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Fix infinite creation of GameServerSets when 1000m CPU limit was used #1188

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merged 1 commit into from
Nov 21, 2019

Commits on Nov 21, 2019

  1. Fix infinite creation of GSSets if 1000m cpu used

    Add Semantic.DeepEqual() to compare equal values autoupdated after
    creation, for instance 1000m -> 1 CPU limit.
    More accurate comparision of GSSet vs Fleet is used.
    aLekSer committed Nov 21, 2019
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