #373
  • Add macos_deployment_target SConstruct option. by @colugomusic in #478
  • Fix some Math warnings by @Zylann in #479
  • Use safer casts in Ref by @Zylann in #480
  • Added missing constants to Vector2, Vector3, Basis and Quat by @Zylann in #481
  • Fix constness of Array::find, Array::find_last and Array::rfind by @colugomusic in #485
  • Fix container and string leaks by @Zylann in #490
  • Revert comment in the middle of function pointer in Godot.hpp by @Zylann in #500
  • Replaced static math functions in CameraMatrix by Math usage by @HrishikeshP-01 in #504
  • Fix MacOS CI using an available runner by @Zylann in #506
  • Dont carry MSVC stuff to MinGW builds by @Zylann in #501
  • Re-added clang-format checks to the CI by @Zylann in #502
  • iOS arm64 simulator support. by @naithar in #505
  • Test built GDNative plugin with stable Godot by @o01eg in #477
  • Rename godot_headers to godot-headers to match upstream rename (+ sync with 3.2.3-stable) by @akien-mga in #519

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Full Changelog: godot-3.2-stable...godot-3.2.3-stable