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Fix infinite creation of GameServerSets when 1000m CPU limit was used #1188

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Nov 21, 2019
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5 changes: 2 additions & 3 deletions pkg/apis/agones/v1/gameserverset.go
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,9 @@
package v1

import (
"reflect"

"agones.dev/agones/pkg/apis"
"agones.dev/agones/pkg/apis/agones"
apiequality "k8s.io/apimachinery/pkg/api/equality"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
)

Expand Down Expand Up @@ -82,7 +81,7 @@ type GameServerSetStatus struct {
// is the new GameServerSet, being passed into the old GameServerSet
func (gsSet *GameServerSet) ValidateUpdate(new *GameServerSet) ([]metav1.StatusCause, bool) {
causes := validateName(new)
if !reflect.DeepEqual(gsSet.Spec.Template, new.Spec.Template) {
if !apiequality.Semantic.DeepEqual(gsSet.Spec.Template, new.Spec.Template) {
causes = append(causes, metav1.StatusCause{
Type: metav1.CauseTypeFieldValueInvalid,
Field: "template",
Expand Down
4 changes: 2 additions & 2 deletions pkg/fleets/controller.go
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,6 @@ package fleets
import (
"encoding/json"
"fmt"
"reflect"
"time"

"agones.dev/agones/pkg/apis/agones"
Expand All @@ -40,6 +39,7 @@ import (
corev1 "k8s.io/api/core/v1"
extclientset "k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset"
"k8s.io/apiextensions-apiserver/pkg/client/clientset/clientset/typed/apiextensions/v1beta1"
apiequality "k8s.io/apimachinery/pkg/api/equality"
k8serrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/util/intstr"
Expand Down Expand Up @@ -542,7 +542,7 @@ func (c *Controller) filterGameServerSetByActive(fleet *agonesv1.Fleet, list []*
var rest []*agonesv1.GameServerSet

for _, gsSet := range list {
if reflect.DeepEqual(gsSet.Spec.Template, fleet.Spec.Template) {
if apiequality.Semantic.DeepEqual(gsSet.Spec.Template, fleet.Spec.Template) {
active = gsSet
} else {
rest = append(rest, gsSet)
Expand Down
67 changes: 66 additions & 1 deletion pkg/fleets/controller_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -31,6 +31,8 @@ import (
"github.com/stretchr/testify/assert"
admv1beta1 "k8s.io/api/admission/v1beta1"
appsv1 "k8s.io/api/apps/v1"
corev1 "k8s.io/api/core/v1"
"k8s.io/apimachinery/pkg/api/resource"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/runtime"
"k8s.io/apimachinery/pkg/util/intstr"
Expand Down Expand Up @@ -71,7 +73,7 @@ func TestControllerSyncFleet(t *testing.T) {
agtesting.AssertEventContains(t, m.FakeRecorder.Events, "CreatingGameServerSet")
})

t.Run("gamserverset with the same number of replicas", func(t *testing.T) {
t.Run("gameserverset with the same number of replicas", func(t *testing.T) {
t.Parallel()
f := defaultFixture()
f.Spec.Strategy.Type = appsv1.RecreateDeploymentStrategyType
Expand Down Expand Up @@ -617,6 +619,36 @@ func TestControllerUpsertGameServerSet(t *testing.T) {
})
}

func TestResourcesRequestsAndLimits(t *testing.T) {
t.Parallel()

gsSpec := *defaultGSSpec()
c, _ := newFakeController()
f := defaultFixture()
f.Spec.Template = gsSpec
f.Spec.Template.Spec.Template.Spec.Containers[0].Resources.Limits[corev1.ResourceCPU] = resource.MustParse("1000m")

// Semantically equal definition, 1 == 1000m CPU
gsSet1 := f.GameServerSet()
gsSet1.Spec.Template = gsSpec
gsSet1.Spec.Template.Spec.Template.Spec.Containers[0].Resources.Limits[corev1.ResourceCPU] = resource.MustParse("1")

// Absolutely different GameServer Spec, 1.1 CPU
gsSet3 := f.GameServerSet()
gsSet3.Spec.Template = *gsSpec.DeepCopy()
gsSet3.Spec.Template.Spec.Template.Spec.Containers[0].Resources.Limits[corev1.ResourceCPU] = resource.MustParse("1.1")
active, rest := c.filterGameServerSetByActive(f, []*agonesv1.GameServerSet{gsSet1, gsSet3})
assert.Equal(t, gsSet1, active)
assert.Equal(t, []*agonesv1.GameServerSet{gsSet3}, rest)

gsSet2 := f.GameServerSet()
gsSet2.Spec.Template = *gsSpec.DeepCopy()
gsSet2.Spec.Template.Spec.Template.Spec.Containers[0].Resources.Limits[corev1.ResourceCPU] = resource.MustParse("1000m")
active, rest = c.filterGameServerSetByActive(f, []*agonesv1.GameServerSet{gsSet2, gsSet3})
assert.Equal(t, gsSet2, active)
assert.Equal(t, []*agonesv1.GameServerSet{gsSet3}, rest)
}

func TestControllerDeleteEmptyGameServerSets(t *testing.T) {
t.Parallel()

Expand Down Expand Up @@ -805,3 +837,36 @@ func defaultFixture() *agonesv1.Fleet {
f.ApplyDefaults()
return f
}

func defaultGSSpec() *agonesv1.GameServerTemplateSpec {
return &agonesv1.GameServerTemplateSpec{
Spec: agonesv1.GameServerSpec{
Container: "udp-server",
Ports: []agonesv1.GameServerPort{{
ContainerPort: 7654,
Name: "gameport",
PortPolicy: agonesv1.Dynamic,
Protocol: corev1.ProtocolUDP,
}},
Template: corev1.PodTemplateSpec{
Spec: corev1.PodSpec{
Containers: []corev1.Container{{
Name: "udp-server",
Image: "gcr.io/images/new:0.2",
ImagePullPolicy: corev1.PullIfNotPresent,
Resources: corev1.ResourceRequirements{
Requests: corev1.ResourceList{
corev1.ResourceCPU: resource.MustParse("30m"),
corev1.ResourceMemory: resource.MustParse("32Mi"),
},
Limits: corev1.ResourceList{
corev1.ResourceCPU: resource.MustParse("30m"),
corev1.ResourceMemory: resource.MustParse("32Mi"),
},
},
}},
},
},
},
}
}
28 changes: 28 additions & 0 deletions test/e2e/fleet_test.go
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ import (
corev1 "k8s.io/api/core/v1"
v1betaext "k8s.io/api/extensions/v1beta1"
k8serrors "k8s.io/apimachinery/pkg/api/errors"
"k8s.io/apimachinery/pkg/api/resource"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/labels"
"k8s.io/apimachinery/pkg/types"
Expand All @@ -49,6 +50,33 @@ const (
replicasCount = 3
)

// TestFleetRequestsLimits reproduces an issue when 1000m and 1 CPU is not equal, but should be equal
// Every fleet should create no more than 2 GameServerSet at once on a simple fleet patch
func TestFleetRequestsLimits(t *testing.T) {
t.Parallel()

flt := defaultFleet(defaultNs)
flt.Spec.Template.Spec.Template.Spec.Containers[0].Resources.Limits[corev1.ResourceCPU] = *resource.NewScaledQuantity(1000, -3)

client := framework.AgonesClient.AgonesV1()
flt, err := client.Fleets(defaultNs).Create(flt)
if assert.Nil(t, err) {
defer client.Fleets(defaultNs).Delete(flt.ObjectMeta.Name, nil) // nolint:errcheck
}
framework.AssertFleetCondition(t, flt, e2e.FleetReadyCount(flt.Spec.Replicas))

newReplicas := int32(5)
patch := fmt.Sprintf(`[{ "op": "replace", "path": "/spec/template/spec/template/spec/containers/0/resources/requests/cpu", "value": "1000m"},
{ "op": "replace", "path": "/spec/replicas", "value": %d}]`, newReplicas)

_, err = framework.AgonesClient.AgonesV1().Fleets(defaultNs).Patch(flt.ObjectMeta.Name, types.JSONPatchType, []byte(patch))
assert.Nil(t, err)

// In bug scenario fleet was infinitely creating new GSSets (5 at a time), because 1000m CPU was changed to 1 CPU
// internally - thought as new wrong GSSet in a Fleet Controller
framework.AssertFleetCondition(t, flt, e2e.FleetReadyCount(newReplicas))
}

func TestFleetScaleUpEditAndScaleDown(t *testing.T) {
t.Parallel()

Expand Down