godot-3.2.3-stable
akien-mga
released this
04 Dec 08:19
·
1088 commits
to master
since this release
What's Changed
- Mention rules for using Godot classes in the readme by @sheepandshepherd in #363
- Fix godot-cpp types registration by @m4gr3d in #395
- Improve README by @Calinou in #393
- Added missing Color operators by @Zylann in #406
- Fix alloca() not being included on some platforms by @Zylann in #383
- Travis: Use clang-format 8.0, update script by @akien-mga in #409
- Travis: Use SCons 3.1.2 on Windows by @akien-mga in #410
- Rework the way custom class instances are created from C++ by @Zylann in #408
- Add C conversion constructors and fix new leak by @sheepandshepherd in #356
- Add missing Vector3::direction_to() and Vector2::direction_to() by @Zylann in #412
- Allow registering base class methods for derived classes by @raymoo in #304
- Don't use Ref in Object.hpp by @Zylann in #433
- Add missing move_toward to Vector2 and Vector3 by @Jummit in #427
- Update gitignore by @lupoDharkael in #297
- Fixed memory leak with String objects by @aqnuep in #307
- Create an operator by @TerraAr in #441
- Fix alloca.h error in Defs.h by @FractalDiane in #415
- Fix
cast_to
for non-exposed engine types by @sheepandshepherd in #365 - Replace ".os" with ".o" because it is "Object files" on Linux by @Zylann in #445
- fix Android build command in README by @smeikx in #420
- Add option to generate template version of Node::get_node by @FractalDiane in #416
- Fix Vector's Bounce Reflect by @NHodgesVFX in #371
- Fix default value of
bits
misnaming resulting library by @Zylann in #382 - Rename
RID::get_rid()
=>get_id()
to match Godot by @Zylann in #447 - Bugfix. Project generation now respects the given 'headers_dir' start… by @proxemy in #450
- Additions to the library to support the ARCore plugin by @m4gr3d in #436
- Don't generate debugging symbols in release builds by @Zylann in #452
- Added Godot's math functions by @Zylann in #451
- Remove the need to use GODOT_SUBCLASS by @Zylann in #454
- Added some missing Vector3 functions and Fixed Vector3 slide by @Silver1063 in #459
- Remove semicolons from GDScript example by @Jummit in #484
- Update godot_headers to the latest version by @o01eg in #489
- Switch from Travis CI to GitHub Actions by @Calinou in #486
- Fix compilation warnings about unused vars by @mika314 in #373
- Add macos_deployment_target SConstruct option. by @colugomusic in #478
- Fix some Math warnings by @Zylann in #479
- Use safer casts in Ref by @Zylann in #480
- Added missing constants to Vector2, Vector3, Basis and Quat by @Zylann in #481
- Fix constness of Array::find, Array::find_last and Array::rfind by @colugomusic in #485
- Fix container and string leaks by @Zylann in #490
- Revert comment in the middle of function pointer in Godot.hpp by @Zylann in #500
- Replaced static math functions in CameraMatrix by Math usage by @HrishikeshP-01 in #504
- Fix MacOS CI using an available runner by @Zylann in #506
- Dont carry MSVC stuff to MinGW builds by @Zylann in #501
- Re-added clang-format checks to the CI by @Zylann in #502
- iOS arm64 simulator support. by @naithar in #505
- Test built GDNative plugin with stable Godot by @o01eg in #477
- Rename godot_headers to godot-headers to match upstream rename (+ sync with 3.2.3-stable) by @akien-mga in #519
New Contributors
- @raymoo made their first contribution in #304
- @Jummit made their first contribution in #427
- @TerraAr made their first contribution in #441
- @FractalDiane made their first contribution in #415
- @smeikx made their first contribution in #420
- @NHodgesVFX made their first contribution in #371
- @proxemy made their first contribution in #450
- @Silver1063 made their first contribution in #459
- @mika314 made their first contribution in #373
- @HrishikeshP-01 made their first contribution in #504
- @naithar made their first contribution in #505
Full Changelog: godot-3.2-stable...godot-3.2.3-stable